Weapon · Rifle
Centennial Shorty Silencer
In the extracted data; current availability not verifiedAdded in 1.12· data from build 2.9.0.41
- Type
- Rifle
- Size
- 2
- Price
- $118
- Ammo
- Medium
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 114The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 5+1
- Reserve ammunition
- 9
- Rate of fire (displayed)
- 24 rpm
- Cycle time
- 1.6 sTime between shots; not sustained fire including reloads.
- Reload time
- 10.9 s
- Muzzle velocity
- 459 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 100 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 42.5
- Sway (displayed)
- 100
- Vertical recoil (displayed)
- 15
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 2
Ammunition
Ammunition
Centennial Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 6
Ammunition
Centennial FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 6
poison
Centennial Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 6
bleed
Centennial Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 6
Ammunition
Centennial High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 6
silent
Centennial Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 6
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Centennial Poison Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 459 m/s
- Range in the source data
- 427 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–427 m) |
| chest | 2 (0–50 m), 3 (50–427 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–427 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–427 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) |
| chest | 2 (0–50 m), 3 (50–427 m) | 2 (0–57 m), 3 (57–427 m) | 1 (0–37 m), 2 (37–427 m) | 1 (0–50 m), 2 (50–427 m) | 1 (0–427 m) | 1 (0–427 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–427 m) | 2 (0–54 m), 3 (54–427 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–427 m) | 1 (0–47 m), 2 (47–427 m) | 1 (0–67 m), 2 (67–427 m) | 1 (0–427 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m) | 2 (0–42 m), 3 (42–58 m), 4 (58–427 m) | 2 (0–52 m), 3 (52–427 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–427 m) | 1 (0–52 m), 2 (52–427 m) | 1 (0–427 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–427 m) | 2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–427 m) | 2 (0–47 m), 3 (47–67 m), 4 (67–427 m) | 2 (0–58 m), 3 (58–427 m) | 1 (0–47 m), 2 (47–427 m) | 1 (0–427 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial FMJ Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 367 m/s
- Range in the source data
- 425 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–425 m) |
| chest | 2 (0–60 m), 3 (60–425 m) |
| stomach | 2 (0–57 m), 3 (57–76 m), 4 (76–425 m) |
| arms | 2 (0–43 m), 3 (43–62 m), 4 (62–76 m), 5 (76–425 m) |
| legs | 3 (0–57 m), 4 (57–68 m), 5 (68–425 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) |
| chest | 2 (0–60 m), 3 (60–425 m) | 2 (0–67 m), 3 (67–425 m) | 1 (0–47 m), 2 (47–425 m) | 1 (0–60 m), 2 (60–425 m) | 1 (0–425 m) | 1 (0–425 m) |
| stomach | 2 (0–57 m), 3 (57–76 m), 4 (76–425 m) | 2 (0–64 m), 3 (64–425 m) | 1 (0–43 m), 2 (43–76 m), 3 (76–425 m) | 1 (0–57 m), 2 (57–425 m) | 1 (0–76 m), 2 (76–425 m) | 1 (0–425 m) |
| arms | 2 (0–43 m), 3 (43–62 m), 4 (62–76 m), 5 (76–425 m) | 2 (0–52 m), 3 (52–68 m), 4 (68–425 m) | 2 (0–62 m), 3 (62–425 m) | 1 (0–43 m), 2 (43–76 m), 3 (76–425 m) | 1 (0–62 m), 2 (62–425 m) | 1 (0–425 m) |
| legs | 3 (0–57 m), 4 (57–68 m), 5 (68–425 m) | 2 (0–47 m), 3 (47–64 m), 4 (64–425 m) | 2 (0–57 m), 3 (57–76 m), 4 (76–425 m) | 2 (0–68 m), 3 (68–425 m) | 1 (0–57 m), 2 (57–425 m) | 1 (0–425 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Dumdum Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 367 m/s
- Range in the source data
- 425 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–425 m) |
| chest | 2 (0–50 m), 3 (50–425 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–425 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–425 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–425 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) |
| chest | 2 (0–50 m), 3 (50–425 m) | 2 (0–57 m), 3 (57–425 m) | 1 (0–37 m), 2 (37–425 m) | 1 (0–50 m), 2 (50–425 m) | 1 (0–425 m) | 1 (0–425 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–425 m) | 2 (0–54 m), 3 (54–425 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–425 m) | 1 (0–47 m), 2 (47–425 m) | 1 (0–67 m), 2 (67–425 m) | 1 (0–425 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–425 m) | 2 (0–42 m), 3 (42–58 m), 4 (58–425 m) | 2 (0–52 m), 3 (52–425 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–425 m) | 1 (0–52 m), 2 (52–425 m) | 1 (0–425 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–425 m) | 2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–425 m) | 2 (0–47 m), 3 (47–67 m), 4 (67–425 m) | 2 (0–58 m), 3 (58–425 m) | 1 (0–47 m), 2 (47–425 m) | 1 (0–425 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial High Velocity Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 559 m/s
