HYPERNATREMA

Weapon · Rifle

Officer Carbine

In the extracted data; current availability not verifiedAdded in Patch 2.4· data from build 2.9.0.41

Type
Rifle
Size
3
Price
$183
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
104The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
7
Reserve ammunition
14
Rate of fire (displayed)
28 rpm
Cycle time
0.5 sTime between shots; not sustained fire including reloads.
Reload time
13.4 s
Muzzle velocity
360 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
90 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
25
Sway (displayed)
77
Vertical recoil (displayed)
4
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 3

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Officer High Velocity Ammo

Base damage per projectile
76 (before hit-zone multipliers)
Velocity
460 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7600 m300 m
Base damage 76 at 0 m, falling to 38.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–39 m), 3 (39–500 m)
stomach2 (0–34 m), 3 (34–83 m), 4 (83–500 m)
arms3 (0–41 m), 4 (41–83 m), 5 (83–500 m)
legs3 (0–34 m), 4 (34–52 m), 5 (52–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–39 m), 3 (39–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–39 m), 2 (39–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–34 m), 3 (34–83 m), 4 (83–500 m)2 (0–45 m), 3 (45–500 m)2 (0–83 m), 3 (83–500 m)1 (0–34 m), 2 (34–500 m)1 (0–83 m), 2 (83–500 m)1 (0–500 m)
arms3 (0–41 m), 4 (41–83 m), 5 (83–500 m)2 (0–27 m), 3 (27–55 m), 4 (55–500 m)2 (0–41 m), 3 (41–500 m)2 (0–83 m), 3 (83–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)
legs3 (0–34 m), 4 (34–52 m), 5 (52–500 m)3 (0–45 m), 4 (45–98 m), 5 (98–500 m)2 (0–34 m), 3 (34–83 m), 4 (83–500 m)2 (0–52 m), 3 (52–500 m)1 (0–34 m), 2 (34–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Poison Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
360 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)2 (0–59 m), 3 (59–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–48 m), 3 (48–500 m)2 (0–95 m), 3 (95–500 m)1 (0–37 m), 2 (37–500 m)1 (0–95 m), 2 (95–500 m)1 (0–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)2 (0–30 m), 3 (30–69 m), 4 (69–500 m)2 (0–44 m), 3 (44–500 m)2 (0–95 m), 3 (95–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)2 (0–22 m), 3 (22–48 m), 4 (48–500 m)2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–66 m), 3 (66–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Dumdum Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)2 (0–59 m), 3 (59–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–48 m), 3 (48–500 m)2 (0–95 m), 3 (95–500 m)1 (0–37 m), 2 (37–500 m)1 (0–95 m), 2 (95–500 m)1 (0–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)2 (0–30 m), 3 (30–69 m), 4 (69–500 m)2 (0–44 m), 3 (44–500 m)2 (0–95 m), 3 (95–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)2 (0–22 m), 3 (22–48 m), 4 (48–500 m)2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–66 m), 3 (66–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Compact Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
360 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)2 (0–59 m), 3 (59–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–48 m), 3 (48–500 m)2 (0–95 m), 3 (95–500 m)1 (0–37 m), 2 (37–500 m)1 (0–95 m), 2 (95–500 m)1 (0–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)2 (0–30 m), 3 (30–69 m), 4 (69–500 m)2 (0–44 m), 3 (44–500 m)2 (0–95 m), 3 (95–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)2 (0–22 m), 3 (22–48 m), 4 (48–500 m)2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–66 m), 3 (66–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Officer Subsonic Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
249 m/s
Range in the source data
498 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–498 m)
chest2 (0–42 m), 3 (42–498 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–498 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–498 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–498 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)
chest2 (0–42 m), 3 (42–498 m)2 (0–59 m), 3 (59–498 m)1 (0–23 m), 2 (23–498 m)1 (0–42 m), 2 (42–498 m)1 (0–498 m)1 (0–498 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–498 m)2 (0–48 m), 3 (48–498 m)2 (0–95 m), 3 (95–498 m)1 (0–37 m), 2 (37–498 m)1 (0–95 m), 2 (95–498 m)1 (0–498 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–498 m)2 (0–30 m), 3 (30–69 m), 4 (69–498 m)2 (0–44 m), 3 (44–498 m)2 (0–95 m), 3 (95–498 m)1 (0–44 m), 2 (44–498 m)1 (0–498 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–498 m)2 (0–22 m), 3 (22–48 m), 4 (48–498 m)2 (0–37 m), 3 (37–95 m), 4 (95–498 m)2 (0–66 m), 3 (66–498 m)1 (0–37 m), 2 (37–498 m)1 (0–498 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 104, velocity 360 m/s, drop 90 m, cycle 0.45s, size 3, price 183. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Officer

Skins (4)

All of them use these stats.

  • LegendaryRarity

    Deadly Cure

    Base item
    Officer Carbine
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Divine Intervention

    Base item
    Officer Carbine
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Grim Inquest: Carbine

    Base item
    Officer Carbine
    Rarity
    Epic

    Availability unknown

  • Epic

    The Cordwainer

    Base item
    Officer Carbine
    Rarity
    Epic

    Availability unknown

Sources