HYPERNATREMA

Weapon · Rifle

Centennial Shorty Silencer

In the extracted data; current availability not verifiedAdded in 1.12· data from build 2.9.0.41

Type
Rifle
Size
2
Price
$118
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
114The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
5+1
Reserve ammunition
9
Rate of fire (displayed)
24 rpm
Cycle time
1.6 sTime between shots; not sustained fire including reloads.
Reload time
10.9 s
Muzzle velocity
459 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
100 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
42.5
Sway (displayed)
100
Vertical recoil (displayed)
15
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Centennial Poison Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
459 m/s
Range in the source data
427 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 38.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–427 m)
chest2 (0–50 m), 3 (50–427 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–427 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–427 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–427 m)1 (0–427 m)1 (0–427 m)1 (0–427 m)1 (0–427 m)1 (0–427 m)
chest2 (0–50 m), 3 (50–427 m)2 (0–57 m), 3 (57–427 m)1 (0–37 m), 2 (37–427 m)1 (0–50 m), 2 (50–427 m)1 (0–427 m)1 (0–427 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–427 m)2 (0–54 m), 3 (54–427 m)1 (0–33 m), 2 (33–67 m), 3 (67–427 m)1 (0–47 m), 2 (47–427 m)1 (0–67 m), 2 (67–427 m)1 (0–427 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m)2 (0–42 m), 3 (42–58 m), 4 (58–427 m)2 (0–52 m), 3 (52–427 m)1 (0–33 m), 2 (33–67 m), 3 (67–427 m)1 (0–52 m), 2 (52–427 m)1 (0–427 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–427 m)2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–427 m)2 (0–47 m), 3 (47–67 m), 4 (67–427 m)2 (0–58 m), 3 (58–427 m)1 (0–47 m), 2 (47–427 m)1 (0–427 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial FMJ Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
367 m/s
Range in the source data
425 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 40.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–425 m)
chest2 (0–60 m), 3 (60–425 m)
stomach2 (0–57 m), 3 (57–76 m), 4 (76–425 m)
arms2 (0–43 m), 3 (43–62 m), 4 (62–76 m), 5 (76–425 m)
legs3 (0–57 m), 4 (57–68 m), 5 (68–425 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)
chest2 (0–60 m), 3 (60–425 m)2 (0–67 m), 3 (67–425 m)1 (0–47 m), 2 (47–425 m)1 (0–60 m), 2 (60–425 m)1 (0–425 m)1 (0–425 m)
stomach2 (0–57 m), 3 (57–76 m), 4 (76–425 m)2 (0–64 m), 3 (64–425 m)1 (0–43 m), 2 (43–76 m), 3 (76–425 m)1 (0–57 m), 2 (57–425 m)1 (0–76 m), 2 (76–425 m)1 (0–425 m)
arms2 (0–43 m), 3 (43–62 m), 4 (62–76 m), 5 (76–425 m)2 (0–52 m), 3 (52–68 m), 4 (68–425 m)2 (0–62 m), 3 (62–425 m)1 (0–43 m), 2 (43–76 m), 3 (76–425 m)1 (0–62 m), 2 (62–425 m)1 (0–425 m)
legs3 (0–57 m), 4 (57–68 m), 5 (68–425 m)2 (0–47 m), 3 (47–64 m), 4 (64–425 m)2 (0–57 m), 3 (57–76 m), 4 (76–425 m)2 (0–68 m), 3 (68–425 m)1 (0–57 m), 2 (57–425 m)1 (0–425 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Dumdum Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
367 m/s
Range in the source data
425 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 38.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–425 m)
chest2 (0–50 m), 3 (50–425 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–425 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–425 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–425 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)
chest2 (0–50 m), 3 (50–425 m)2 (0–57 m), 3 (57–425 m)1 (0–37 m), 2 (37–425 m)1 (0–50 m), 2 (50–425 m)1 (0–425 m)1 (0–425 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–425 m)2 (0–54 m), 3 (54–425 m)1 (0–33 m), 2 (33–67 m), 3 (67–425 m)1 (0–47 m), 2 (47–425 m)1 (0–67 m), 2 (67–425 m)1 (0–425 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–425 m)2 (0–42 m), 3 (42–58 m), 4 (58–425 m)2 (0–52 m), 3 (52–425 m)1 (0–33 m), 2 (33–67 m), 3 (67–425 m)1 (0–52 m), 2 (52–425 m)1 (0–425 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–425 m)2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–425 m)2 (0–47 m), 3 (47–67 m), 4 (67–425 m)2 (0–58 m), 3 (58–425 m)1 (0–47 m), 2 (47–425 m)1 (0–425 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial High Velocity Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
