Weapon · Rifle
Centennial Sniper
In the extracted data; current availability not verifiedAdded in 1.5.2· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $181
- Ammo
- Medium
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 123The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 9+1
- Reserve ammunition
- 12
- Rate of fire (displayed)
- 23 rpm
- Cycle time
- 1.6 sTime between shots; not sustained fire including reloads.
- Reload time
- 15.4 s
- Muzzle velocity
- 600 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 140 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 37.5
- Sway (displayed)
- 69
- Vertical recoil (displayed)
- 11
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Ammunition
Centennial Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 6
Ammunition
Centennial FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 6
poison
Centennial Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 6
bleed
Centennial Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 6
Ammunition
Centennial High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 6
silent
Centennial Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 6
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Centennial Poison Ammo
- Base damage per projectile
- 12 (before hit-zone multipliers)
- Velocity
- 600 m/s
- Range in the source data
- 498 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–498 m) |
| chest | 10 (0–35 m), 11 (35–48 m), 12 (48–58 m), 13 (58–66 m), 14 (66–74 m), 15 (74–80 m), 16 (80–95 m), 17 (95–109 m), 18 (109–121 m), 19 (121–498 m) |
| stomach | 11 (0–37 m), 12 (37–48 m), 13 (48–58 m), 14 (58–66 m), 15 (66–72 m), 16 (72–79 m), 17 (79–91 m), 18 (91–104 m), 19 (104–115 m), 20 (115–126 m), 21 (126–498 m) |
| arms | 14 (0–31 m), 15 (31–40 m), 16 (40–48 m), 17 (48–55 m), 18 (55–62 m), 19 (62–67 m), 20 (67–72 m), 21 (72–77 m), 22 (77–83 m), 23 (83–94 m), 24 (94–104 m), 25 (104–113 m), 26 (113–121 m), 27 (121–128 m), 28 (128–498 m) |
| legs | 16 (0–33 m), 17 (33–41 m), 18 (41–48 m), 19 (48–55 m), 20 (55–60 m), 21 (60–66 m), 22 (66–70 m), 23 (70–75 m), 24 (75–79 m), 25 (79–86 m), 26 (86–95 m), 27 (95–104 m), 28 (104–112 m), 29 (112–119 m), 30 (119–126 m), 31 (126–498 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) |
| chest | 10 (0–35 m), 11 (35–48 m), 12 (48–58 m), 13 (58–66 m), 14 (66–74 m), 15 (74–80 m), 16 (80–95 m), 17 (95–109 m), 18 (109–121 m), 19 (121–498 m) | 9 (0–45 m), 10 (45–58 m), 11 (58–68 m), 12 (68–76 m), 13 (76–89 m), 14 (89–106 m), 15 (106–121 m), 16 (121–498 m) | 7 (0–42 m), 8 (42–58 m), 9 (58–70 m), 10 (70–80 m), 11 (80–102 m), 12 (102–121 m), 13 (121–498 m) | 5 (0–35 m), 6 (35–58 m), 7 (58–74 m), 8 (74–95 m), 9 (95–121 m), 10 (121–498 m) | 4 (0–58 m), 5 (58–80 m), 6 (80–121 m), 7 (121–498 m) | 2 (0–58 m), 3 (58–121 m), 4 (121–498 m) |
| stomach | 11 (0–37 m), 12 (37–48 m), 13 (48–58 m), 14 (58–66 m), 15 (66–72 m), 16 (72–79 m), 17 (79–91 m), 18 (91–104 m), 19 (104–115 m), 20 (115–126 m), 21 (126–498 m) | 9 (0–35 m), 10 (35–48 m), 11 (48–59 m), 12 (59–68 m), 13 (68–76 m), 14 (76–88 m), 15 (88–104 m), 16 (104–118 m), 17 (118–130 m), 18 (130–498 m) | 7 (0–31 m), 8 (31–48 m), 9 (48–62 m), 10 (62–72 m), 11 (72–83 m), 12 (83–104 m), 13 (104–121 m), 14 (121–498 m) | 6 (0–48 m), 7 (48–66 m), 8 (66–79 m), 9 (79–104 m), 10 (104–126 m), 11 (126–498 m) | 4 (0–48 m), 5 (48–72 m), 6 (72–104 m), 7 (104–498 m) | 2 (0–48 m), 3 (48–104 m), 4 (104–498 m) |
