HYPERNATREMA

Weapon · Pistol

Bornheim No. 3 Silencer

In the extracted data; current availability not verifiedAdded in 1.14_event· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$167
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
70The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
5+1
Reserve ammunition
15
Rate of fire (displayed)
65 rpm
Cycle time
0.2 sTime between shots; not sustained fire including reloads.
Reload time
7.4 s
Muzzle velocity
323 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
70 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
25
Sway (displayed)
128
Vertical recoil (displayed)
6
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Bornheim No. 3 High Velocity Ammo

Base damage per projectile
51 (before hit-zone multipliers)
Velocity
398 m/s
Range in the source data
437 m (the calculation's limit, not lethal range)
5100 m300 m
Base damage 51 at 0 m, falling to 21.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–437 m)
chest3 (0–34 m), 4 (34–45 m), 5 (45–54 m), 6 (54–437 m)
stomach3 (0–30 m), 4 (30–42 m), 5 (42–49 m), 6 (49–437 m)
arms4 (0–30 m), 5 (30–40 m), 6 (40–46 m), 7 (46–51 m), 8 (51–437 m)
legs4 (0–25 m), 5 (25–35 m), 6 (35–42 m), 7 (42–47 m), 8 (47–52 m), 9 (52–437 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–437 m)1 (0–437 m)1 (0–437 m)1 (0–437 m)1 (0–437 m)1 (0–437 m)
chest3 (0–34 m), 4 (34–45 m), 5 (45–54 m), 6 (54–437 m)2 (0–23 m), 3 (23–41 m), 4 (41–50 m), 5 (50–437 m)2 (0–34 m), 3 (34–48 m), 4 (48–437 m)2 (0–45 m), 3 (45–437 m)1 (0–34 m), 2 (34–437 m)1 (0–437 m)
stomach3 (0–30 m), 4 (30–42 m), 5 (42–49 m), 6 (49–437 m)3 (0–38 m), 4 (38–48 m), 5 (48–437 m)2 (0–30 m), 3 (30–46 m), 4 (46–437 m)2 (0–42 m), 3 (42–437 m)1 (0–30 m), 2 (30–437 m)1 (0–437 m)
arms4 (0–30 m), 5 (30–40 m), 6 (40–46 m), 7 (46–51 m), 8 (51–437 m)3 (0–25 m), 4 (25–38 m), 5 (38–46 m), 6 (46–53 m), 7 (53–437 m)3 (0–36 m), 4 (36–46 m), 5 (46–57 m), 6 (57–437 m)2 (0–30 m), 3 (30–46 m), 4 (46–437 m)2 (0–46 m), 3 (46–437 m)1 (0–46 m), 2 (46–437 m)
legs4 (0–25 m), 5 (25–35 m), 6 (35–42 m), 7 (42–47 m), 8 (47–52 m), 9 (52–437 m)4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–57 m), 8 (57–437 m)3 (0–30 m), 4 (30–42 m), 5 (42–49 m), 6 (49–437 m)2 (0–25 m), 3 (25–42 m), 4 (42–52 m), 5 (52–437 m)2 (0–42 m), 3 (42–437 m)1 (0–42 m), 2 (42–437 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Incendiary Ammo

Base damage per projectile
54 (before hit-zone multipliers)
Velocity
323 m/s
Range in the source data
425 m (the calculation's limit, not lethal range)
5400 m300 m
Base damage 54 at 0 m, falling to 22.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–425 m)
chest3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m)
stomach3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m)
arms4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m)
legs4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)
chest3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m)2 (0–26 m), 3 (26–43 m), 4 (43–55 m), 5 (55–425 m)2 (0–36 m), 3 (36–50 m), 4 (50–425 m)2 (0–46 m), 3 (46–425 m)1 (0–36 m), 2 (36–425 m)1 (0–425 m)
stomach3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m)2 (0–22 m), 3 (22–40 m), 4 (40–49 m), 5 (49–425 m)2 (0–33 m), 3 (33–48 m), 4 (48–425 m)2 (0–44 m), 3 (44–425 m)1 (0–33 m), 2 (33–425 m)1 (0–425 m)
arms4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m)3 (0–28 m), 4 (28–40 m), 5 (40–48 m), 6 (48–58 m), 7 (58–425 m)3 (0–38 m), 4 (38–48 m), 5 (48–425 m)2 (0–33 m), 3 (33–48 m), 4 (48–425 m)2 (0–48 m), 3 (48–425 m)1 (0–48 m), 2 (48–425 m)
legs4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m)3 (0–22 m), 4 (22–36 m), 5 (36–44 m), 6 (44–49 m), 7 (49–425 m)3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m)2 (0–28 m), 3 (28–44 m), 4 (44–57 m), 5 (57–425 m)2 (0–44 m), 3 (44–425 m)1 (0–44 m), 2 (44–425 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Compact Ammo

