Weapon · Rifle
Sparks Silencer
In the extracted data; current availability not verifiedAdded in Patch 2.1· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $149
- Ammo
- Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 133The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 1
- Reserve ammunition
- 16
- Rate of fire (displayed)
- 13 rpm
- Cycle time
- 4.9 sTime between shots; not sustained fire including reloads.
- Reload time
- 4 s
- Muzzle velocity
- 453 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 110 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 47.5
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 10
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Slot 1
Ammunition
Sparks Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 5
fire
Sparks Incendiary Ammo
- Price
- $35
- Effects
- fire
- Weapons
- 5
poison
Sparks Poison Ammo
- Price
- $30
- Effects
- poison
- Weapons
- 5
Ammunition
Sparks FMJ Ammo
- Price
- $30
- Effects
- None listed
- Weapons
- 5
silent
Sparks Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 5
Slot 2
Ammunition
Sparks Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 5
fire
Sparks Incendiary Ammo
- Price
- $35
- Effects
- fire
- Weapons
- 5
poison
Sparks Poison Ammo
- Price
- $30
- Effects
- poison
- Weapons
- 5
Ammunition
Sparks FMJ Ammo
- Price
- $30
- Effects
- None listed
- Weapons
- 5
silent
Sparks Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 5
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Sparks Poison Ammo
- Base damage per projectile
- 103 (before hit-zone multipliers)
- Velocity
- 453 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–66 m), 3 (66–510 m) |
| stomach | 2 (0–63 m), 3 (63–510 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–510 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–66 m), 3 (66–510 m) | 1 (0–44 m), 2 (44–79 m), 3 (79–510 m) | 1 (0–55 m), 2 (55–510 m) | 1 (0–66 m), 2 (66–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–63 m), 3 (63–510 m) | 2 (0–69 m), 3 (69–510 m) | 1 (0–51 m), 2 (51–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–510 m) | 2 (0–59 m), 3 (59–86 m), 4 (86–510 m) | 2 (0–67 m), 3 (67–510 m) | 1 (0–51 m), 2 (51–510 m) | 1 (0–67 m), 2 (67–510 m) | 1 (0–510 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–510 m) | 2 (0–54 m), 3 (54–69 m), 4 (69–510 m) | 2 (0–63 m), 3 (63–510 m) | 1 (0–45 m), 2 (45–84 m), 3 (84–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks Incendiary Ammo
- Base damage per projectile
- 103 (before hit-zone multipliers)
- Velocity
- 453 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–66 m), 3 (66–510 m) |
| stomach | 2 (0–63 m), 3 (63–510 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–510 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–66 m), 3 (66–510 m) | 1 (0–44 m), 2 (44–79 m), 3 (79–510 m) | 1 (0–55 m), 2 (55–510 m) | 1 (0–66 m), 2 (66–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–63 m), 3 (63–510 m) | 2 (0–69 m), 3 (69–510 m) | 1 (0–51 m), 2 (51–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–510 m) | 2 (0–59 m), 3 (59–86 m), 4 (86–510 m) | 2 (0–67 m), 3 (67–510 m) | 1 (0–51 m), 2 (51–510 m) | 1 (0–67 m), 2 (67–510 m) | 1 (0–510 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–510 m) | 2 (0–54 m), 3 (54–69 m), 4 (69–510 m) | 2 (0–63 m), 3 (63–510 m) | 1 (0–45 m), 2 (45–84 m), 3 (84–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks FMJ Ammo
- Base damage per projectile
- 103 (before hit-zone multipliers)
- Velocity
- 362 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–76 m), 3 (76–510 m) |
| stomach | 2 (0–73 m), 3 (73–510 m) |
| arms | 2 (0–61 m), 3 (61–77 m), 4 (77–510 m) |
