HYPERNATREMA

Weapon · Rifle

Vetterli 71 Bayonet

In the extracted data; current availability not verifiedAdded in Early Access· data from build 2.9.0.41

Type
Rifle
Size
3
Price
$115
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
130The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
6+1
Reserve ammunition
16
Rate of fire (displayed)
24 rpm
Cycle time
1.4 sTime between shots; not sustained fire including reloads.
Reload time
12.1 s
Muzzle velocity
410 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
125 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
22.5
Sway (displayed)
77
Vertical recoil (displayed)
5
Light melee damage
27
Heavy melee damage
168
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 3

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Vetterli 71 FMJ Ammo

Base damage per projectile
100 (before hit-zone multipliers)
Velocity
350 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
10000 m300 m
Base damage 100 at 0 m, falling to 53 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–113 m), 3 (113–501 m)
stomach2 (0–96 m), 3 (96–501 m)
arms2 (0–63 m), 3 (63–121 m), 4 (121–501 m)
legs2 (0–49 m), 3 (49–96 m), 4 (96–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–113 m), 3 (113–501 m)1 (0–45 m), 2 (45–501 m)1 (0–72 m), 2 (72–501 m)1 (0–113 m), 2 (113–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–96 m), 3 (96–501 m)2 (0–501 m)1 (0–63 m), 2 (63–501 m)1 (0–96 m), 2 (96–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–63 m), 3 (63–121 m), 4 (121–501 m)2 (0–82 m), 3 (82–501 m)2 (0–121 m), 3 (121–501 m)1 (0–63 m), 2 (63–501 m)1 (0–121 m), 2 (121–501 m)1 (0–501 m)
legs2 (0–49 m), 3 (49–96 m), 4 (96–501 m)2 (0–70 m), 3 (70–501 m)2 (0–96 m), 3 (96–501 m)1 (0–49 m), 2 (49–501 m)1 (0–96 m), 2 (96–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 Incendiary Ammo

Base damage per projectile
100 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10000 m300 m
Base damage 100 at 0 m, falling to 51 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–104 m), 3 (104–500 m)
stomach2 (0–86 m), 3 (86–500 m)
arms2 (0–53 m), 3 (53–113 m), 4 (113–500 m)
legs2 (0–39 m), 3 (39–86 m), 4 (86–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–104 m), 3 (104–500 m)1 (0–35 m), 2 (35–500 m)1 (0–62 m), 2 (62–500 m)1 (0–104 m), 2 (104–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–86 m), 3 (86–500 m)2 (0–126 m), 3 (126–500 m)1 (0–53 m), 2 (53–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–53 m), 3 (53–113 m), 4 (113–500 m)2 (0–72 m), 3 (72–500 m)2 (0–113 m), 3 (113–500 m)1 (0–53 m), 2 (53–500 m)1 (0–113 m), 2 (113–500 m)1 (0–500 m)
legs2 (0–39 m), 3 (39–86 m), 4 (86–500 m)2 (0–60 m), 3 (60–126 m), 4 (126–500 m)2 (0–86 m), 3 (86–500 m)1 (0–39 m), 2 (39–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 High Velocity Ammo

Base damage per projectile
95 (before hit-zone multipliers)
Velocity
510 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9500 m300 m
Base damage 95 at 0 m, falling to 48.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–93 m), 3 (93–500 m)
stomach2 (0–78 m), 3 (78–500 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–500 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–93 m), 3 (93–500 m)2 (0–500 m)1 (0–56 m), 2 (56–500 m)1 (0–93 m), 2 (93–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–78 m), 3 (78–500 m)2 (0–115 m), 3 (115–500 m)1 (0–47 m), 2 (47–500 m)1 (0–78 m), 2 (78–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–500 m)2 (0–67 m), 3 (67–500 m)2 (0–101 m), 3 (101–500 m)1 (0–47 m), 2 (47–500 m)1 (0–101 m), 2 (101–500 m)1 (0–500 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–500 m)2 (0–55 m), 3 (55–115 m), 4 (115–500 m)2 (0–78 m), 3 (78–500 m)1 (0–32 m), 2 (32–500 m)1 (0–78 m), 2 (78–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 Medium Ammo

Base damage per projectile
100 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10000 m300 m
Base damage 100 at 0 m, falling to 51 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–104 m), 3 (104–500 m)
stomach2 (0–86 m), 3 (86–500 m)
arms2 (0–53 m), 3 (53–113 m), 4 (113–500 m)
legs2 (0–39 m), 3 (39–86 m), 4 (86–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–104 m), 3 (104–500 m)1 (0–35 m), 2 (35–500 m)1 (0–62 m), 2 (62–500 m)1 (0–104 m), 2 (104–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–86 m), 3 (86–500 m)2 (0–126 m), 3 (126–500 m)1 (0–53 m), 2 (53–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–53 m), 3 (53–113 m), 4 (113–500 m)2 (0–72 m), 3 (72–500 m)2 (0–113 m), 3 (113–500 m)1 (0–53 m), 2 (53–500 m)1 (0–113 m), 2 (113–500 m)1 (0–500 m)
legs2 (0–39 m), 3 (39–86 m), 4 (86–500 m)2 (0–60 m), 3 (60–126 m), 4 (126–500 m)2 (0–86 m), 3 (86–500 m)1 (0–39 m), 2 (39–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vetterli 71 Subsonic Ammo

Base damage per projectile
100 (before hit-zone multipliers)
Velocity
266 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10000 m300 m
Base damage 100 at 0 m, falling to 51 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–104 m), 3 (104–500 m)
stomach2 (0–86 m), 3 (86–500 m)
arms2 (0–53 m), 3 (53–113 m), 4 (113–500 m)
legs2 (0–39 m), 3 (39–86 m), 4 (86–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–104 m), 3 (104–500 m)1 (0–35 m), 2 (35–500 m)1 (0–62 m), 2 (62–500 m)1 (0–104 m), 2 (104–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–86 m), 3 (86–500 m)2 (0–126 m), 3 (126–500 m)1 (0–53 m), 2 (53–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–53 m), 3 (53–113 m), 4 (113–500 m)2 (0–72 m), 3 (72–500 m)2 (0–113 m), 3 (113–500 m)1 (0–53 m), 2 (53–500 m)1 (0–113 m), 2 (113–500 m)1 (0–500 m)
legs2 (0–39 m), 3 (39–86 m), 4 (86–500 m)2 (0–60 m), 3 (60–126 m), 4 (126–500 m)2 (0–86 m), 3 (86–500 m)1 (0–39 m), 2 (39–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 130, velocity 410 m/s, drop 126 m, cycle 1.47s, size 3, price 115. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Vetterli 71

Skins (3)

All of them use these stats.

  • LegendaryRarity

    Backbone

    Base item
    Vetterli 71 Bayonet
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Envenom: Bayonet

    Base item
    Vetterli 71 Bayonet
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Side-Splitter

    Base item
    Vetterli 71 Bayonet
    Rarity
    LegendaryRarity

    Availability unknown

Sources