Weapon · Pistol
Bornheim No. 3 Silencer
In the extracted data; current availability not verifiedAdded in 1.14_event· data from build 2.9.0.41
- Type
- Pistol
- Size
- 1
- Price
- $167
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 70The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 5+1
- Reserve ammunition
- 15
- Rate of fire (displayed)
- 65 rpm
- Cycle time
- 0.2 sTime between shots; not sustained fire including reloads.
- Reload time
- 7.4 s
- Muzzle velocity
- 323 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 70 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 25
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 6
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Ammunition
Bornheim No. 3 Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
Ammunition
Bornheim No. 3 High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 4
fire
Bornheim No. 3 Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 4
silent
Bornheim No. 3 Subsonic Ammo
- Price
- $5
- Effects
- silent
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Bornheim No. 3 High Velocity Ammo
- Base damage per projectile
- 51 (before hit-zone multipliers)
- Velocity
- 398 m/s
- Range in the source data
- 437 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–437 m) |
| chest | 3 (0–34 m), 4 (34–45 m), 5 (45–54 m), 6 (54–437 m) |
| stomach | 3 (0–30 m), 4 (30–42 m), 5 (42–49 m), 6 (49–437 m) |
| arms | 4 (0–30 m), 5 (30–40 m), 6 (40–46 m), 7 (46–51 m), 8 (51–437 m) |
| legs | 4 (0–25 m), 5 (25–35 m), 6 (35–42 m), 7 (42–47 m), 8 (47–52 m), 9 (52–437 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) | 1 (0–437 m) |
| chest | 3 (0–34 m), 4 (34–45 m), 5 (45–54 m), 6 (54–437 m) | 2 (0–23 m), 3 (23–41 m), 4 (41–50 m), 5 (50–437 m) | 2 (0–34 m), 3 (34–48 m), 4 (48–437 m) | 2 (0–45 m), 3 (45–437 m) | 1 (0–34 m), 2 (34–437 m) | 1 (0–437 m) |
| stomach | 3 (0–30 m), 4 (30–42 m), 5 (42–49 m), 6 (49–437 m) | 3 (0–38 m), 4 (38–48 m), 5 (48–437 m) | 2 (0–30 m), 3 (30–46 m), 4 (46–437 m) | 2 (0–42 m), 3 (42–437 m) | 1 (0–30 m), 2 (30–437 m) | 1 (0–437 m) |
| arms | 4 (0–30 m), 5 (30–40 m), 6 (40–46 m), 7 (46–51 m), 8 (51–437 m) | 3 (0–25 m), 4 (25–38 m), 5 (38–46 m), 6 (46–53 m), 7 (53–437 m) | 3 (0–36 m), 4 (36–46 m), 5 (46–57 m), 6 (57–437 m) | 2 (0–30 m), 3 (30–46 m), 4 (46–437 m) | 2 (0–46 m), 3 (46–437 m) | 1 (0–46 m), 2 (46–437 m) |
| legs | 4 (0–25 m), 5 (25–35 m), 6 (35–42 m), 7 (42–47 m), 8 (47–52 m), 9 (52–437 m) | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–57 m), 8 (57–437 m) | 3 (0–30 m), 4 (30–42 m), 5 (42–49 m), 6 (49–437 m) | 2 (0–25 m), 3 (25–42 m), 4 (42–52 m), 5 (52–437 m) | 2 (0–42 m), 3 (42–437 m) | 1 (0–42 m), 2 (42–437 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Incendiary Ammo
- Base damage per projectile
- 54 (before hit-zone multipliers)
- Velocity
- 323 m/s
- Range in the source data
- 425 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–425 m) |
| chest | 3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m) |
| stomach | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m) |
| arms | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m) |
| legs | 4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) |
| chest | 3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m) | 2 (0–26 m), 3 (26–43 m), 4 (43–55 m), 5 (55–425 m) | 2 (0–36 m), 3 (36–50 m), 4 (50–425 m) | 2 (0–46 m), 3 (46–425 m) | 1 (0–36 m), 2 (36–425 m) | 1 (0–425 m) |
| stomach | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m) | 2 (0–22 m), 3 (22–40 m), 4 (40–49 m), 5 (49–425 m) | 2 (0–33 m), 3 (33–48 m), 4 (48–425 m) | 2 (0–44 m), 3 (44–425 m) | 1 (0–33 m), 2 (33–425 m) | 1 (0–425 m) |
| arms | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m) | 3 (0–28 m), 4 (28–40 m), 5 (40–48 m), 6 (48–58 m), 7 (58–425 m) | 3 (0–38 m), 4 (38–48 m), 5 (48–425 m) | 2 (0–33 m), 3 (33–48 m), 4 (48–425 m) | 2 (0–48 m), 3 (48–425 m) | 1 (0–48 m), 2 (48–425 m) |
| legs | 4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m) | 3 (0–22 m), 4 (22–36 m), 5 (36–44 m), 6 (44–49 m), 7 (49–425 m) | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m) | 2 (0–28 m), 3 (28–44 m), 4 (44–57 m), 5 (57–425 m) | 2 (0–44 m), 3 (44–425 m) | 1 (0–44 m), 2 (44–425 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Compact Ammo