| legs | 2 (0–55 m), 3 (55–73 m), 4 (73–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–76 m), 3 (76–510 m) | 1 (0–54 m), 2 (54–88 m), 3 (88–510 m) | 1 (0–65 m), 2 (65–510 m) | 1 (0–76 m), 2 (76–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–73 m), 3 (73–510 m) | 2 (0–79 m), 3 (79–510 m) | 1 (0–61 m), 2 (61–510 m) | 1 (0–73 m), 2 (73–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| arms | 2 (0–61 m), 3 (61–77 m), 4 (77–510 m) | 2 (0–69 m), 3 (69–510 m) | 2 (0–77 m), 3 (77–510 m) | 1 (0–61 m), 2 (61–510 m) | 1 (0–77 m), 2 (77–510 m) | 1 (0–510 m) |
| legs | 2 (0–55 m), 3 (55–73 m), 4 (73–510 m) | 2 (0–64 m), 3 (64–79 m), 4 (79–510 m) | 2 (0–73 m), 3 (73–510 m) | 1 (0–55 m), 2 (55–510 m) | 1 (0–73 m), 2 (73–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks Long Ammo
- Base damage per projectile
- 103 (before hit-zone multipliers)
- Velocity
- 453 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–66 m), 3 (66–510 m) |
| stomach | 2 (0–63 m), 3 (63–510 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–510 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–66 m), 3 (66–510 m) | 1 (0–44 m), 2 (44–79 m), 3 (79–510 m) | 1 (0–55 m), 2 (55–510 m) | 1 (0–66 m), 2 (66–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–63 m), 3 (63–510 m) | 2 (0–69 m), 3 (69–510 m) | 1 (0–51 m), 2 (51–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–510 m) | 2 (0–59 m), 3 (59–86 m), 4 (86–510 m) | 2 (0–67 m), 3 (67–510 m) | 1 (0–51 m), 2 (51–510 m) | 1 (0–67 m), 2 (67–510 m) | 1 (0–510 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–510 m) | 2 (0–54 m), 3 (54–69 m), 4 (69–510 m) | 2 (0–63 m), 3 (63–510 m) | 1 (0–45 m), 2 (45–84 m), 3 (84–510 m) | 1 (0–63 m), 2 (63–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Sparks Subsonic Ammo
- Base damage per projectile
- 103 (before hit-zone multipliers)
- Velocity
- 281 m/s
- Range in the source data
- 428 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–428 m) |
| chest | 2 (0–66 m), 3 (66–428 m) |
| stomach | 2 (0–63 m), 3 (63–428 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–428 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–428 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–428 m) | 1 (0–428 m) | 1 (0–428 m) | 1 (0–428 m) | 1 (0–428 m) | 1 (0–428 m) |
| chest | 2 (0–66 m), 3 (66–428 m) | 1 (0–44 m), 2 (44–79 m), 3 (79–428 m) | 1 (0–55 m), 2 (55–428 m) | 1 (0–66 m), 2 (66–428 m) | 1 (0–428 m) | 1 (0–428 m) |
| stomach | 2 (0–63 m), 3 (63–428 m) | 2 (0–69 m), 3 (69–428 m) | 1 (0–51 m), 2 (51–428 m) | 1 (0–63 m), 2 (63–428 m) | 1 (0–428 m) | 1 (0–428 m) |
| arms | 2 (0–51 m), 3 (51–67 m), 4 (67–428 m) | 2 (0–59 m), 3 (59–86 m), 4 (86–428 m) | 2 (0–67 m), 3 (67–428 m) | 1 (0–51 m), 2 (51–428 m) | 1 (0–67 m), 2 (67–428 m) | 1 (0–428 m) |
| legs | 2 (0–45 m), 3 (45–63 m), 4 (63–84 m), 5 (84–428 m) | 2 (0–54 m), 3 (54–69 m), 4 (69–428 m) | 2 (0–63 m), 3 (63–428 m) | 1 (0–45 m), 2 (45–84 m), 3 (84–428 m) | 1 (0–63 m), 2 (63–428 m) | 1 (0–428 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 134, velocity 453 m/s, drop 108 m, cycle -, size 4, price 149. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Sparks
Rifle
Sparks
- Type
- Rifle
- Size
- 4
- Price
- $130
- Ammo
- Long
Pistol
Sparks Pistol
- Type
- Pistol
- Size
- 1
- Price
- $155
- Ammo
- Long
Pistol
Sparks Pistol Silencer
- Type
- Pistol
- Size
- 1
- Price
- $178
- Ammo
- Long
Rifle
Sparks Sniper
- Type
- Rifle
- Size
- 4
- Price
- $150
- Ammo
- Long
Skins (5)
All of them use these stats.
LegendaryRarity
Baneful Snarl: Silencer
- Base item
- Sparks Silencer
- Rarity
- LegendaryRarity
Availability unknown
Mythic
Corrosive Vessel
- Base item
- Sparks Silencer
- Rarity
- Mythic
Availability unknown
LegendaryRarity
Crypt Seal: Silencer
- Base item
- Sparks Silencer
- Rarity
- LegendaryRarity
Availability unknown
Uncommon
DeSalle's Silence
- Base item
- Sparks Silencer
- Rarity
- Uncommon
Availability unknown
Epic
Muscadine
- Base item
- Sparks Silencer
- Rarity
- Epic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from