HYPERNATREMA

Weapon · Pistol

Officer Brawler

In the extracted data; current availability not verifiedAdded in Patch 3.0· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$106
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
91The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
7
Reserve ammunition
10
Rate of fire (displayed)
28 rpm
Cycle time
0.5 sTime between shots; not sustained fire including reloads.
Reload time
12.8 s
Muzzle velocity
330 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
70 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
50
Sway (displayed)
128
Vertical recoil (displayed)
5
Light melee damage
31
Heavy melee damage
72
Stamina per light melee
10
Stamina per heavy melee
10
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Officer High Velocity Ammo

Base damage per projectile
67 (before hit-zone multipliers)
Velocity
405 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
6700 m300 m
Base damage 67 at 0 m, falling to 32.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–29 m), 3 (29–48 m), 4 (48–500 m)
stomach2 (0–25 m), 3 (25–45 m), 4 (45–500 m)
arms3 (0–31 m), 4 (31–45 m), 5 (45–58 m), 6 (58–500 m)
legs3 (0–25 m), 4 (25–40 m), 5 (40–49 m), 6 (49–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–29 m), 3 (29–48 m), 4 (48–500 m)2 (0–39 m), 3 (39–500 m)2 (0–48 m), 3 (48–500 m)1 (0–29 m), 2 (29–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)
stomach2 (0–25 m), 3 (25–45 m), 4 (45–500 m)2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–45 m), 3 (45–500 m)1 (0–25 m), 2 (25–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)
arms3 (0–31 m), 4 (31–45 m), 5 (45–58 m), 6 (58–500 m)3 (0–41 m), 4 (41–55 m), 5 (55–500 m)2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–45 m), 3 (45–500 m)1 (0–31 m), 2 (31–500 m)1 (0–500 m)
legs3 (0–25 m), 4 (25–40 m), 5 (40–49 m), 6 (49–500 m)3 (0–35 m), 4 (35–48 m), 5 (48–500 m)2 (0–25 m), 3 (25–45 m), 4 (45–500 m)2 (0–40 m), 3 (40–500 m)1 (0–25 m), 2 (25–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Poison Ammo

Base damage per projectile
70 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7000 m300 m
Base damage 70 at 0 m, falling to 33.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–41 m), 3 (41–500 m)2 (0–50 m), 3 (50–500 m)1 (0–32 m), 2 (32–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–37 m), 3 (37–58 m), 4 (58–500 m)2 (0–47 m), 3 (47–500 m)1 (0–27 m), 2 (27–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m)2 (0–34 m), 3 (34–53 m), 4 (53–500 m)2 (0–47 m), 3 (47–500 m)1 (0–34 m), 2 (34–500 m)1 (0–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Dumdum Ammo

Base damage per projectile
70 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7000 m300 m
Base damage 70 at 0 m, falling to 33.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–41 m), 3 (41–500 m)2 (0–50 m), 3 (50–500 m)1 (0–32 m), 2 (32–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–37 m), 3 (37–58 m), 4 (58–500 m)2 (0–47 m), 3 (47–500 m)1 (0–27 m), 2 (27–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m)2 (0–34 m), 3 (34–53 m), 4 (53–500 m)2 (0–47 m), 3 (47–500 m)1 (0–34 m), 2 (34–500 m)1 (0–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Compact Ammo

Base damage per projectile
70 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7000 m300 m
Base damage 70 at 0 m, falling to 33.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–41 m), 3 (41–500 m)2 (0–50 m), 3 (50–500 m)1 (0–32 m), 2 (32–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–37 m), 3 (37–58 m), 4 (58–500 m)2 (0–47 m), 3 (47–500 m)1 (0–27 m), 2 (27–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m)2 (0–34 m), 3 (34–53 m), 4 (53–500 m)2 (0–47 m), 3 (47–500 m)1 (0–34 m), 2 (34–500 m)1 (0–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Subsonic Ammo

Base damage per projectile
70 (before hit-zone multipliers)
Velocity
238 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7000 m300 m
Base damage 70 at 0 m, falling to 33.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–41 m), 3 (41–500 m)2 (0–50 m), 3 (50–500 m)1 (0–32 m), 2 (32–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
stomach2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–37 m), 3 (37–58 m), 4 (58–500 m)2 (0–47 m), 3 (47–500 m)1 (0–27 m), 2 (27–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
arms3 (0–34 m), 4 (34–47 m), 5 (47–500 m)2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m)2 (0–34 m), 3 (34–53 m), 4 (53–500 m)2 (0–47 m), 3 (47–500 m)1 (0–34 m), 2 (34–500 m)1 (0–500 m)
legs3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 91, velocity 330 m/s, drop 71 m, cycle 0.45s, size 1, price 106. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Officer

Skins (6)

All of them use these stats.

  • Rare

    Blue Bourbon

    Base item
    Officer Brawler
    Rarity
    Rare

    Availability unknown

  • Rare

    Death Letter

    Base item
    Officer Brawler
    Rarity
    Rare

    Availability unknown

  • Epic

    Grim Inquest: Brawler

    Base item
    Officer Brawler
    Rarity
    Epic

    Availability unknown

  • Mythic

    Killian's Chance

    Base item
    Officer Brawler
    Rarity
    Mythic

    Availability unknown

  • LegendaryRarity

    Last Chance

    Base item
    Officer Brawler
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    The Scourge

    Base item
    Officer Brawler
    Rarity
    Epic

    Availability unknown

Sources