- Range in the source data
- 437 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–437 m) |
| chest | 2 (0–48 m), 3 (48–71 m), 4 (71–437 m) |
| stomach | 2 (0–45 m), 3 (45–59 m), 4 (59–437 m) |
| arms | 3 (0–50 m), 4 (50–59 m), 5 (59–437 m) |
| legs | 3 (0–45 m), 4 (45–56 m), 5 (56–75 m), 6 (75–437 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) |
| chest | 2 (0–48 m), 3 (48–71 m), 4 (71–437 m) | 2 (0–55 m), 3 (55–437 m) | 1 (0–34 m), 2 (34–71 m), 3 (71–437 m) | 1 (0–48 m), 2 (48–437 m) | 1 (0–71 m), 2 (71–437 m) | 1 (0–437 m) |
| stomach | 2 (0–45 m), 3 (45–59 m), 4 (59–437 m) | 2 (0–52 m), 3 (52–437 m) | 2 (0–59 m), 3 (59–437 m) | 1 (0–45 m), 2 (45–437 m) | 1 (0–59 m), 2 (59–437 m) | 1 (0–437 m) |
| arms | 3 (0–50 m), 4 (50–59 m), 5 (59–437 m) | 2 (0–40 m), 3 (40–56 m), 4 (56–437 m) | 2 (0–50 m), 3 (50–78 m), 4 (78–437 m) | 2 (0–59 m), 3 (59–437 m) | 1 (0–50 m), 2 (50–437 m) | 1 (0–437 m) |
| legs | 3 (0–45 m), 4 (45–56 m), 5 (56–75 m), 6 (75–437 m) | 2 (0–34 m), 3 (34–52 m), 4 (52–68 m), 5 (68–437 m) | 2 (0–45 m), 3 (45–59 m), 4 (59–437 m) | 2 (0–56 m), 3 (56–437 m) | 1 (0–45 m), 2 (45–437 m) | 1 (0–437 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Medium Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 459 m/s
- Range in the source data
- 427 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–427 m) |
| chest | 2 (0–50 m), 3 (50–427 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–427 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–427 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) |
| chest | 2 (0–50 m), 3 (50–427 m) | 2 (0–57 m), 3 (57–427 m) | 1 (0–37 m), 2 (37–427 m) | 1 (0–50 m), 2 (50–427 m) | 1 (0–427 m) | 1 (0–427 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–427 m) | 2 (0–54 m), 3 (54–427 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–427 m) | 1 (0–47 m), 2 (47–427 m) | 1 (0–67 m), 2 (67–427 m) | 1 (0–427 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m) | 2 (0–42 m), 3 (42–58 m), 4 (58–427 m) | 2 (0–52 m), 3 (52–427 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–427 m) | 1 (0–52 m), 2 (52–427 m) | 1 (0–427 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–427 m) | 2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–427 m) | 2 (0–47 m), 3 (47–67 m), 4 (67–427 m) | 2 (0–58 m), 3 (58–427 m) | 1 (0–47 m), 2 (47–427 m) | 1 (0–427 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Centennial Subsonic Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 283 m/s
- Range in the source data
- 454 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–454 m) |
| chest | 2 (0–50 m), 3 (50–454 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–454 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–454 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–454 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–454 m) | 1 (0–454 m) | 1 (0–454 m) | 1 (0–454 m) | 1 (0–454 m) | 1 (0–454 m) |
| chest | 2 (0–50 m), 3 (50–454 m) | 2 (0–57 m), 3 (57–454 m) | 1 (0–37 m), 2 (37–454 m) | 1 (0–50 m), 2 (50–454 m) | 1 (0–454 m) | 1 (0–454 m) |
| stomach | 2 (0–47 m), 3 (47–67 m), 4 (67–454 m) | 2 (0–54 m), 3 (54–454 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–454 m) | 1 (0–47 m), 2 (47–454 m) | 1 (0–67 m), 2 (67–454 m) | 1 (0–454 m) |
| arms | 2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–454 m) | 2 (0–42 m), 3 (42–58 m), 4 (58–454 m) | 2 (0–52 m), 3 (52–454 m) | 1 (0–33 m), 2 (33–67 m), 3 (67–454 m) | 1 (0–52 m), 2 (52–454 m) | 1 (0–454 m) |
| legs | 3 (0–47 m), 4 (47–58 m), 5 (58–454 m) | 2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–454 m) | 2 (0–47 m), 3 (47–67 m), 4 (67–454 m) | 2 (0–58 m), 3 (58–454 m) | 1 (0–47 m), 2 (47–454 m) | 1 (0–454 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 114, velocity 459 m/s, drop 99 m, cycle 1.55s, size 2, price 118. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Centennial
Rifle
Centennial
- Type
- Rifle
- Size
- 4
- Price
- $157
- Ammo
- Medium
Rifle
Centennial Pointman
- Type
- Rifle
- Size
- 2
- Price
- $114
- Ammo
- Medium
Rifle
Centennial Shorty
- Type
- Rifle
- Size
- 2
- Price
- $103
- Ammo
- Medium
Rifle
Centennial Sniper
- Type
- Rifle
- Size
- 4
- Price
- $181
- Ammo
- Medium
Rifle
Centennial Trauma
- Type
- Rifle
- Size
- 4
- Price
- $167
- Ammo
- Medium
Skins (4)
All of them use these stats.
Rare
Burial Hymn
- Base item
- Centennial Shorty Silencer
- Rarity
- Rare
Availability unknown
LegendaryRarity
Creeping Night
- Base item
- Centennial Shorty Silencer
- Rarity
- LegendaryRarity
Availability unknown
Epic
Fate's Friend: Shorty Silencer
- Base item
- Centennial Shorty Silencer
- Rarity
- Epic
Availability unknown
LegendaryRarity
Indecision's End: Shorty Silencer
- Base item
- Centennial Shorty Silencer
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from