559 m/s
Range in the source data
437 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 36.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–437 m)
chest2 (0–48 m), 3 (48–71 m), 4 (71–437 m)
stomach2 (0–45 m), 3 (45–59 m), 4 (59–437 m)
arms3 (0–50 m), 4 (50–59 m), 5 (59–437 m)
legs3 (0–45 m), 4 (45–56 m), 5 (56–75 m), 6 (75–437 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–437 m)1 (0–437 m)1 (0–437 m)1 (0–437 m)1 (0–437 m)1 (0–437 m)
chest2 (0–48 m), 3 (48–71 m), 4 (71–437 m)2 (0–55 m), 3 (55–437 m)1 (0–34 m), 2 (34–71 m), 3 (71–437 m)1 (0–48 m), 2 (48–437 m)1 (0–71 m), 2 (71–437 m)1 (0–437 m)
stomach2 (0–45 m), 3 (45–59 m), 4 (59–437 m)2 (0–52 m), 3 (52–437 m)2 (0–59 m), 3 (59–437 m)1 (0–45 m), 2 (45–437 m)1 (0–59 m), 2 (59–437 m)1 (0–437 m)
arms3 (0–50 m), 4 (50–59 m), 5 (59–437 m)2 (0–40 m), 3 (40–56 m), 4 (56–437 m)2 (0–50 m), 3 (50–78 m), 4 (78–437 m)2 (0–59 m), 3 (59–437 m)1 (0–50 m), 2 (50–437 m)1 (0–437 m)
legs3 (0–45 m), 4 (45–56 m), 5 (56–75 m), 6 (75–437 m)2 (0–34 m), 3 (34–52 m), 4 (52–68 m), 5 (68–437 m)2 (0–45 m), 3 (45–59 m), 4 (59–437 m)2 (0–56 m), 3 (56–437 m)1 (0–45 m), 2 (45–437 m)1 (0–437 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Medium Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
459 m/s
Range in the source data
427 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 38.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–427 m)
chest2 (0–50 m), 3 (50–427 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–427 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–427 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–427 m)1 (0–427 m)1 (0–427 m)1 (0–427 m)1 (0–427 m)1 (0–427 m)
chest2 (0–50 m), 3 (50–427 m)2 (0–57 m), 3 (57–427 m)1 (0–37 m), 2 (37–427 m)1 (0–50 m), 2 (50–427 m)1 (0–427 m)1 (0–427 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–427 m)2 (0–54 m), 3 (54–427 m)1 (0–33 m), 2 (33–67 m), 3 (67–427 m)1 (0–47 m), 2 (47–427 m)1 (0–67 m), 2 (67–427 m)1 (0–427 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–427 m)2 (0–42 m), 3 (42–58 m), 4 (58–427 m)2 (0–52 m), 3 (52–427 m)1 (0–33 m), 2 (33–67 m), 3 (67–427 m)1 (0–52 m), 2 (52–427 m)1 (0–427 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–427 m)2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–427 m)2 (0–47 m), 3 (47–67 m), 4 (67–427 m)2 (0–58 m), 3 (58–427 m)1 (0–47 m), 2 (47–427 m)1 (0–427 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Centennial Subsonic Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
283 m/s
Range in the source data
454 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 38.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–454 m)
chest2 (0–50 m), 3 (50–454 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–454 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–454 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–454 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–454 m)1 (0–454 m)1 (0–454 m)1 (0–454 m)1 (0–454 m)1 (0–454 m)
chest2 (0–50 m), 3 (50–454 m)2 (0–57 m), 3 (57–454 m)1 (0–37 m), 2 (37–454 m)1 (0–50 m), 2 (50–454 m)1 (0–454 m)1 (0–454 m)
stomach2 (0–47 m), 3 (47–67 m), 4 (67–454 m)2 (0–54 m), 3 (54–454 m)1 (0–33 m), 2 (33–67 m), 3 (67–454 m)1 (0–47 m), 2 (47–454 m)1 (0–67 m), 2 (67–454 m)1 (0–454 m)
arms2 (0–33 m), 3 (33–52 m), 4 (52–67 m), 5 (67–454 m)2 (0–42 m), 3 (42–58 m), 4 (58–454 m)2 (0–52 m), 3 (52–454 m)1 (0–33 m), 2 (33–67 m), 3 (67–454 m)1 (0–52 m), 2 (52–454 m)1 (0–454 m)
legs3 (0–47 m), 4 (47–58 m), 5 (58–454 m)2 (0–37 m), 3 (37–54 m), 4 (54–78 m), 5 (78–454 m)2 (0–47 m), 3 (47–67 m), 4 (67–454 m)2 (0–58 m), 3 (58–454 m)1 (0–47 m), 2 (47–454 m)1 (0–454 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 114, velocity 459 m/s, drop 99 m, cycle 1.55s, size 2, price 118. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Centennial

Skins (4)

All of them use these stats.

Sources