HYPERNATREMA

Weapon · Pistol

Bornheim No. 3

In the extracted data; current availability not verifiedAdded in Patch 5.0· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$146
Ammo
Compact
Minimum bloodline rank
1
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
74The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
5+1
Reserve ammunition
15
Rate of fire (displayed)
65 rpm
Cycle time
0.2 sTime between shots; not sustained fire including reloads.
Reload time
7.4 s
Muzzle velocity
380 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
80 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
25
Sway (displayed)
128
Vertical recoil (displayed)
6
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Bornheim No. 3 High Velocity Ammo

Base damage per projectile
54 (before hit-zone multipliers)
Velocity
455 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
5400 m300 m
Base damage 54 at 0 m, falling to 25.9 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest3 (0–39 m), 4 (39–52 m), 5 (52–500 m)
stomach3 (0–35 m), 4 (35–48 m), 5 (48–500 m)
arms4 (0–35 m), 5 (35–46 m), 6 (46–55 m), 7 (55–500 m)
legs4 (0–29 m), 5 (29–40 m), 6 (40–48 m), 7 (48–58 m), 8 (58–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest3 (0–39 m), 4 (39–52 m), 5 (52–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–39 m), 3 (39–500 m)2 (0–52 m), 3 (52–500 m)1 (0–39 m), 2 (39–500 m)1 (0–500 m)
stomach3 (0–35 m), 4 (35–48 m), 5 (48–500 m)2 (0–22 m), 3 (22–44 m), 4 (44–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–48 m), 3 (48–500 m)1 (0–35 m), 2 (35–500 m)1 (0–500 m)
arms4 (0–35 m), 5 (35–46 m), 6 (46–55 m), 7 (55–500 m)3 (0–30 m), 4 (30–44 m), 5 (44–55 m), 6 (55–500 m)3 (0–41 m), 4 (41–55 m), 5 (55–500 m)2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–55 m), 3 (55–500 m)1 (0–55 m), 2 (55–500 m)
legs4 (0–29 m), 5 (29–40 m), 6 (40–48 m), 7 (48–58 m), 8 (58–500 m)3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–60 m), 7 (60–500 m)3 (0–35 m), 4 (35–48 m), 5 (48–500 m)2 (0–29 m), 3 (29–48 m), 4 (48–500 m)2 (0–48 m), 3 (48–500 m)1 (0–48 m), 2 (48–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Incendiary Ammo

Base damage per projectile
57 (before hit-zone multipliers)
Velocity
380 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
5700 m300 m
Base damage 57 at 0 m, falling to 27.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest3 (0–42 m), 4 (42–56 m), 5 (56–500 m)
stomach3 (0–38 m), 4 (38–50 m), 5 (50–500 m)
arms3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m)
legs4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest3 (0–42 m), 4 (42–56 m), 5 (56–500 m)2 (0–30 m), 3 (30–49 m), 4 (49–500 m)2 (0–42 m), 3 (42–500 m)2 (0–56 m), 3 (56–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)
stomach3 (0–38 m), 4 (38–50 m), 5 (50–500 m)2 (0–26 m), 3 (26–46 m), 4 (46–500 m)2 (0–38 m), 3 (38–59 m), 4 (59–500 m)2 (0–50 m), 3 (50–500 m)1 (0–38 m), 2 (38–500 m)1 (0–500 m)
arms3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m)3 (0–33 m), 4 (33–46 m), 5 (46–59 m), 6 (59–500 m)2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)2 (0–38 m), 3 (38–59 m), 4 (59–500 m)1 (0–22 m), 2 (22–59 m), 3 (59–500 m)1 (0–59 m), 2 (59–500 m)
legs4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m)3 (0–26 m), 4 (26–41 m), 5 (41–50 m), 6 (50–500 m)3 (0–38 m), 4 (38–50 m), 5 (50–500 m)2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–50 m), 3 (50–500 m)1 (0–50 m), 2 (50–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Compact Ammo

