HYPERNATREMA

Weapon · Rifle

Centennial Sniper

In the extracted data; current availability not verifiedAdded in 1.5.2· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$181
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
123The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
9+1
Reserve ammunition
12
Rate of fire (displayed)
23 rpm
Cycle time
1.6 sTime between shots; not sustained fire including reloads.
Reload time
15.4 s
Muzzle velocity
600 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
140 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
37.5
Sway (displayed)
69
Vertical recoil (displayed)
11
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Centennial Poison Ammo

Base damage per projectile
12 (before hit-zone multipliers)
Velocity
600 m/s
Range in the source data
498 m (the calculation's limit, not lethal range)
1200 m300 m
Base damage 12 at 0 m, falling to 6.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–498 m)
chest10 (0–35 m), 11 (35–48 m), 12 (48–58 m), 13 (58–66 m), 14 (66–74 m), 15 (74–80 m), 16 (80–95 m), 17 (95–109 m), 18 (109–121 m), 19 (121–498 m)
stomach11 (0–37 m), 12 (37–48 m), 13 (48–58 m), 14 (58–66 m), 15 (66–72 m), 16 (72–79 m), 17 (79–91 m), 18 (91–104 m), 19 (104–115 m), 20 (115–126 m), 21 (126–498 m)
arms14 (0–31 m), 15 (31–40 m), 16 (40–48 m), 17 (48–55 m), 18 (55–62 m), 19 (62–67 m), 20 (67–72 m), 21 (72–77 m), 22 (77–83 m), 23 (83–94 m), 24 (94–104 m), 25 (104–113 m), 26 (113–121 m), 27 (121–128 m), 28 (128–498 m)
legs16 (0–33 m), 17 (33–41 m), 18 (41–48 m), 19 (48–55 m), 20 (55–60 m), 21 (60–66 m), 22 (66–70 m), 23 (70–75 m), 24 (75–79 m), 25 (79–86 m), 26 (86–95 m), 27 (95–104 m), 28 (104–112 m), 29 (112–119 m), 30 (119–126 m), 31 (126–498 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)
chest10 (0–35 m), 11 (35–48 m), 12 (48–58 m), 13 (58–66 m), 14 (66–74 m), 15 (74–80 m), 16 (80–95 m), 17 (95–109 m), 18 (109–121 m), 19 (121–498 m)9 (0–45 m), 10 (45–58 m), 11 (58–68 m), 12 (68–76 m), 13 (76–89 m), 14 (89–106 m), 15 (106–121 m), 16 (121–498 m)7 (0–42 m), 8 (42–58 m), 9 (58–70 m), 10 (70–80 m), 11 (80–102 m), 12 (102–121 m), 13 (121–498 m)5 (0–35 m), 6 (35–58 m), 7 (58–74 m), 8 (74–95 m), 9 (95–121 m), 10 (121–498 m)4 (0–58 m), 5 (58–80 m), 6 (80–121 m), 7 (121–498 m)2 (0–58 m), 3 (58–121 m), 4 (121–498 m)
stomach11 (0–37 m), 12 (37–48 m), 13 (48–58 m), 14 (58–66 m), 15 (66–72 m), 16 (72–79 m), 17 (79–91 m), 18 (91–104 m), 19 (104–115 m), 20 (115–126 m), 21 (126–498 m)9 (0–35 m), 10 (35–48 m), 11 (48–59 m), 12 (59–68 m), 13 (68–76 m), 14 (76–88 m), 15 (88–104 m), 16 (104–118 m), 17 (118–130 m), 18 (130–498 m)7 (0–31 m), 8 (31–48 m), 9 (48–62 m), 10 (62–72 m), 11 (72–83 m), 12 (83–104 m), 13 (104–121 m), 14 (121–498 m)6 (0–48 m), 7 (48–66 m), 8 (66–79 m), 9 (79–104 m), 10 (104–126 m), 11 (126–498 m)4 (0–48 m), 5 (48–72 m), 6 (72–104 m), 7 (104–498 m)2 (0–48 m), 3 (48–104 m), 4 (104–498 m)
arms14 (0–31 m), 15 (31–40 m), 16 (40–48 m), 17 (48–55 m), 18 (55–62 m), 19 (62–67 m), 20 (67–72 m), 21 (72–77 m), 22 (77–83 m), 23 (83–94 m), 24 (94–104 m), 25 (104–113 m), 26 (113–121 m), 27 (121–128 m), 28 (128–498 m)12 (0–35 m), 13 (35–45 m), 14 (45–54 m), 15 (54–62 m), 16 (62–68 m), 17 (68–74 m), 18 (74–80 m), 19 (80–92 m), 20 (92–104 m), 21 (104–114 m), 22 (114–124 m), 23 (124–498 m)10 (0–40 m), 11 (40–52 m), 12 (52–62 m), 13 (62–70 m), 14 (70–77 m), 15 (77–89 m), 16 (89–104 m), 17 (104–117 m), 18 (117–128 m), 19 (128–498 m)7 (0–31 m), 8 (31–48 m), 9 (48–62 m), 10 (62–72 m), 11 (72–83 m), 12 (83–104 m), 13 (104–121 m), 14 (121–498 m)5 (0–40 m), 6 (40–62 m), 7 (62–77 m), 8 (77–104 m), 9 (104–128 m), 10 (128–498 m)3 (0–62 m), 4 (62–104 m), 5 (104–498 m)
legs16 (0–33 m), 17 (33–41 m), 18 (41–48 m), 19 (48–55 m), 20 (55–60 m), 21 (60–66 m), 22 (66–70 m), 23 (70–75 m), 24 (75–79 m), 25 (79–86 m), 26 (86–95 m), 27 (95–104 m), 28 (104–112 m), 29 (112–119 m), 30 (119–126 m), 31 (126–498 m)14 (0–40 m), 15 (40–48 m), 16 (48–56 m), 17 (56–63 m), 18 (63–68 m), 19 (68–74 m), 20 (74–79 m), 21 (79–88 m), 22 (88–99 m), 23 (99–108 m), 24 (108–118 m), 25 (118–126 m), 26 (126–498 m)11 (0–37 m), 12 (37–48 m), 13 (48–58 m), 14 (58–66 m), 15 (66–72 m), 16 (72–79 m), 17 (79–91 m), 18 (91–104 m), 19 (104–115 m), 20 (115–126 m), 21 (126–498 m)8 (0–33 m), 9 (33–48 m), 10 (48–60 m), 11 (60–70 m), 12 (70–79 m), 13 (79–95 m), 14 (95–112 m), 15 (112–126 m), 16 (126–498 m)6 (0–48 m), 7 (48–66 m), 8 (66–79 m), 9 (79–104 m), 10 (104–126 m), 11 (126–498 m)3 (0–48 m), 4 (48–79 m), 5 (79–126 m), 6 (126–498 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial FMJ Ammo

