Weapon · Rifle
Centennial Shorty
In the extracted data; current availability not verifiedAdded in 1.12· data from build 2.9.0.41
- Type
- Rifle
- Size
- 2
- Price
- $103
- Ammo
- Medium
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 120The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 5+1
- Reserve ammunition
- 9
- Rate of fire (displayed)
- 24 rpm
- Cycle time
- 1.6 sTime between shots; not sustained fire including reloads.
- Reload time
- 10.9 s
- Muzzle velocity
- 540 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 110 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 42.5
- Sway (displayed)
- 100
- Vertical recoil (displayed)
- 15
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 2
Ammunition
Ammunition
Centennial Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 6
Ammunition
Centennial FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 6
poison
Centennial Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 6
bleed
Centennial Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 6
Ammunition
Centennial High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 6
silent
Centennial Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 6
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Centennial Poison Ammo
- Base damage per projectile
- 93 (before hit-zone multipliers)
- Velocity
- 540 m/s
- Range in the source data
- 502 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–502 m) |
| chest | 2 (0–88 m), 3 (88–502 m) |
| stomach | 2 (0–76 m), 3 (76–502 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–502 m) |
| legs | 3 (0–76 m), 4 (76–502 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| chest | 2 (0–88 m), 3 (88–502 m) | 2 (0–127 m), 3 (127–502 m) | 1 (0–54 m), 2 (54–502 m) | 1 (0–88 m), 2 (88–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| stomach | 2 (0–76 m), 3 (76–502 m) | 2 (0–111 m), 3 (111–502 m) | 1 (0–44 m), 2 (44–502 m) | 1 (0–76 m), 2 (76–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–502 m) | 2 (0–65 m), 3 (65–502 m) | 2 (0–96 m), 3 (96–502 m) | 1 (0–44 m), 2 (44–502 m) | 1 (0–96 m), 2 (96–502 m) | 1 (0–502 m) |
| legs | 3 (0–76 m), 4 (76–502 m) | 2 (0–52 m), 3 (52–111 m), 4 (111–502 m) | 2 (0–76 m), 3 (76–502 m) | 2 (0–502 m) | 1 (0–76 m), 2 (76–502 m) | 1 (0–502 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial FMJ Ammo
- Base damage per projectile
- 93 (before hit-zone multipliers)
- Velocity
- 432 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–97 m), 3 (97–501 m) |
| stomach | 2 (0–86 m), 3 (86–501 m) |
| arms | 2 (0–54 m), 3 (54–106 m), 4 (106–501 m) |
| legs | 3 (0–86 m), 4 (86–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–97 m), 3 (97–501 m) | 2 (0–501 m) | 1 (0–64 m), 2 (64–501 m) | 1 (0–97 m), 2 (97–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–86 m), 3 (86–501 m) | 2 (0–119 m), 3 (119–501 m) | 1 (0–54 m), 2 (54–501 m) | 1 (0–86 m), 2 (86–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–54 m), 3 (54–106 m), 4 (106–501 m) | 2 (0–75 m), 3 (75–501 m) | 2 (0–106 m), 3 (106–501 m) | 1 (0–54 m), 2 (54–501 m) | 1 (0–106 m), 2 (106–501 m) | 1 (0–501 m) |
| legs | 3 (0–86 m), 4 (86–501 m) | 2 (0–62 m), 3 (62–119 m), 4 (119–501 m) | 2 (0–86 m), 3 (86–501 m) | 2 (0–501 m) | 1 (0–86 m), 2 (86–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Dumdum Ammo
- Base damage per projectile
- 93 (before hit-zone multipliers)
- Velocity
- 432 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–88 m), 3 (88–501 m) |
| stomach | 2 (0–76 m), 3 (76–501 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–501 m) |
| legs | 3 (0–76 m), 4 (76–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–88 m), 3 (88–501 m) | 2 (0–127 m), 3 (127–501 m) | 1 (0–54 m), 2 (54–501 m) | 1 (0–88 m), 2 (88–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–76 m), 3 (76–501 m) | 2 (0–111 m), 3 (111–501 m) | 1 (0–44 m), 2 (44–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–501 m) | 2 (0–65 m), 3 (65–501 m) | 2 (0–96 m), 3 (96–501 m) | 1 (0–44 m), 2 (44–501 m) | 1 (0–96 m), 2 (96–501 m) | 1 (0–501 m) |
| legs | 3 (0–76 m), 4 (76–501 m) | 2 (0–52 m), 3 (52–111 m), 4 (111–501 m) | 2 (0–76 m), 3 (76–501 m) | 2 (0–501 m) | 1 (0–76 m), 2 (76–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial High Velocity Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 640 m/s
