HYPERNATREMA

Weapon · Rifle

Vetterli 71 Cyclone

In the extracted data; current availability not verifiedAdded in 1.14_event· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$280
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
120The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
3+1
Reserve ammunition
16
Rate of fire (displayed)
27 rpm
Cycle time
0.6 sTime between shots; not sustained fire including reloads.
Reload time
8.9 s
Muzzle velocity
370 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
100 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
47.5
Sway (displayed)
77
Vertical recoil (displayed)
7
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Vetterli 71 FMJ Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
315 m/s
Range in the source data
450 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 49.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–450 m)
chest2 (0–97 m), 3 (97–450 m)
stomach2 (0–86 m), 3 (86–450 m)
arms2 (0–54 m), 3 (54–106 m), 4 (106–450 m)
legs3 (0–86 m), 4 (86–450 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–450 m)1 (0–450 m)1 (0–450 m)1 (0–450 m)1 (0–450 m)1 (0–450 m)
chest2 (0–97 m), 3 (97–450 m)2 (0–450 m)1 (0–64 m), 2 (64–450 m)1 (0–97 m), 2 (97–450 m)1 (0–450 m)1 (0–450 m)
stomach2 (0–86 m), 3 (86–450 m)2 (0–119 m), 3 (119–450 m)1 (0–54 m), 2 (54–450 m)1 (0–86 m), 2 (86–450 m)1 (0–450 m)1 (0–450 m)
arms2 (0–54 m), 3 (54–106 m), 4 (106–450 m)2 (0–75 m), 3 (75–450 m)2 (0–106 m), 3 (106–450 m)1 (0–54 m), 2 (54–450 m)1 (0–106 m), 2 (106–450 m)1 (0–450 m)
legs3 (0–86 m), 4 (86–450 m)2 (0–62 m), 3 (62–119 m), 4 (119–450 m)2 (0–86 m), 3 (86–450 m)2 (0–450 m)1 (0–86 m), 2 (86–450 m)1 (0–450 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 Incendiary Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
451 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–451 m)
chest2 (0–88 m), 3 (88–451 m)
stomach2 (0–76 m), 3 (76–451 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–451 m)
legs3 (0–76 m), 4 (76–451 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)
chest2 (0–88 m), 3 (88–451 m)2 (0–127 m), 3 (127–451 m)1 (0–54 m), 2 (54–451 m)1 (0–88 m), 2 (88–451 m)1 (0–451 m)1 (0–451 m)
stomach2 (0–76 m), 3 (76–451 m)2 (0–111 m), 3 (111–451 m)1 (0–44 m), 2 (44–451 m)1 (0–76 m), 2 (76–451 m)1 (0–451 m)1 (0–451 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–451 m)2 (0–65 m), 3 (65–451 m)2 (0–96 m), 3 (96–451 m)1 (0–44 m), 2 (44–451 m)1 (0–96 m), 2 (96–451 m)1 (0–451 m)
legs3 (0–76 m), 4 (76–451 m)2 (0–52 m), 3 (52–111 m), 4 (111–451 m)2 (0–76 m), 3 (76–451 m)2 (0–451 m)1 (0–76 m), 2 (76–451 m)1 (0–451 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 High Velocity Ammo

