HYPERNATREMA

Weapon · Rifle

Centennial Pointman

In the extracted data; current availability not verifiedAdded in 2.1_event· data from build 2.9.0.41

Type
Rifle
Size
2
Price
$114
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
120The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
5+1
Reserve ammunition
9
Rate of fire (displayed)
24 rpm
Cycle time
1.6 sTime between shots; not sustained fire including reloads.
Reload time
10.9 s
Muzzle velocity
540 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
110 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
55
Sway (displayed)
93
Vertical recoil (displayed)
15
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Centennial Poison Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
540 m/s
Range in the source data
502 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–502 m)
chest2 (0–88 m), 3 (88–502 m)
stomach2 (0–76 m), 3 (76–502 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–502 m)
legs3 (0–76 m), 4 (76–502 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)
chest2 (0–88 m), 3 (88–502 m)2 (0–127 m), 3 (127–502 m)1 (0–54 m), 2 (54–502 m)1 (0–88 m), 2 (88–502 m)1 (0–502 m)1 (0–502 m)
stomach2 (0–76 m), 3 (76–502 m)2 (0–111 m), 3 (111–502 m)1 (0–44 m), 2 (44–502 m)1 (0–76 m), 2 (76–502 m)1 (0–502 m)1 (0–502 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–502 m)2 (0–65 m), 3 (65–502 m)2 (0–96 m), 3 (96–502 m)1 (0–44 m), 2 (44–502 m)1 (0–96 m), 2 (96–502 m)1 (0–502 m)
legs3 (0–76 m), 4 (76–502 m)2 (0–52 m), 3 (52–111 m), 4 (111–502 m)2 (0–76 m), 3 (76–502 m)2 (0–502 m)1 (0–76 m), 2 (76–502 m)1 (0–502 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial FMJ Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
432 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 49.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–97 m), 3 (97–501 m)
stomach2 (0–86 m), 3 (86–501 m)
arms2 (0–54 m), 3 (54–106 m), 4 (106–501 m)
legs3 (0–86 m), 4 (86–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–97 m), 3 (97–501 m)2 (0–501 m)1 (0–64 m), 2 (64–501 m)1 (0–97 m), 2 (97–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–86 m), 3 (86–501 m)2 (0–119 m), 3 (119–501 m)1 (0–54 m), 2 (54–501 m)1 (0–86 m), 2 (86–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–54 m), 3 (54–106 m), 4 (106–501 m)2 (0–75 m), 3 (75–501 m)2 (0–106 m), 3 (106–501 m)1 (0–54 m), 2 (54–501 m)1 (0–106 m), 2 (106–501 m)1 (0–501 m)
legs3 (0–86 m), 4 (86–501 m)2 (0–62 m), 3 (62–119 m), 4 (119–501 m)2 (0–86 m), 3 (86–501 m)2 (0–501 m)1 (0–86 m), 2 (86–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Dumdum Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
432 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–88 m), 3 (88–501 m)
stomach2 (0–76 m), 3 (76–501 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–501 m)
legs3 (0–76 m), 4 (76–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–88 m), 3 (88–501 m)2 (0–127 m), 3 (127–501 m)1 (0–54 m), 2 (54–501 m)1 (0–88 m), 2 (88–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–76 m), 3 (76–501 m)2 (0–111 m), 3 (111–501 m)1 (0–44 m), 2 (44–501 m)1 (0–76 m), 2 (76–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–501 m)2 (0–65 m), 3 (65–501 m)2 (0–96 m), 3 (96–501 m)1 (0–44 m), 2 (44–501 m)1 (0–96 m), 2 (96–501 m)1 (0–501 m)
legs3 (0–76 m), 4 (76–501 m)2 (0–52 m), 3 (52–111 m), 4 (111–501 m)2 (0–76 m), 3 (76–501 m)2 (0–501 m)1 (0–76 m), 2 (76–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial High Velocity Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
640 m/s
Range in the source data
499 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 44.9 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–499 m)
chest2 (0–78 m), 3 (78–499 m)
stomach2 (0–70 m), 3 (70–499 m)
arms2 (0–37 m), 3 (37–83 m), 4 (83–499 m)
legs3 (0–70 m), 4 (70–121 m), 5 (121–499 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)
chest2 (0–78 m), 3 (78–499 m)2 (0–116 m), 3 (116–499 m)1 (0–48 m), 2 (48–499 m)1 (0–78 m), 2 (78–499 m)1 (0–499 m)1 (0–499 m)
stomach2 (0–70 m), 3 (70–499 m)2 (0–99 m), 3 (99–499 m)1 (0–37 m), 2 (37–499 m)1 (0–70 m), 2 (70–499 m)1 (0–499 m)1 (0–499 m)
arms2 (0–37 m), 3 (37–83 m), 4 (83–499 m)2 (0–59 m), 3 (59–124 m), 4 (124–499 m)2 (0–83 m), 3 (83–499 m)1 (0–37 m), 2 (37–499 m)1 (0–83 m), 2 (83–499 m)1 (0–499 m)
legs3 (0–70 m), 4 (70–121 m), 5 (121–499 m)2 (0–46 m), 3 (46–99 m), 4 (99–499 m)2 (0–70 m), 3 (70–499 m)2 (0–121 m), 3 (121–499 m)1 (0–70 m), 2 (70–499 m)1 (0–499 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Medium Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
540 m/s
Range in the source data
502 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–502 m)
chest2 (0–88 m), 3 (88–502 m)
stomach2 (0–76 m), 3 (76–502 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–502 m)
legs3 (0–76 m), 4 (76–502 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)
chest2 (0–88 m), 3 (88–502 m)2 (0–127 m), 3 (127–502 m)1 (0–54 m), 2 (54–502 m)1 (0–88 m), 2 (88–502 m)1 (0–502 m)1 (0–502 m)
stomach2 (0–76 m), 3 (76–502 m)2 (0–111 m), 3 (111–502 m)1 (0–44 m), 2 (44–502 m)1 (0–76 m), 2 (76–502 m)1 (0–502 m)1 (0–502 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–502 m)2 (0–65 m), 3 (65–502 m)2 (0–96 m), 3 (96–502 m)1 (0–44 m), 2 (44–502 m)1 (0–96 m), 2 (96–502 m)1 (0–502 m)
legs3 (0–76 m), 4 (76–502 m)2 (0–52 m), 3 (52–111 m), 4 (111–502 m)2 (0–76 m), 3 (76–502 m)2 (0–502 m)1 (0–76 m), 2 (76–502 m)1 (0–502 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Subsonic Ammo

