Guide and reference
Hunt: Showdown 1896
I build tools for Hunt, so I put together the reference I wanted to have: every item, trait and Hunter, what the numbers actually mean, how to approach each boss, and where things are on the maps. Every page says where its data comes from and how current it is.
Equipment
Weapons, ammunition, tools, consumables and Tarot cards, with the stats that matter and what loads what.
- Weapons 150
- Ammunition 224
- Tools 22
- Consumables 33
- Tarot cards 16
Traits
Every active trait with its upgrade-point cost, plus the retired ones in the archive.
Hunters and cosmetics
Hunters, equipment skins, charms and profile cosmetics. Unlock costs and recruit costs are kept apart.
- Hunters 254
- Equipment skins 801
- Charms 123
- Profile cosmetics 524
Bosses and monsters
Weaknesses and the different ways to clear each boss: quiet, fast, safe, or keeping the loot.
Maps
Cash registers, Trait Spurs, supply sites, Scout Towers, animals and more on all four maps.
Planners
Plan a loadout against the real slot and size rules, compare weapons, and find which weapons load an ammo type.
Start here
- Start hereHow Hunt: Showdown 1896 is structured, how this section is organized, and what the labels on every page mean.
- Loadouts, inventory and resupplyWeapon sizes and capacity, the shared equipment slots, dual wielding, ammunition pools and how resupply works now.
- What damage numbers actually meanDisplayed damage vs extracted base damage, shotgun pellets, drop range, shots to kill, and the damage and ammunition types.
- Health, healing and status effectsHealth chunks, why healing isn't restoration, and how bleeding, burning and poison work.
Announced, not yet confirmed
These appear in the extracted data and are announced for an upcoming event, but I haven't confirmed they're unlocked. I'll update them once they are.
- Temperance (Tarot card)
- The Atlas (Tarot card)
- Long Derringer (Tool)