- Base damage per projectile
- 54 (before hit-zone multipliers)
- Velocity
- 323 m/s
- Range in the source data
- 425 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–425 m) |
| chest | 3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m) |
| stomach | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m) |
| arms | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m) |
| legs | 4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) | 1 (0–425 m) |
| chest | 3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–425 m) | 2 (0–26 m), 3 (26–43 m), 4 (43–55 m), 5 (55–425 m) | 2 (0–36 m), 3 (36–50 m), 4 (50–425 m) | 2 (0–46 m), 3 (46–425 m) | 1 (0–36 m), 2 (36–425 m) | 1 (0–425 m) |
| stomach | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m) | 2 (0–22 m), 3 (22–40 m), 4 (40–49 m), 5 (49–425 m) | 2 (0–33 m), 3 (33–48 m), 4 (48–425 m) | 2 (0–44 m), 3 (44–425 m) | 1 (0–33 m), 2 (33–425 m) | 1 (0–425 m) |
| arms | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–425 m) | 3 (0–28 m), 4 (28–40 m), 5 (40–48 m), 6 (48–58 m), 7 (58–425 m) | 3 (0–38 m), 4 (38–48 m), 5 (48–425 m) | 2 (0–33 m), 3 (33–48 m), 4 (48–425 m) | 2 (0–48 m), 3 (48–425 m) | 1 (0–48 m), 2 (48–425 m) |
| legs | 4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–425 m) | 3 (0–22 m), 4 (22–36 m), 5 (36–44 m), 6 (44–49 m), 7 (49–425 m) | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–425 m) | 2 (0–28 m), 3 (28–44 m), 4 (44–57 m), 5 (57–425 m) | 2 (0–44 m), 3 (44–425 m) | 1 (0–44 m), 2 (44–425 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Subsonic Ammo
- Base damage per projectile
- 54 (before hit-zone multipliers)
- Velocity
- 236 m/s
- Range in the source data
- 461 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–461 m) |
| chest | 3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–461 m) |
| stomach | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–461 m) |
| arms | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–461 m) |
| legs | 4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–461 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–461 m) | 1 (0–461 m) | 1 (0–461 m) | 1 (0–461 m) | 1 (0–461 m) | 1 (0–461 m) |
| chest | 3 (0–36 m), 4 (36–46 m), 5 (46–59 m), 6 (59–461 m) | 2 (0–26 m), 3 (26–43 m), 4 (43–55 m), 5 (55–461 m) | 2 (0–36 m), 3 (36–50 m), 4 (50–461 m) | 2 (0–46 m), 3 (46–461 m) | 1 (0–36 m), 2 (36–461 m) | 1 (0–461 m) |
| stomach | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–461 m) | 2 (0–22 m), 3 (22–40 m), 4 (40–49 m), 5 (49–461 m) | 2 (0–33 m), 3 (33–48 m), 4 (48–461 m) | 2 (0–44 m), 3 (44–461 m) | 1 (0–33 m), 2 (33–461 m) | 1 (0–461 m) |
| arms | 4 (0–33 m), 5 (33–42 m), 6 (42–48 m), 7 (48–56 m), 8 (56–461 m) | 3 (0–28 m), 4 (28–40 m), 5 (40–48 m), 6 (48–58 m), 7 (58–461 m) | 3 (0–38 m), 4 (38–48 m), 5 (48–461 m) | 2 (0–33 m), 3 (33–48 m), 4 (48–461 m) | 2 (0–48 m), 3 (48–461 m) | 1 (0–48 m), 2 (48–461 m) |
| legs | 4 (0–28 m), 5 (28–37 m), 6 (37–44 m), 7 (44–49 m), 8 (49–57 m), 9 (57–461 m) | 3 (0–22 m), 4 (22–36 m), 5 (36–44 m), 6 (44–49 m), 7 (49–461 m) | 3 (0–33 m), 4 (33–44 m), 5 (44–51 m), 6 (51–461 m) | 2 (0–28 m), 3 (28–44 m), 4 (44–57 m), 5 (57–461 m) | 2 (0–44 m), 3 (44–461 m) | 1 (0–44 m), 2 (44–461 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 70, velocity 323 m/s, drop 69 m, cycle 0.22s, size 1, price 167. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Bornheim No. 3
Pistol
Bornheim No. 3
- Type
- Pistol
- Size
- 1
- Price
- $146
- Ammo
- Compact
Pistol
Bornheim No. 3 Extended
- Type
- Pistol
- Size
- 1
- Price
- $203
- Ammo
- Compact
Pistol
Bornheim No. 3 Match
- Type
- Pistol
- Size
- 2
- Price
- $180
- Ammo
- Compact
Skins (5)
All of them use these stats.
LegendaryRarity
Corruption's Estate: Silencer
- Base item
- Bornheim No. 3 Silencer
- Rarity
- LegendaryRarity
Availability unknown
Epic
Golden Petal: Silencer
- Base item
- Bornheim No. 3 Silencer
- Rarity
- Epic
Availability unknown
Mythic
Mouthless Melody
- Base item
- Bornheim No. 3 Silencer
- Rarity
- Mythic
Availability unknown
LegendaryRarity
Silent Sting
- Base item
- Bornheim No. 3 Silencer
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Whisper
- Base item
- Bornheim No. 3 Silencer
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from