Services
Work with me
I take on a limited number of commissions at a time. Every project starts with a conversation about what you need, followed by a written scope and quote before any work begins.
You can message me on Discord if you prefer, I am less likely to accept or work on Ark PvP specific commissions, Feel free to ask anyway.
I generally do not offer source code, you must request it prior to me starting on it.
How it works
- Send a request with as much detail as you have.
- I reply with questions, or with a rough estimate if the scope is already clear.
- We agree on scope, timeline, and price in writing.
- I build it, share progress, and test it on a real server or setup.
- You get the finished work, documentation, and a window for fixes.
ARK: Survival Ascended mods
Custom mods for servers, clusters, and content creators, built in the ARK DevKit.
I've published more than 100 ARK mods. Some are my own projects; many were built for specific communities.
Typical work
- Gameplay systems: buffs, creatures, structures, inventories, spawning, and multi-use interactions
- Loot, rewards, and progression with configurable item pools, stat ranges, and probabilities
- Server tools: structure saving, raid protection, population control, and admin utilities
- Game modes and events with team sorting, scoring, and automated match handling
How I build
Settings that server owners will want to change go into the mod's configuration instead of being hard-coded. I test on dedicated servers, and I document every setting before release.
Unreal Engine 5 and Blueprint systems
Gameplay systems, UI, and editor tooling in Unreal Engine 5, with a focus on clean, reusable Blueprint architecture.
- Event-driven and state-driven gameplay systems
- Multiplayer logic written with replication in mind
- UMG interfaces, including radial menus and interaction prompts
- Data-driven designs using DataTables, data assets, and SaveGame systems
- Editor utilities that speed up level and content work
If you already have a project, I can also review its Blueprint architecture and help untangle it.
Game modes, events, and creator content
Competitive modes and one-off events for communities, content creators, and brands.
Past work includes a competitive raid-and-vault system for a creator-led YouTube series, a timed parkour race map for a games convention, and custom game modes for PUBG: Battlegrounds.
Event work usually needs things a normal mod doesn't: a hard deadline, clear rules for players, scoreboards, and visuals that read well on stream. I plan for all of those from the start.
Twitch extensions and integrations
Extensions and stream integrations that connect games, streamers, and viewers.
- Viewer-facing panels and overlays
- Backend services for extensions
- Bridges between game data and the stream that never read or modify game memory
- Usage statistics for your extension or integration
Tools, web apps, and automation
Utilities that save people time: configuration generators, data tooling, APIs, and desktop apps.
- Configuration generators for mods and servers
- Save and data inspection tooling, including binary file parsing
- CurseForge and Twitch API integrations
- Websites and APIs on Cloudflare (this site is one of them)
Troubleshooting and consulting
A second set of eyes on a broken mod, a server problem, or a technical plan.
- Diagnosing mod conflicts, crashes, and performance problems
- Reviewing Blueprint architecture before it becomes hard to change
- Scoping a project before you commission it, so you know what you're asking for