Base damage per projectile
95 (before hit-zone multipliers)
Velocity
480 m/s
Range in the source data
499 m (the calculation's limit, not lethal range)
9500 m300 m
Base damage 95 at 0 m, falling to 50.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–499 m)
chest2 (0–102 m), 3 (102–499 m)
stomach2 (0–88 m), 3 (88–499 m)
arms2 (0–57 m), 3 (57–110 m), 4 (110–499 m)
legs2 (0–42 m), 3 (42–88 m), 4 (88–499 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)
chest2 (0–102 m), 3 (102–499 m)2 (0–499 m)1 (0–66 m), 2 (66–499 m)1 (0–102 m), 2 (102–499 m)1 (0–499 m)1 (0–499 m)
stomach2 (0–88 m), 3 (88–499 m)2 (0–123 m), 3 (123–499 m)1 (0–57 m), 2 (57–499 m)1 (0–88 m), 2 (88–499 m)1 (0–499 m)1 (0–499 m)
arms2 (0–57 m), 3 (57–110 m), 4 (110–499 m)2 (0–77 m), 3 (77–499 m)2 (0–110 m), 3 (110–499 m)1 (0–57 m), 2 (57–499 m)1 (0–110 m), 2 (110–499 m)1 (0–499 m)
legs2 (0–42 m), 3 (42–88 m), 4 (88–499 m)2 (0–65 m), 3 (65–123 m), 4 (123–499 m)2 (0–88 m), 3 (88–499 m)1 (0–42 m), 2 (42–499 m)1 (0–88 m), 2 (88–499 m)1 (0–499 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Dumdum Ammo