Base damage per projectile
57 (before hit-zone multipliers)
Velocity
380 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
5700 m300 m
Base damage 57 at 0 m, falling to 27.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest3 (0–42 m), 4 (42–56 m), 5 (56–500 m)
stomach3 (0–38 m), 4 (38–50 m), 5 (50–500 m)
arms3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m)
legs4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest3 (0–42 m), 4 (42–56 m), 5 (56–500 m)2 (0–30 m), 3 (30–49 m), 4 (49–500 m)2 (0–42 m), 3 (42–500 m)2 (0–56 m), 3 (56–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)
stomach3 (0–38 m), 4 (38–50 m), 5 (50–500 m)2 (0–26 m), 3 (26–46 m), 4 (46–500 m)2 (0–38 m), 3 (38–59 m), 4 (59–500 m)2 (0–50 m), 3 (50–500 m)1 (0–38 m), 2 (38–500 m)1 (0–500 m)
arms3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m)3 (0–33 m), 4 (33–46 m), 5 (46–59 m), 6 (59–500 m)2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)2 (0–38 m), 3 (38–59 m), 4 (59–500 m)1 (0–22 m), 2 (22–59 m), 3 (59–500 m)1 (0–59 m), 2 (59–500 m)
legs4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m)3 (0–26 m), 4 (26–41 m), 5 (41–50 m), 6 (50–500 m)3 (0–38 m), 4 (38–50 m), 5 (50–500 m)2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–50 m), 3 (50–500 m)1 (0–50 m), 2 (50–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Subsonic Ammo

Base damage per projectile
57 (before hit-zone multipliers)
Velocity
256 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
5700 m300 m
Base damage 57 at 0 m, falling to 27.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest3 (0–42 m), 4 (42–56 m), 5 (56–500 m)
stomach3 (0–38 m), 4 (38–50 m), 5 (50–500 m)
arms3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m)
legs4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest3 (0–42 m), 4 (42–56 m), 5 (56–500 m)2 (0–30 m), 3 (30–49 m), 4 (49–500 m)2 (0–42 m), 3 (42–500 m)2 (0–56 m), 3 (56–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)
stomach3 (0–38 m), 4 (38–50 m), 5 (50–500 m)2 (0–26 m), 3 (26–46 m), 4 (46–500 m)2 (0–38 m), 3 (38–59 m), 4 (59–500 m)2 (0–50 m), 3 (50–500 m)1 (0–38 m), 2 (38–500 m)1 (0–500 m)
arms3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m)3 (0–33 m), 4 (33–46 m), 5 (46–59 m), 6 (59–500 m)2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)2 (0–38 m), 3 (38–59 m), 4 (59–500 m)1 (0–22 m), 2 (22–59 m), 3 (59–500 m)1 (0–59 m), 2 (59–500 m)
legs4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m)3 (0–26 m), 4 (26–41 m), 5 (41–50 m), 6 (50–500 m)3 (0–38 m), 4 (38–50 m), 5 (50–500 m)2 (0–32 m), 3 (32–50 m), 4 (50–500 m)2 (0–50 m), 3 (50–500 m)1 (0–50 m), 2 (50–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 74, velocity 380 m/s, drop 79 m, cycle 0.22s, size 1, price 146. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Bornheim No. 3

Skins (6)

All of them use these stats.

  • Epic

    Alley Cat

    Base item
    Bornheim No. 3
    Rarity
    Epic

    Availability unknown

  • Mythic

    Birthright

    Base item
    Bornheim No. 3
    Rarity
    Mythic

    Availability unknown

  • LegendaryRarity

    Corruption's Estate

    Base item
    Bornheim No. 3
    Rarity
    LegendaryRarity

    Availability unknown

  • Mythic

    Funeral Dirge

    Base item
    Bornheim No. 3
    Rarity
    Mythic

    Availability unknown

  • Epic

    Golden Petal

    Base item
    Bornheim No. 3
    Rarity
    Epic

    Availability unknown

  • Rare

    Golden Ticket

    Base item
    Bornheim No. 3
    Rarity
    Rare

    Availability unknown

Sources