Weapon · Rifle
Officer Carbine Deadeye
In the extracted data; current availability not verifiedAdded in 1.4.8· data from build 2.9.0.41
- Type
- Rifle
- Size
- 3
- Price
- $192
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 104The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 7
- Reserve ammunition
- 14
- Rate of fire (displayed)
- 28 rpm
- Cycle time
- 0.5 sTime between shots; not sustained fire including reloads.
- Reload time
- 13.4 s
- Muzzle velocity
- 360 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 90 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 40
- Sway (displayed)
- 69
- Vertical recoil (displayed)
- 4
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 3
Ammunition
Ammunition
Officer Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
Ammunition
Officer High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 4
poison
Officer Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 4
bleed
Officer Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 4
silent
Officer Subsonic Ammo
- Price
- $5
- Effects
- silent
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Officer High Velocity Ammo
- Base damage per projectile
- 76 (before hit-zone multipliers)
- Velocity
- 460 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–39 m), 3 (39–510 m) |
| stomach | 2 (0–34 m), 3 (34–83 m), 4 (83–510 m) |
| arms | 3 (0–41 m), 4 (41–83 m), 5 (83–510 m) |
| legs | 3 (0–34 m), 4 (34–52 m), 5 (52–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–39 m), 3 (39–510 m) | 2 (0–49 m), 3 (49–510 m) | 2 (0–510 m) | 1 (0–39 m), 2 (39–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–34 m), 3 (34–83 m), 4 (83–510 m) | 2 (0–45 m), 3 (45–510 m) | 2 (0–83 m), 3 (83–510 m) | 1 (0–34 m), 2 (34–510 m) | 1 (0–83 m), 2 (83–510 m) | 1 (0–510 m) |
| arms | 3 (0–41 m), 4 (41–83 m), 5 (83–510 m) | 2 (0–27 m), 3 (27–55 m), 4 (55–510 m) | 2 (0–41 m), 3 (41–510 m) | 2 (0–83 m), 3 (83–510 m) | 1 (0–41 m), 2 (41–510 m) | 1 (0–510 m) |
| legs | 3 (0–34 m), 4 (34–52 m), 5 (52–510 m) | 3 (0–45 m), 4 (45–98 m), 5 (98–510 m) | 2 (0–34 m), 3 (34–83 m), 4 (83–510 m) | 2 (0–52 m), 3 (52–510 m) | 1 (0–34 m), 2 (34–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Poison Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 360 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–42 m), 3 (42–500 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–500 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–42 m), 3 (42–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) | 2 (0–48 m), 3 (48–500 m) | 2 (0–95 m), 3 (95–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–95 m), 2 (95–500 m) | 1 (0–500 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–500 m) | 2 (0–30 m), 3 (30–69 m), 4 (69–500 m) | 2 (0–44 m), 3 (44–500 m) | 2 (0–95 m), 3 (95–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–500 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–500 m) | 2 (0–22 m), 3 (22–48 m), 4 (48–500 m) | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Dumdum Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 330 m/s
- Range in the source data
- 300 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–300 m) |
| chest | 2 (0–42 m), 3 (42–300 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–300 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–300 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–300 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–300 m) | 1 (0–300 m) | 1 (0–300 m) | 1 (0–300 m) | 1 (0–300 m) | 1 (0–300 m) |
| chest | 2 (0–42 m), 3 (42–300 m) | 2 (0–59 m), 3 (59–300 m) | 1 (0–23 m), 2 (23–300 m) | 1 (0–42 m), 2 (42–300 m) | 1 (0–300 m) | 1 (0–300 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–300 m) | 2 (0–48 m), 3 (48–300 m) | 2 (0–95 m), 3 (95–300 m) | 1 (0–37 m), 2 (37–300 m) | 1 (0–95 m), 2 (95–300 m) | 1 (0–300 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–300 m) | 2 (0–30 m), 3 (30–69 m), 4 (69–300 m) | 2 (0–44 m), 3 (44–300 m) | 2 (0–95 m), 3 (95–300 m) | 1 (0–44 m), 2 (44–300 m) | 1 (0–300 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–300 m) | 2 (0–22 m), 3 (22–48 m), 4 (48–300 m) | 2 (0–37 m), 3 (37–95 m), 4 (95–300 m) | 2 (0–66 m), 3 (66–300 m) | 1 (0–37 m), 2 (37–300 m) | 1 (0–300 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Compact Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 360 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–42 m), 3 (42–500 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–500 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–42 m), 3 (42–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) | 2 (0–48 m), 3 (48–500 m) | 2 (0–95 m), 3 (95–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–95 m), 2 (95–500 m) | 1 (0–500 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–500 m) | 2 (0–30 m), 3 (30–69 m), 4 (69–500 m) | 2 (0–44 m), 3 (44–500 m) | 2 (0–95 m), 3 (95–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–500 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–500 m) | 2 (0–22 m), 3 (22–48 m), 4 (48–500 m) | 2 (0–37 m), 3 (37–95 m), 4 (95–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Subsonic Ammo
- Base damage per projectile
- 80 (before hit-zone multipliers)
- Velocity
- 249 m/s
- Range in the source data
- 498 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–498 m) |
| chest | 2 (0–42 m), 3 (42–498 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–498 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–498 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–498 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) |
| chest | 2 (0–42 m), 3 (42–498 m) | 2 (0–59 m), 3 (59–498 m) | 1 (0–23 m), 2 (23–498 m) | 1 (0–42 m), 2 (42–498 m) | 1 (0–498 m) | 1 (0–498 m) |
| stomach | 2 (0–37 m), 3 (37–95 m), 4 (95–498 m) | 2 (0–48 m), 3 (48–498 m) | 2 (0–95 m), 3 (95–498 m) | 1 (0–37 m), 2 (37–498 m) | 1 (0–95 m), 2 (95–498 m) | 1 (0–498 m) |
| arms | 3 (0–44 m), 4 (44–95 m), 5 (95–498 m) | 2 (0–30 m), 3 (30–69 m), 4 (69–498 m) | 2 (0–44 m), 3 (44–498 m) | 2 (0–95 m), 3 (95–498 m) | 1 (0–44 m), 2 (44–498 m) | 1 (0–498 m) |
| legs | 3 (0–37 m), 4 (37–66 m), 5 (66–498 m) | 2 (0–22 m), 3 (22–48 m), 4 (48–498 m) | 2 (0–37 m), 3 (37–95 m), 4 (95–498 m) | 2 (0–66 m), 3 (66–498 m) | 1 (0–37 m), 2 (37–498 m) | 1 (0–498 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 104, velocity 360 m/s, drop 90 m, cycle 0.45s, size 3, price 192. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Officer
Pistol
Officer
- Type
- Pistol
- Size
- 1
- Price
- $96
- Ammo
- Compact
Pistol
Officer Brawler
- Type
- Pistol
- Size
- 1
- Price
- $106
- Ammo
- Compact
Rifle
Officer Carbine
- Type
- Rifle
- Size
- 3
- Price
- $183
- Ammo
- Compact
Skins (3)
All of them use these stats.
LegendaryRarity
Divine Intervention: Deadeye
- Base item
- Officer Carbine Deadeye
- Rarity
- LegendaryRarity
Availability unknown
Epic
Grim Inquest: Carbine Deadeye
- Base item
- Officer Carbine Deadeye
- Rarity
- Epic
Availability unknown
LegendaryRarity
Sniper's Gift
- Base item
- Officer Carbine Deadeye
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from