Base damage per projectile
95 (before hit-zone multipliers)
Velocity
12 m/s
Range in the source data
13 m (the calculation's limit, not lethal range)
9500 m12 m
Base damage 95 at 0 m, unchanged to 12.48 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–13 m)
chest2 (0–13 m)
stomach2 (0–13 m)
arms2 (0–13 m)
legs2 (0–13 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)
chest2 (0–13 m)2 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)
stomach2 (0–13 m)2 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)
arms2 (0–13 m)2 (0–13 m)2 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)
legs2 (0–13 m)2 (0–13 m)2 (0–13 m)1 (0–13 m)1 (0–13 m)1 (0–13 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial High Velocity Ammo

Base damage per projectile
90 (before hit-zone multipliers)
Velocity
725 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9000 m300 m
Base damage 90 at 0 m, falling to 45.9 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–80 m), 3 (80–500 m)
stomach2 (0–72 m), 3 (72–500 m)
arms2 (0–40 m), 3 (40–89 m), 4 (89–500 m)
legs3 (0–72 m), 4 (72–126 m), 5 (126–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–80 m), 3 (80–500 m)2 (0–121 m), 3 (121–500 m)1 (0–50 m), 2 (50–500 m)1 (0–80 m), 2 (80–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–72 m), 3 (72–500 m)2 (0–104 m), 3 (104–500 m)1 (0–40 m), 2 (40–500 m)1 (0–72 m), 2 (72–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–40 m), 3 (40–89 m), 4 (89–500 m)2 (0–62 m), 3 (62–128 m), 4 (128–500 m)2 (0–89 m), 3 (89–500 m)1 (0–40 m), 2 (40–500 m)1 (0–89 m), 2 (89–500 m)1 (0–500 m)
legs3 (0–72 m), 4 (72–126 m), 5 (126–500 m)2 (0–48 m), 3 (48–104 m), 4 (104–500 m)2 (0–72 m), 3 (72–500 m)2 (0–126 m), 3 (126–500 m)1 (0–72 m), 2 (72–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Medium Ammo

Base damage per projectile
95 (before hit-zone multipliers)
Velocity
600 m/s
Range in the source data
498 m (the calculation's limit, not lethal range)
9500 m300 m
Base damage 95 at 0 m, falling to 48.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–498 m)
chest2 (0–93 m), 3 (93–498 m)
stomach2 (0–78 m), 3 (78–498 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–498 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–498 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)
chest2 (0–93 m), 3 (93–498 m)2 (0–498 m)1 (0–56 m), 2 (56–498 m)1 (0–93 m), 2 (93–498 m)1 (0–498 m)1 (0–498 m)
stomach2 (0–78 m), 3 (78–498 m)2 (0–115 m), 3 (115–498 m)1 (0–47 m), 2 (47–498 m)1 (0–78 m), 2 (78–498 m)1 (0–498 m)1 (0–498 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–498 m)2 (0–67 m), 3 (67–498 m)2 (0–101 m), 3 (101–498 m)1 (0–47 m), 2 (47–498 m)1 (0–101 m), 2 (101–498 m)1 (0–498 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–498 m)2 (0–55 m), 3 (55–115 m), 4 (115–498 m)2 (0–78 m), 3 (78–498 m)1 (0–32 m), 2 (32–498 m)1 (0–78 m), 2 (78–498 m)1 (0–498 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Subsonic Ammo

Base damage per projectile
95 (before hit-zone multipliers)
Velocity
333 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9500 m300 m
Base damage 95 at 0 m, falling to 48.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–93 m), 3 (93–500 m)
stomach2 (0–78 m), 3 (78–500 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–500 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–93 m), 3 (93–500 m)2 (0–500 m)1 (0–56 m), 2 (56–500 m)1 (0–93 m), 2 (93–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–78 m), 3 (78–500 m)2 (0–115 m), 3 (115–500 m)1 (0–47 m), 2 (47–500 m)1 (0–78 m), 2 (78–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–500 m)2 (0–67 m), 3 (67–500 m)2 (0–101 m), 3 (101–500 m)1 (0–47 m), 2 (47–500 m)1 (0–101 m), 2 (101–500 m)1 (0–500 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–500 m)2 (0–55 m), 3 (55–115 m), 4 (115–500 m)2 (0–78 m), 3 (78–500 m)1 (0–32 m), 2 (32–500 m)1 (0–78 m), 2 (78–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 123, velocity 600 m/s, drop 140 m, cycle 1.55s, size 4, price 181. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Centennial

Skins (3)

All of them use these stats.

Sources