Base damage per projectile
90 (before hit-zone multipliers)
Velocity
460 m/s
Range in the source data
451 m (the calculation's limit, not lethal range)
9000 m300 m
Base damage 90 at 0 m, falling to 45.9 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–451 m)
chest2 (0–80 m), 3 (80–451 m)
stomach2 (0–72 m), 3 (72–451 m)
arms2 (0–40 m), 3 (40–89 m), 4 (89–451 m)
legs3 (0–72 m), 4 (72–126 m), 5 (126–451 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)
chest2 (0–80 m), 3 (80–451 m)2 (0–121 m), 3 (121–451 m)1 (0–50 m), 2 (50–451 m)1 (0–80 m), 2 (80–451 m)1 (0–451 m)1 (0–451 m)
stomach2 (0–72 m), 3 (72–451 m)2 (0–104 m), 3 (104–451 m)1 (0–40 m), 2 (40–451 m)1 (0–72 m), 2 (72–451 m)1 (0–451 m)1 (0–451 m)
arms2 (0–40 m), 3 (40–89 m), 4 (89–451 m)2 (0–62 m), 3 (62–128 m), 4 (128–451 m)2 (0–89 m), 3 (89–451 m)1 (0–40 m), 2 (40–451 m)1 (0–89 m), 2 (89–451 m)1 (0–451 m)
legs3 (0–72 m), 4 (72–126 m), 5 (126–451 m)2 (0–48 m), 3 (48–104 m), 4 (104–451 m)2 (0–72 m), 3 (72–451 m)2 (0–126 m), 3 (126–451 m)1 (0–72 m), 2 (72–451 m)1 (0–451 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 Medium Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
451 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–451 m)
chest2 (0–88 m), 3 (88–451 m)
stomach2 (0–76 m), 3 (76–451 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–451 m)
legs3 (0–76 m), 4 (76–451 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)
chest2 (0–88 m), 3 (88–451 m)2 (0–127 m), 3 (127–451 m)1 (0–54 m), 2 (54–451 m)1 (0–88 m), 2 (88–451 m)1 (0–451 m)1 (0–451 m)
stomach2 (0–76 m), 3 (76–451 m)2 (0–111 m), 3 (111–451 m)1 (0–44 m), 2 (44–451 m)1 (0–76 m), 2 (76–451 m)1 (0–451 m)1 (0–451 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–451 m)2 (0–65 m), 3 (65–451 m)2 (0–96 m), 3 (96–451 m)1 (0–44 m), 2 (44–451 m)1 (0–96 m), 2 (96–451 m)1 (0–451 m)
legs3 (0–76 m), 4 (76–451 m)2 (0–52 m), 3 (52–111 m), 4 (111–451 m)2 (0–76 m), 3 (76–451 m)2 (0–451 m)1 (0–76 m), 2 (76–451 m)1 (0–451 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 Subsonic Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
240 m/s
Range in the source data
451 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–451 m)
chest2 (0–88 m), 3 (88–451 m)
stomach2 (0–76 m), 3 (76–451 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–451 m)
legs3 (0–76 m), 4 (76–451 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)1 (0–451 m)
chest2 (0–88 m), 3 (88–451 m)2 (0–127 m), 3 (127–451 m)1 (0–54 m), 2 (54–451 m)1 (0–88 m), 2 (88–451 m)1 (0–451 m)1 (0–451 m)
stomach2 (0–76 m), 3 (76–451 m)2 (0–111 m), 3 (111–451 m)1 (0–44 m), 2 (44–451 m)1 (0–76 m), 2 (76–451 m)1 (0–451 m)1 (0–451 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–451 m)2 (0–65 m), 3 (65–451 m)2 (0–96 m), 3 (96–451 m)1 (0–44 m), 2 (44–451 m)1 (0–96 m), 2 (96–451 m)1 (0–451 m)
legs3 (0–76 m), 4 (76–451 m)2 (0–52 m), 3 (52–111 m), 4 (111–451 m)2 (0–76 m), 3 (76–451 m)2 (0–451 m)1 (0–76 m), 2 (76–451 m)1 (0–451 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 121, velocity 370 m/s, drop 99 m, cycle 0.56s, size 4, price 280. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Vetterli 71

Skins (3)

All of them use these stats.

  • LegendaryRarity

    Barbed Absolution

    Base item
    Vetterli 71 Cyclone
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Envenom: Cyclone

    Base item
    Vetterli 71 Cyclone
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Steel Knot

    Base item
    Vetterli 71 Cyclone
    Rarity
    Epic

    Availability unknown

Sources