| arms | 14 (0–31 m), 15 (31–40 m), 16 (40–48 m), 17 (48–55 m), 18 (55–62 m), 19 (62–67 m), 20 (67–72 m), 21 (72–77 m), 22 (77–83 m), 23 (83–94 m), 24 (94–104 m), 25 (104–113 m), 26 (113–121 m), 27 (121–128 m), 28 (128–498 m) | 12 (0–35 m), 13 (35–45 m), 14 (45–54 m), 15 (54–62 m), 16 (62–68 m), 17 (68–74 m), 18 (74–80 m), 19 (80–92 m), 20 (92–104 m), 21 (104–114 m), 22 (114–124 m), 23 (124–498 m) | 10 (0–40 m), 11 (40–52 m), 12 (52–62 m), 13 (62–70 m), 14 (70–77 m), 15 (77–89 m), 16 (89–104 m), 17 (104–117 m), 18 (117–128 m), 19 (128–498 m) | 7 (0–31 m), 8 (31–48 m), 9 (48–62 m), 10 (62–72 m), 11 (72–83 m), 12 (83–104 m), 13 (104–121 m), 14 (121–498 m) | 5 (0–40 m), 6 (40–62 m), 7 (62–77 m), 8 (77–104 m), 9 (104–128 m), 10 (128–498 m) | 3 (0–62 m), 4 (62–104 m), 5 (104–498 m) |
| legs | 16 (0–33 m), 17 (33–41 m), 18 (41–48 m), 19 (48–55 m), 20 (55–60 m), 21 (60–66 m), 22 (66–70 m), 23 (70–75 m), 24 (75–79 m), 25 (79–86 m), 26 (86–95 m), 27 (95–104 m), 28 (104–112 m), 29 (112–119 m), 30 (119–126 m), 31 (126–498 m) | 14 (0–40 m), 15 (40–48 m), 16 (48–56 m), 17 (56–63 m), 18 (63–68 m), 19 (68–74 m), 20 (74–79 m), 21 (79–88 m), 22 (88–99 m), 23 (99–108 m), 24 (108–118 m), 25 (118–126 m), 26 (126–498 m) | 11 (0–37 m), 12 (37–48 m), 13 (48–58 m), 14 (58–66 m), 15 (66–72 m), 16 (72–79 m), 17 (79–91 m), 18 (91–104 m), 19 (104–115 m), 20 (115–126 m), 21 (126–498 m) | 8 (0–33 m), 9 (33–48 m), 10 (48–60 m), 11 (60–70 m), 12 (70–79 m), 13 (79–95 m), 14 (95–112 m), 15 (112–126 m), 16 (126–498 m) | 6 (0–48 m), 7 (48–66 m), 8 (66–79 m), 9 (79–104 m), 10 (104–126 m), 11 (126–498 m) | 3 (0–48 m), 4 (48–79 m), 5 (79–126 m), 6 (126–498 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial FMJ Ammo
- Base damage per projectile
- 95 (before hit-zone multipliers)
- Velocity
- 480 m/s
- Range in the source data
- 499 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–499 m) |
| chest | 2 (0–102 m), 3 (102–499 m) |
| stomach | 2 (0–88 m), 3 (88–499 m) |
| arms | 2 (0–57 m), 3 (57–110 m), 4 (110–499 m) |
| legs | 2 (0–42 m), 3 (42–88 m), 4 (88–499 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| chest | 2 (0–102 m), 3 (102–499 m) | 2 (0–499 m) | 1 (0–66 m), 2 (66–499 m) | 1 (0–102 m), 2 (102–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| stomach | 2 (0–88 m), 3 (88–499 m) | 2 (0–123 m), 3 (123–499 m) | 1 (0–57 m), 2 (57–499 m) | 1 (0–88 m), 2 (88–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| arms | 2 (0–57 m), 3 (57–110 m), 4 (110–499 m) | 2 (0–77 m), 3 (77–499 m) | 2 (0–110 m), 3 (110–499 m) | 1 (0–57 m), 2 (57–499 m) | 1 (0–110 m), 2 (110–499 m) | 1 (0–499 m) |
| legs | 2 (0–42 m), 3 (42–88 m), 4 (88–499 m) | 2 (0–65 m), 3 (65–123 m), 4 (123–499 m) | 2 (0–88 m), 3 (88–499 m) | 1 (0–42 m), 2 (42–499 m) | 1 (0–88 m), 2 (88–499 m) | 1 (0–499 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Dumdum Ammo
- Base damage per projectile
- 95 (before hit-zone multipliers)
- Velocity
- 12 m/s
- Range in the source data
- 13 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–13 m) |
| chest | 2 (0–13 m) |
| stomach | 2 (0–13 m) |
| arms | 2 (0–13 m) |
| legs | 2 (0–13 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) |
| chest | 2 (0–13 m) | 2 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) |
| stomach | 2 (0–13 m) | 2 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) |
| arms | 2 (0–13 m) | 2 (0–13 m) | 2 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) |
| legs | 2 (0–13 m) | 2 (0–13 m) | 2 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) | 1 (0–13 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial High Velocity Ammo
- Base damage per projectile
- 90 (before hit-zone multipliers)
- Velocity
- 725 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–80 m), 3 (80–500 m) |
| stomach | 2 (0–72 m), 3 (72–500 m) |
| arms | 2 (0–40 m), 3 (40–89 m), 4 (89–500 m) |
