Weapon · Rifle
Sparks Sniper
In the extracted data; current availability not verifiedAdded in Patch 1· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $150
- Ammo
- Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 149The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 1
- Reserve ammunition
- 16
- Rate of fire (displayed)
- 13 rpm
- Cycle time
- 4.9 sTime between shots; not sustained fire including reloads.
- Reload time
- 4 s
- Muzzle velocity
- 533 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 145 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 55
- Sway (displayed)
- 69
- Vertical recoil (displayed)
- 10
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Slot 1
Ammunition
Sparks Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 5
fire
Sparks Incendiary Ammo
- Price
- $35
- Effects
- fire
- Weapons
- 5
poison
Sparks Poison Ammo
- Price
- $30
- Effects
- poison
- Weapons
- 5
Ammunition
Sparks FMJ Ammo
- Price
- $30
- Effects
- None listed
- Weapons
- 5
silent
Sparks Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 5
Slot 2
Ammunition
Sparks Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 5
fire
Sparks Incendiary Ammo
- Price
- $35
- Effects
- fire
- Weapons
- 5
poison
Sparks Poison Ammo
- Price
- $30
- Effects
- poison
- Weapons
- 5
Ammunition
Sparks FMJ Ammo
- Price
- $30
- Effects
- None listed
- Weapons
- 5
silent
Sparks Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 5
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Sparks Poison Ammo
- Base damage per projectile
- 115 (before hit-zone multipliers)
- Velocity
- 533 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–184 m), 3 (184–501 m) |
| arms | 2 (0–76 m), 3 (76–501 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–62 m), 2 (62–501 m) | 1 (0–84 m), 2 (84–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–184 m), 3 (184–501 m) | 1 (0–52 m), 2 (52–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–184 m), 2 (184–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–76 m), 3 (76–501 m) | 2 (0–110 m), 3 (110–501 m) | 1 (0–44 m), 2 (44–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–501 m) | 2 (0–82 m), 3 (82–501 m) | 2 (0–184 m), 3 (184–501 m) | 1 (0–64 m), 2 (64–501 m) | 1 (0–184 m), 2 (184–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks Incendiary Ammo
- Base damage per projectile
- 115 (before hit-zone multipliers)
- Velocity
- 533 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–184 m), 3 (184–501 m) |
| arms | 2 (0–76 m), 3 (76–501 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–62 m), 2 (62–501 m) | 1 (0–84 m), 2 (84–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–184 m), 3 (184–501 m) | 1 (0–52 m), 2 (52–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–184 m), 2 (184–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–76 m), 3 (76–501 m) | 2 (0–110 m), 3 (110–501 m) | 1 (0–44 m), 2 (44–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–501 m) | 2 (0–82 m), 3 (82–501 m) | 2 (0–184 m), 3 (184–501 m) | 1 (0–64 m), 2 (64–501 m) | 1 (0–184 m), 2 (184–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks FMJ Ammo
- Base damage per projectile
- 115 (before hit-zone multipliers)
- Velocity
- 370 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–501 m) |
| arms | 2 (0–86 m), 3 (86–501 m) |
| legs | 2 (0–74 m), 3 (74–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–72 m), 2 (72–501 m) | 1 (0–94 m), 2 (94–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–501 m) | 1 (0–62 m), 2 (62–501 m) | 1 (0–86 m), 2 (86–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–86 m), 3 (86–501 m) | 2 (0–123 m), 3 (123–501 m) | 1 (0–54 m), 2 (54–501 m) | 1 (0–86 m), 2 (86–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–74 m), 3 (74–501 m) | 2 (0–92 m), 3 (92–501 m) | 2 (0–501 m) | 1 (0–74 m), 2 (74–501 m) | 1 (0–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks Long Ammo
- Base damage per projectile
- 115 (before hit-zone multipliers)
- Velocity
- 533 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–184 m), 3 (184–501 m) |
| arms | 2 (0–76 m), 3 (76–501 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–62 m), 2 (62–501 m) | 1 (0–84 m), 2 (84–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–184 m), 3 (184–501 m) | 1 (0–52 m), 2 (52–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–184 m), 2 (184–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–76 m), 3 (76–501 m) | 2 (0–110 m), 3 (110–501 m) | 1 (0–44 m), 2 (44–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–501 m) | 2 (0–82 m), 3 (82–501 m) | 2 (0–184 m), 3 (184–501 m) | 1 (0–64 m), 2 (64–501 m) | 1 (0–184 m), 2 (184–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks Subsonic Ammo
- Base damage per projectile
- 115 (before hit-zone multipliers)
- Velocity
- 309 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–500 m) |
| stomach | 2 (0–184 m), 3 (184–500 m) |
| arms | 2 (0–76 m), 3 (76–500 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–500 m) | 1 (0–62 m), 2 (62–500 m) | 1 (0–84 m), 2 (84–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–184 m), 3 (184–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–76 m), 2 (76–500 m) | 1 (0–184 m), 2 (184–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–76 m), 3 (76–500 m) | 2 (0–110 m), 3 (110–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–76 m), 2 (76–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| legs | 2 (0–64 m), 3 (64–184 m), 4 (184–500 m) | 2 (0–82 m), 3 (82–500 m) | 2 (0–184 m), 3 (184–500 m) | 1 (0–64 m), 2 (64–500 m) | 1 (0–184 m), 2 (184–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 149, velocity 533 m/s, drop 144 m, cycle -, size 4, price 150. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Sparks
Rifle
Sparks
- Type
- Rifle
- Size
- 4
- Price
- $130
- Ammo
- Long
Pistol
Sparks Pistol
- Type
- Pistol
- Size
- 1
- Price
- $155
- Ammo
- Long
Pistol
Sparks Pistol Silencer
- Type
- Pistol
- Size
- 1
- Price
- $178
- Ammo
- Long
Rifle
Sparks Silencer
- Type
- Rifle
- Size
- 4
- Price
- $149
- Ammo
- Long
Skins (6)
All of them use these stats.
LegendaryRarity
Baneful Snarl: Sniper
- Base item
- Sparks Sniper
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Crypt Seal: Sniper
- Base item
- Sparks Sniper
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Hard Feelings
- Base item
- Sparks Sniper
- Rarity
- LegendaryRarity
Availability unknown
Epic
Seven Sights
- Base item
- Sparks Sniper
- Rarity
- Epic
Availability unknown
LegendaryRarity
The Council's Verdict
- Base item
- Sparks Sniper
- Rarity
- LegendaryRarity
Availability unknown
Epic
The Sparchie
- Base item
- Sparks Sniper
- Rarity
- Epic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from