Weapon · Pistol
Officer
In the extracted data; current availability not verifiedAdded in Patch 2.2· data from build 2.9.0.41
- Type
- Pistol
- Size
- 1
- Price
- $96
- Ammo
- Compact
- Minimum bloodline rank
- 1
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 91The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 7
- Reserve ammunition
- 10
- Rate of fire (displayed)
- 28 rpm
- Cycle time
- 0.5 sTime between shots; not sustained fire including reloads.
- Reload time
- 12.8 s
- Muzzle velocity
- 330 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 70 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 50
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 5
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Ammunition
Officer Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
Ammunition
Officer High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 4
poison
Officer Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 4
bleed
Officer Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 4
silent
Officer Subsonic Ammo
- Price
- $5
- Effects
- silent
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Officer High Velocity Ammo
- Base damage per projectile
- 67 (before hit-zone multipliers)
- Velocity
- 405 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–29 m), 3 (29–48 m), 4 (48–500 m) |
| stomach | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) |
| arms | 3 (0–31 m), 4 (31–45 m), 5 (45–58 m), 6 (58–500 m) |
| legs | 3 (0–25 m), 4 (25–40 m), 5 (40–49 m), 6 (49–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–29 m), 3 (29–48 m), 4 (48–500 m) | 2 (0–39 m), 3 (39–500 m) | 2 (0–48 m), 3 (48–500 m) | 1 (0–29 m), 2 (29–500 m) | 1 (0–48 m), 2 (48–500 m) | 1 (0–500 m) |
| stomach | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–25 m), 2 (25–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) |
| arms | 3 (0–31 m), 4 (31–45 m), 5 (45–58 m), 6 (58–500 m) | 3 (0–41 m), 4 (41–55 m), 5 (55–500 m) | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–500 m) |
| legs | 3 (0–25 m), 4 (25–40 m), 5 (40–49 m), 6 (49–500 m) | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) | 2 (0–40 m), 3 (40–500 m) | 1 (0–25 m), 2 (25–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Poison Ammo
- Base damage per projectile
- 70 (before hit-zone multipliers)
- Velocity
- 330 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–32 m), 2 (32–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–37 m), 3 (37–58 m), 4 (58–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) | 2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m) | 2 (0–34 m), 3 (34–53 m), 4 (53–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Dumdum Ammo
- Base damage per projectile
- 70 (before hit-zone multipliers)
- Velocity
- 300 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–32 m), 2 (32–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–37 m), 3 (37–58 m), 4 (58–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) | 2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m) | 2 (0–34 m), 3 (34–53 m), 4 (53–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Compact Ammo
- Base damage per projectile
- 70 (before hit-zone multipliers)
- Velocity
- 330 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–32 m), 2 (32–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–37 m), 3 (37–58 m), 4 (58–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) | 2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m) | 2 (0–34 m), 3 (34–53 m), 4 (53–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Officer Subsonic Ammo
- Base damage per projectile
- 70 (before hit-zone multipliers)
- Velocity
- 238 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–41 m), 3 (41–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–32 m), 2 (32–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| stomach | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–37 m), 3 (37–58 m), 4 (58–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| arms | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) | 2 (0–21 m), 3 (21–43 m), 4 (43–58 m), 5 (58–500 m) | 2 (0–34 m), 3 (34–53 m), 4 (53–500 m) | 2 (0–47 m), 3 (47–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–500 m) |
| legs | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 91, velocity 330 m/s, drop 71 m, cycle 0.45s, size 1, price 96. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Officer
Pistol
Officer Brawler
- Type
- Pistol
- Size
- 1
- Price
- $106
- Ammo
- Compact
Rifle
Officer Carbine
- Type
- Rifle
- Size
- 3
- Price
- $183
- Ammo
- Compact
Rifle
Officer Carbine Deadeye
- Type
- Rifle
- Size
- 3
- Price
- $192
- Ammo
- Compact
Skins (5)
All of them use these stats.
Epic
Grim Inquest
- Base item
- Officer
- Rarity
- Epic
Availability unknown
LegendaryRarity
Let Freedom Sing
- Base item
- Officer
- Rarity
- LegendaryRarity
Availability unknown
Rare
Sister's Keeper
- Base item
- Officer
- Rarity
- Rare
Availability unknown
Epic
Undertaker's Ally
- Base item
- Officer
- Rarity
- Epic
Availability unknown
Mythic
Widow's Bounty
- Base item
- Officer
- Rarity
- Mythic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from