Base damage per projectile
54 (before hit-zone multipliers)
Velocity
323 m/s
Range in the source data
425 m (the calculation's limit, not lethal range)
5400 m300 m
Base damage 54 at 0 m, falling to 22.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–425 m)
chest3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m)
stomach3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m)
arms4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m)
legs4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)1 (0–425 m)
chest3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m)2 (0–26 m), 3 (26–43 m), 4 (43–55 m), 5 (55–425 m)2 (0–36 m), 3 (36–50 m), 4 (50–425 m)2 (0–46 m), 3 (46–425 m)1 (0–36 m), 2 (36–425 m)1 (0–425 m)
stomach3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m)2 (0–22 m), 3 (22–40 m), 4 (40–49 m), 5 (49–425 m)2 (0–33 m), 3 (33–48 m), 4 (48–425 m)2 (0–44 m), 3 (44–425 m)1 (0–33 m), 2 (33–425 m)1 (0–425 m)
arms4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m)3 (0–28 m), 4 (28–40 m), 5 (40–48 m), 6 (48–58 m), 7 (58–425 m)3 (0–38 m), 4 (38–48 m), 5 (48–425 m)2 (0–33 m), 3 (33–48 m), 4 (48–425 m)2 (0–48 m), 3 (48–425 m)1 (0–48 m), 2 (48–425 m)
legs4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m)3 (0–22 m), 4 (22–36 m), 5 (36–44 m), 6 (44–49 m), 7 (49–425 m)3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m)2 (0–28 m), 3 (28–44 m), 4 (44–57 m), 5 (57–425 m)2 (0–44 m), 3 (44–425 m)1 (0–44 m), 2 (44–425 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Subsonic Ammo

Base damage per projectile
54 (before hit-zone multipliers)
Velocity
236 m/s
Range in the source data
461 m (the calculation's limit, not lethal range)
5400 m300 m
Base damage 54 at 0 m, falling to 22.7 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–461 m)
chest3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–461 m)
stomach3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–461 m)
arms4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–461 m)
legs4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–461 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–461 m)1 (0–461 m)1 (0–461 m)1 (0–461 m)1 (0–461 m)1 (0–461 m)
chest3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–461 m)2 (0–26 m), 3 (26–43 m), 4 (43–55 m), 5 (55–461 m)2 (0–36 m), 3 (36–50 m), 4 (50–461 m)2 (0–46 m), 3 (46–461 m)1 (0–36 m), 2 (36–461 m)1 (0–461 m)
stomach3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–461 m)2 (0–22 m), 3 (22–40 m), 4 (40–49 m), 5 (49–461 m)2 (0–33 m), 3 (33–48 m), 4 (48–461 m)2 (0–44 m), 3 (44–461 m)1 (0–33 m), 2 (33–461 m)1 (0–461 m)
arms4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–461 m)3 (0–28 m), 4 (28–40 m), 5 (40–48 m), 6 (48–58 m), 7 (58–461 m)3 (0–38 m), 4 (38–48 m), 5 (48–461 m)2 (0–33 m), 3 (33–48 m), 4 (48–461 m)2 (0–48 m), 3 (48–461 m)1 (0–48 m), 2 (48–461 m)
legs4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–461 m)3 (0–22 m), 4 (22–36 m), 5 (36–44 m), 6 (44–49 m), 7 (49–461 m)3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–461 m)2 (0–28 m), 3 (28–44 m), 4 (44–57 m), 5 (57–461 m)2 (0–44 m), 3 (44–461 m)1 (0–44 m), 2 (44–461 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 70, velocity 323 m/s, drop 69 m, cycle 0.22s, size 1, price 167. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Bornheim No. 3

Skins (5)

All of them use these stats.

  • LegendaryRarity

    Corruption's Estate: Silencer

    Base item
    Bornheim No. 3 Silencer
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Golden Petal: Silencer

    Base item
    Bornheim No. 3 Silencer
    Rarity
    Epic

    Availability unknown

  • Mythic

    Mouthless Melody

    Base item
    Bornheim No. 3 Silencer
    Rarity
    Mythic

    Availability unknown

  • LegendaryRarity

    Silent Sting

    Base item
    Bornheim No. 3 Silencer
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Whisper

    Base item
    Bornheim No. 3 Silencer
    Rarity
    LegendaryRarity

    Availability unknown

Sources