- Range in the source data
- 499 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–499 m) |
| chest | 2 (0–78 m), 3 (78–499 m) |
| stomach | 2 (0–70 m), 3 (70–499 m) |
| arms | 2 (0–37 m), 3 (37–83 m), 4 (83–499 m) |
| legs | 3 (0–70 m), 4 (70–121 m), 5 (121–499 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| chest | 2 (0–78 m), 3 (78–499 m) | 2 (0–116 m), 3 (116–499 m) | 1 (0–48 m), 2 (48–499 m) | 1 (0–78 m), 2 (78–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| stomach | 2 (0–70 m), 3 (70–499 m) | 2 (0–99 m), 3 (99–499 m) | 1 (0–37 m), 2 (37–499 m) | 1 (0–70 m), 2 (70–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| arms | 2 (0–37 m), 3 (37–83 m), 4 (83–499 m) | 2 (0–59 m), 3 (59–124 m), 4 (124–499 m) | 2 (0–83 m), 3 (83–499 m) | 1 (0–37 m), 2 (37–499 m) | 1 (0–83 m), 2 (83–499 m) | 1 (0–499 m) |
| legs | 3 (0–70 m), 4 (70–121 m), 5 (121–499 m) | 2 (0–46 m), 3 (46–99 m), 4 (99–499 m) | 2 (0–70 m), 3 (70–499 m) | 2 (0–121 m), 3 (121–499 m) | 1 (0–70 m), 2 (70–499 m) | 1 (0–499 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Medium Ammo
- Base damage per projectile
- 93 (before hit-zone multipliers)
- Velocity
- 540 m/s
- Range in the source data
- 502 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–502 m) |
| chest | 2 (0–88 m), 3 (88–502 m) |
| stomach | 2 (0–76 m), 3 (76–502 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–502 m) |
| legs | 3 (0–76 m), 4 (76–502 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| chest | 2 (0–88 m), 3 (88–502 m) | 2 (0–127 m), 3 (127–502 m) | 1 (0–54 m), 2 (54–502 m) | 1 (0–88 m), 2 (88–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| stomach | 2 (0–76 m), 3 (76–502 m) | 2 (0–111 m), 3 (111–502 m) | 1 (0–44 m), 2 (44–502 m) | 1 (0–76 m), 2 (76–502 m) | 1 (0–502 m) | 1 (0–502 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–502 m) | 2 (0–65 m), 3 (65–502 m) | 2 (0–96 m), 3 (96–502 m) | 1 (0–44 m), 2 (44–502 m) | 1 (0–96 m), 2 (96–502 m) | 1 (0–502 m) |
| legs | 3 (0–76 m), 4 (76–502 m) | 2 (0–52 m), 3 (52–111 m), 4 (111–502 m) | 2 (0–76 m), 3 (76–502 m) | 2 (0–502 m) | 1 (0–76 m), 2 (76–502 m) | 1 (0–502 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Subsonic Ammo
- Base damage per projectile
- 93 (before hit-zone multipliers)
- Velocity
- 312 m/s
- Range in the source data
- 499 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–499 m) |
| chest | 2 (0–88 m), 3 (88–499 m) |
| stomach | 2 (0–76 m), 3 (76–499 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–499 m) |
| legs | 3 (0–76 m), 4 (76–499 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| chest | 2 (0–88 m), 3 (88–499 m) | 2 (0–127 m), 3 (127–499 m) | 1 (0–54 m), 2 (54–499 m) | 1 (0–88 m), 2 (88–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| stomach | 2 (0–76 m), 3 (76–499 m) | 2 (0–111 m), 3 (111–499 m) | 1 (0–44 m), 2 (44–499 m) | 1 (0–76 m), 2 (76–499 m) | 1 (0–499 m) | 1 (0–499 m) |
| arms | 2 (0–44 m), 3 (44–96 m), 4 (96–499 m) | 2 (0–65 m), 3 (65–499 m) | 2 (0–96 m), 3 (96–499 m) | 1 (0–44 m), 2 (44–499 m) | 1 (0–96 m), 2 (96–499 m) | 1 (0–499 m) |
| legs | 3 (0–76 m), 4 (76–499 m) | 2 (0–52 m), 3 (52–111 m), 4 (111–499 m) | 2 (0–76 m), 3 (76–499 m) | 2 (0–499 m) | 1 (0–76 m), 2 (76–499 m) | 1 (0–499 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 121, velocity 540 m/s, drop 110 m, cycle 1.55s, size 2, price 103. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Centennial
Rifle
Centennial
- Type
- Rifle
- Size
- 4
- Price
- $157
- Ammo
- Medium
Rifle
Centennial Pointman
- Type
- Rifle
- Size
- 2
- Price
- $114
- Ammo
- Medium
Rifle
Centennial Shorty Silencer
- Type
- Rifle
- Size
- 2
- Price
- $118
- Ammo
- Medium
Rifle
Centennial Sniper
- Type
- Rifle
- Size
- 4
- Price
- $181
- Ammo
- Medium
Rifle
Centennial Trauma
- Type
- Rifle
- Size
- 4
- Price
- $167
- Ammo
- Medium
Skins (3)
All of them use these stats.
LegendaryRarity
Bison's Leg
- Base item
- Centennial Shorty
- Rarity
- LegendaryRarity
Availability unknown
Epic
Fate's Friend: Shorty
- Base item
- Centennial Shorty
- Rarity
- Epic
Availability unknown
LegendaryRarity
Indecision's End
- Base item
- Centennial Shorty
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from