HYPERNATREMA

Weapon · Rifle

Sparks Sniper

In the extracted data; current availability not verifiedAdded in Patch 1· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$150
Ammo
Long
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
149The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
1
Reserve ammunition
16
Rate of fire (displayed)
13 rpm
Cycle time
4.9 sTime between shots; not sustained fire including reloads.
Reload time
4 s
Muzzle velocity
533 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
145 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
55
Sway (displayed)
69
Vertical recoil (displayed)
10
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Slot 1

Slot 2

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Sparks Poison Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
533 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 61 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–184 m), 3 (184–501 m)
arms2 (0–76 m), 3 (76–501 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–62 m), 2 (62–501 m)1 (0–84 m), 2 (84–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–184 m), 3 (184–501 m)1 (0–52 m), 2 (52–501 m)1 (0–76 m), 2 (76–501 m)1 (0–184 m), 2 (184–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–76 m), 3 (76–501 m)2 (0–110 m), 3 (110–501 m)1 (0–44 m), 2 (44–501 m)1 (0–76 m), 2 (76–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–501 m)2 (0–82 m), 3 (82–501 m)2 (0–184 m), 3 (184–501 m)1 (0–64 m), 2 (64–501 m)1 (0–184 m), 2 (184–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks Incendiary Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
533 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 61 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–184 m), 3 (184–501 m)
arms2 (0–76 m), 3 (76–501 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–62 m), 2 (62–501 m)1 (0–84 m), 2 (84–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–184 m), 3 (184–501 m)1 (0–52 m), 2 (52–501 m)1 (0–76 m), 2 (76–501 m)1 (0–184 m), 2 (184–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–76 m), 3 (76–501 m)2 (0–110 m), 3 (110–501 m)1 (0–44 m), 2 (44–501 m)1 (0–76 m), 2 (76–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–501 m)2 (0–82 m), 3 (82–501 m)2 (0–184 m), 3 (184–501 m)1 (0–64 m), 2 (64–501 m)1 (0–184 m), 2 (184–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks FMJ Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 63.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–501 m)
arms2 (0–86 m), 3 (86–501 m)
legs2 (0–74 m), 3 (74–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–72 m), 2 (72–501 m)1 (0–94 m), 2 (94–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–501 m)1 (0–62 m), 2 (62–501 m)1 (0–86 m), 2 (86–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–86 m), 3 (86–501 m)2 (0–123 m), 3 (123–501 m)1 (0–54 m), 2 (54–501 m)1 (0–86 m), 2 (86–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–74 m), 3 (74–501 m)2 (0–92 m), 3 (92–501 m)2 (0–501 m)1 (0–74 m), 2 (74–501 m)1 (0–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks Long Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
533 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 61 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–184 m), 3 (184–501 m)
arms2 (0–76 m), 3 (76–501 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–62 m), 2 (62–501 m)1 (0–84 m), 2 (84–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–184 m), 3 (184–501 m)1 (0–52 m), 2 (52–501 m)1 (0–76 m), 2 (76–501 m)1 (0–184 m), 2 (184–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–76 m), 3 (76–501 m)2 (0–110 m), 3 (110–501 m)1 (0–44 m), 2 (44–501 m)1 (0–76 m), 2 (76–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–501 m)2 (0–82 m), 3 (82–501 m)2 (0–184 m), 3 (184–501 m)1 (0–64 m), 2 (64–501 m)1 (0–184 m), 2 (184–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks Subsonic Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
309 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 61 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–500 m)
stomach2 (0–184 m), 3 (184–500 m)
arms2 (0–76 m), 3 (76–500 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–500 m)1 (0–62 m), 2 (62–500 m)1 (0–84 m), 2 (84–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–184 m), 3 (184–500 m)1 (0–52 m), 2 (52–500 m)1 (0–76 m), 2 (76–500 m)1 (0–184 m), 2 (184–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–76 m), 3 (76–500 m)2 (0–110 m), 3 (110–500 m)1 (0–44 m), 2 (44–500 m)1 (0–76 m), 2 (76–500 m)1 (0–500 m)1 (0–500 m)
legs2 (0–64 m), 3 (64–184 m), 4 (184–500 m)2 (0–82 m), 3 (82–500 m)2 (0–184 m), 3 (184–500 m)1 (0–64 m), 2 (64–500 m)1 (0–184 m), 2 (184–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 149, velocity 533 m/s, drop 144 m, cycle -, size 4, price 150. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Sparks

Skins (6)

All of them use these stats.

  • LegendaryRarity

    Baneful Snarl: Sniper

    Base item
    Sparks Sniper
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Crypt Seal: Sniper

    Base item
    Sparks Sniper
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Hard Feelings

    Base item
    Sparks Sniper
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Seven Sights

    Base item
    Sparks Sniper
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    The Council's Verdict

    Base item
    Sparks Sniper
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    The Sparchie

    Base item
    Sparks Sniper
    Rarity
    Epic

    Availability unknown

Sources