Base damage per projectile
93 (before hit-zone multipliers)
Velocity
312 m/s
Range in the source data
499 m (the calculation's limit, not lethal range)
9300 m300 m
Base damage 93 at 0 m, falling to 47.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–499 m)
chest2 (0–88 m), 3 (88–499 m)
stomach2 (0–76 m), 3 (76–499 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–499 m)
legs3 (0–76 m), 4 (76–499 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)1 (0–499 m)
chest2 (0–88 m), 3 (88–499 m)2 (0–127 m), 3 (127–499 m)1 (0–54 m), 2 (54–499 m)1 (0–88 m), 2 (88–499 m)1 (0–499 m)1 (0–499 m)
stomach2 (0–76 m), 3 (76–499 m)2 (0–111 m), 3 (111–499 m)1 (0–44 m), 2 (44–499 m)1 (0–76 m), 2 (76–499 m)1 (0–499 m)1 (0–499 m)
arms2 (0–44 m), 3 (44–96 m), 4 (96–499 m)2 (0–65 m), 3 (65–499 m)2 (0–96 m), 3 (96–499 m)1 (0–44 m), 2 (44–499 m)1 (0–96 m), 2 (96–499 m)1 (0–499 m)
legs3 (0–76 m), 4 (76–499 m)2 (0–52 m), 3 (52–111 m), 4 (111–499 m)2 (0–76 m), 3 (76–499 m)2 (0–499 m)1 (0–76 m), 2 (76–499 m)1 (0–499 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 121, velocity 540 m/s, drop 110 m, cycle 1.55s, size 2, price 114. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Centennial

Skins (2)

All of them use these stats.

Sources