Weapon · Pistol
Bornheim No. 3 Match
In the extracted data; current availability not verifiedAdded in 1.1· data from build 2.9.0.41
- Type
- Pistol
- Size
- 2
- Price
- $180
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 80The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 5+1
- Reserve ammunition
- 20
- Rate of fire (displayed)
- 65 rpm
- Cycle time
- 0.2 sTime between shots; not sustained fire including reloads.
- Reload time
- 7.6 s
- Muzzle velocity
- 400 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 85 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 22.5
- Sway (displayed)
- 87
- Vertical recoil (displayed)
- 3
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 2
Ammunition
Ammunition
Bornheim No. 3 Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
Ammunition
Bornheim No. 3 High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 4
fire
Bornheim No. 3 Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 4
silent
Bornheim No. 3 Subsonic Ammo
- Price
- $5
- Effects
- silent
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Bornheim No. 3 High Velocity Ammo
- Base damage per projectile
- 59 (before hit-zone multipliers)
- Velocity
- 475 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) |
| stomach | 3 (0–40 m), 4 (40–53 m), 5 (53–500 m) |
| arms | 3 (0–24 m), 4 (24–40 m), 5 (40–49 m), 6 (49–500 m) |
| legs | 4 (0–34 m), 5 (34–44 m), 6 (44–53 m), 7 (53–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) | 2 (0–32 m), 3 (32–51 m), 4 (51–500 m) | 2 (0–43 m), 3 (43–500 m) | 1 (0–22 m), 2 (22–59 m), 3 (59–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–500 m) |
| stomach | 3 (0–40 m), 4 (40–53 m), 5 (53–500 m) | 2 (0–28 m), 3 (28–47 m), 4 (47–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–53 m), 3 (53–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) |
| arms | 3 (0–24 m), 4 (24–40 m), 5 (40–49 m), 6 (49–500 m) | 3 (0–34 m), 4 (34–47 m), 5 (47–500 m) | 2 (0–24 m), 3 (24–45 m), 4 (45–500 m) | 2 (0–40 m), 3 (40–500 m) | 1 (0–24 m), 2 (24–500 m) | 1 (0–500 m) |
| legs | 4 (0–34 m), 5 (34–44 m), 6 (44–53 m), 7 (53–500 m) | 3 (0–28 m), 4 (28–43 m), 5 (43–53 m), 6 (53–500 m) | 3 (0–40 m), 4 (40–53 m), 5 (53–500 m) | 2 (0–34 m), 3 (34–53 m), 4 (53–500 m) | 2 (0–53 m), 3 (53–500 m) | 1 (0–53 m), 2 (53–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Incendiary Ammo
- Base damage per projectile
- 62 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) |
| stomach | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) |
| arms | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
| legs | 4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–25 m), 2 (25–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) |
| stomach | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) | 2 (0–31 m), 3 (31–49 m), 4 (49–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
| arms | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–49 m), 5 (49–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
| legs | 4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m) | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) | 2 (0–36 m), 3 (36–57 m), 4 (57–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–57 m), 2 (57–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Compact Ammo
- Base damage per projectile
- 62 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) |
| stomach | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) |
| arms | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
| legs | 4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–25 m), 2 (25–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) |
| stomach | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) | 2 (0–31 m), 3 (31–49 m), 4 (49–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
| arms | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–49 m), 5 (49–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
| legs | 4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m) | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) | 2 (0–36 m), 3 (36–57 m), 4 (57–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–57 m), 2 (57–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Subsonic Ammo
- Base damage per projectile
- 62 (before hit-zone multipliers)
- Velocity
- 263 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) |
| stomach | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) |
| arms | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) |
| legs | 4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–25 m), 3 (25–45 m), 4 (45–500 m) | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–25 m), 2 (25–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–500 m) |
| stomach | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) | 2 (0–31 m), 3 (31–49 m), 4 (49–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
| arms | 3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m) | 3 (0–37 m), 4 (37–49 m), 5 (49–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–42 m), 3 (42–500 m) | 1 (0–27 m), 2 (27–500 m) | 1 (0–500 m) |
| legs | 4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m) | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) | 3 (0–42 m), 4 (42–57 m), 5 (57–500 m) | 2 (0–36 m), 3 (36–57 m), 4 (57–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–57 m), 2 (57–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 81, velocity 400 m/s, drop 85 m, cycle 0.22s, size 2, price 180. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Bornheim No. 3
Pistol
Bornheim No. 3
- Type
- Pistol
- Size
- 1
- Price
- $146
- Ammo
- Compact
Pistol
Bornheim No. 3 Extended
- Type
- Pistol
- Size
- 1
- Price
- $203
- Ammo
- Compact
Pistol
Bornheim No. 3 Silencer
- Type
- Pistol
- Size
- 1
- Price
- $167
- Ammo
- Compact
Skins (3)
All of them use these stats.
LegendaryRarity
Corruption's Estate: Match
- Base item
- Bornheim No. 3 Match
- Rarity
- LegendaryRarity
Availability unknown
Epic
Golden Petal: Match
- Base item
- Bornheim No. 3 Match
- Rarity
- Epic
Availability unknown
LegendaryRarity
Mockingbird
- Base item
- Bornheim No. 3 Match
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from