| legs | 3 (0–72 m), 4 (72–126 m), 5 (126–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–80 m), 3 (80–500 m) | 2 (0–121 m), 3 (121–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–80 m), 2 (80–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–72 m), 3 (72–500 m) | 2 (0–104 m), 3 (104–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–72 m), 2 (72–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–40 m), 3 (40–89 m), 4 (89–500 m) | 2 (0–62 m), 3 (62–128 m), 4 (128–500 m) | 2 (0–89 m), 3 (89–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–89 m), 2 (89–500 m) | 1 (0–500 m) |
| legs | 3 (0–72 m), 4 (72–126 m), 5 (126–500 m) | 2 (0–48 m), 3 (48–104 m), 4 (104–500 m) | 2 (0–72 m), 3 (72–500 m) | 2 (0–126 m), 3 (126–500 m) | 1 (0–72 m), 2 (72–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Medium Ammo
- Base damage per projectile
- 95 (before hit-zone multipliers)
- Velocity
- 600 m/s
- Range in the source data
- 498 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–498 m) |
| chest | 2 (0–93 m), 3 (93–498 m) |
| stomach | 2 (0–78 m), 3 (78–498 m) |
| arms | 2 (0–47 m), 3 (47–101 m), 4 (101–498 m) |
| legs | 2 (0–32 m), 3 (32–78 m), 4 (78–498 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) | 1 (0–498 m) |
| chest | 2 (0–93 m), 3 (93–498 m) | 2 (0–498 m) | 1 (0–56 m), 2 (56–498 m) | 1 (0–93 m), 2 (93–498 m) | 1 (0–498 m) | 1 (0–498 m) |
| stomach | 2 (0–78 m), 3 (78–498 m) | 2 (0–115 m), 3 (115–498 m) | 1 (0–47 m), 2 (47–498 m) | 1 (0–78 m), 2 (78–498 m) | 1 (0–498 m) | 1 (0–498 m) |
| arms | 2 (0–47 m), 3 (47–101 m), 4 (101–498 m) | 2 (0–67 m), 3 (67–498 m) | 2 (0–101 m), 3 (101–498 m) | 1 (0–47 m), 2 (47–498 m) | 1 (0–101 m), 2 (101–498 m) | 1 (0–498 m) |
| legs | 2 (0–32 m), 3 (32–78 m), 4 (78–498 m) | 2 (0–55 m), 3 (55–115 m), 4 (115–498 m) | 2 (0–78 m), 3 (78–498 m) | 1 (0–32 m), 2 (32–498 m) | 1 (0–78 m), 2 (78–498 m) | 1 (0–498 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Subsonic Ammo
- Base damage per projectile
- 95 (before hit-zone multipliers)
- Velocity
- 333 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–93 m), 3 (93–500 m) |
| stomach | 2 (0–78 m), 3 (78–500 m) |
| arms | 2 (0–47 m), 3 (47–101 m), 4 (101–500 m) |
| legs | 2 (0–32 m), 3 (32–78 m), 4 (78–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–93 m), 3 (93–500 m) | 2 (0–500 m) | 1 (0–56 m), 2 (56–500 m) | 1 (0–93 m), 2 (93–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–78 m), 3 (78–500 m) | 2 (0–115 m), 3 (115–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–78 m), 2 (78–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–47 m), 3 (47–101 m), 4 (101–500 m) | 2 (0–67 m), 3 (67–500 m) | 2 (0–101 m), 3 (101–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–101 m), 2 (101–500 m) | 1 (0–500 m) |
| legs | 2 (0–32 m), 3 (32–78 m), 4 (78–500 m) | 2 (0–55 m), 3 (55–115 m), 4 (115–500 m) | 2 (0–78 m), 3 (78–500 m) | 1 (0–32 m), 2 (32–500 m) | 1 (0–78 m), 2 (78–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 123, velocity 600 m/s, drop 140 m, cycle 1.55s, size 4, price 181. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Centennial
Rifle
Centennial
- Type
- Rifle
- Size
- 4
- Price
- $157
- Ammo
- Medium
Rifle
Centennial Pointman
- Type
- Rifle
- Size
- 2
- Price
- $114
- Ammo
- Medium
Rifle
Centennial Shorty
- Type
- Rifle
- Size
- 2
- Price
- $103
- Ammo
- Medium
Rifle
Centennial Shorty Silencer
- Type
- Rifle
- Size
- 2
- Price
- $118
- Ammo
- Medium
Rifle
Centennial Trauma
- Type
- Rifle
- Size
- 4
- Price
- $167
- Ammo
- Medium
Skins (3)
All of them use these stats.
Epic
Fate's Friend: Sniper
- Base item
- Centennial Sniper
- Rarity
- Epic
Availability unknown
Epic
Old Testament: Sniper
- Base item
- Centennial Sniper
- Rarity
- Epic
Availability unknown
LegendaryRarity
Trail Beater: Sniper
- Base item
- Centennial Sniper
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from