HYPERNATREMA

Weapon · Pistol

Sparks Pistol

In the extracted data; current availability not verifiedAdded in 1.9· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$155
Ammo
Long
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
149The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
1
Reserve ammunition
14
Rate of fire (displayed)
15 rpm
Cycle time
4.2 sTime between shots; not sustained fire including reloads.
Reload time
3.4 s
Muzzle velocity
453 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
95 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
42.5
Sway (displayed)
128
Vertical recoil (displayed)
25
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Slot 1

Slot 2

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Sparks Poison Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
453 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 55.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)
stomach2 (0–79 m), 3 (79–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)1 (0–52 m), 2 (52–500 m)1 (0–64 m), 2 (64–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–79 m), 3 (79–500 m)1 (0–47 m), 2 (47–500 m)1 (0–60 m), 2 (60–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)2 (0–69 m), 3 (69–500 m)1 (0–43 m), 2 (43–89 m), 3 (89–500 m)1 (0–60 m), 2 (60–500 m)1 (0–89 m), 2 (89–500 m)1 (0–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)2 (0–64 m), 3 (64–500 m)2 (0–79 m), 3 (79–500 m)1 (0–54 m), 2 (54–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks Incendiary Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
453 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 55.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)
stomach2 (0–79 m), 3 (79–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)1 (0–52 m), 2 (52–500 m)1 (0–64 m), 2 (64–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–79 m), 3 (79–500 m)1 (0–47 m), 2 (47–500 m)1 (0–60 m), 2 (60–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)2 (0–69 m), 3 (69–500 m)1 (0–43 m), 2 (43–89 m), 3 (89–500 m)1 (0–60 m), 2 (60–500 m)1 (0–89 m), 2 (89–500 m)1 (0–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)2 (0–64 m), 3 (64–500 m)2 (0–79 m), 3 (79–500 m)1 (0–54 m), 2 (54–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks FMJ Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
362 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 57.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–510 m)
chest2 (0–90 m), 3 (90–510 m)
stomach2 (0–85 m), 3 (85–510 m)
arms2 (0–70 m), 3 (70–510 m)
legs2 (0–64 m), 3 (64–85 m), 4 (85–510 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)
chest2 (0–90 m), 3 (90–510 m)1 (0–62 m), 2 (62–510 m)1 (0–74 m), 2 (74–510 m)1 (0–90 m), 2 (90–510 m)1 (0–510 m)1 (0–510 m)
stomach2 (0–85 m), 3 (85–510 m)1 (0–57 m), 2 (57–510 m)1 (0–70 m), 2 (70–510 m)1 (0–85 m), 2 (85–510 m)1 (0–510 m)1 (0–510 m)
arms2 (0–70 m), 3 (70–510 m)2 (0–79 m), 3 (79–510 m)1 (0–53 m), 2 (53–510 m)1 (0–70 m), 2 (70–510 m)1 (0–510 m)1 (0–510 m)
legs2 (0–64 m), 3 (64–85 m), 4 (85–510 m)2 (0–74 m), 3 (74–510 m)2 (0–85 m), 3 (85–510 m)1 (0–64 m), 2 (64–510 m)1 (0–85 m), 2 (85–510 m)1 (0–510 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks Long Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
453 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 55.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)
stomach2 (0–79 m), 3 (79–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)1 (0–52 m), 2 (52–500 m)1 (0–64 m), 2 (64–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–79 m), 3 (79–500 m)1 (0–47 m), 2 (47–500 m)1 (0–60 m), 2 (60–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)2 (0–69 m), 3 (69–500 m)1 (0–43 m), 2 (43–89 m), 3 (89–500 m)1 (0–60 m), 2 (60–500 m)1 (0–89 m), 2 (89–500 m)1 (0–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)2 (0–64 m), 3 (64–500 m)2 (0–79 m), 3 (79–500 m)1 (0–54 m), 2 (54–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Sparks Subsonic Ammo

Base damage per projectile
115 (before hit-zone multipliers)
Velocity
281 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11500 m300 m
Base damage 115 at 0 m, falling to 55.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)
stomach2 (0–79 m), 3 (79–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–86 m), 3 (86–500 m)1 (0–52 m), 2 (52–500 m)1 (0–64 m), 2 (64–500 m)1 (0–86 m), 2 (86–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–79 m), 3 (79–500 m)1 (0–47 m), 2 (47–500 m)1 (0–60 m), 2 (60–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–60 m), 3 (60–89 m), 4 (89–500 m)2 (0–69 m), 3 (69–500 m)1 (0–43 m), 2 (43–89 m), 3 (89–500 m)1 (0–60 m), 2 (60–500 m)1 (0–89 m), 2 (89–500 m)1 (0–500 m)
legs2 (0–54 m), 3 (54–79 m), 4 (79–500 m)2 (0–64 m), 3 (64–500 m)2 (0–79 m), 3 (79–500 m)1 (0–54 m), 2 (54–500 m)1 (0–79 m), 2 (79–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 149, velocity 453 m/s, drop 94 m, cycle -, size 1, price 155. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Sparks

Skins (7)

All of them use these stats.

  • Epic

    Last Transaction

    Base item
    Sparks Pistol
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Liar's Bite

    Base item
    Sparks Pistol
    Rarity
    LegendaryRarity

    Availability unknown

  • Rare

    Macchinista

    Base item
    Sparks Pistol
    Rarity
    Rare

    Availability unknown

  • LegendaryRarity

    Mimicry's Mark

    Base item
    Sparks Pistol
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Skin Deep

    Base item
    Sparks Pistol
    Rarity
    LegendaryRarity

    Availability unknown

  • Mythic

    Snakeshot

    Base item
    Sparks Pistol
    Rarity
    Mythic

    Availability unknown

  • Rare

    The Gillnet

    Base item
    Sparks Pistol
    Rarity
    Rare

    Availability unknown

Sources