HYPERNATREMA

Weapon · Pistol

Bornheim No. 3 Match

In the extracted data; current availability not verifiedAdded in 1.1· data from build 2.9.0.41

Type
Pistol
Size
2
Price
$180
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
80The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
5+1
Reserve ammunition
20
Rate of fire (displayed)
65 rpm
Cycle time
0.2 sTime between shots; not sustained fire including reloads.
Reload time
7.6 s
Muzzle velocity
400 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
85 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
22.5
Sway (displayed)
87
Vertical recoil (displayed)
3
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Bornheim No. 3 High Velocity Ammo

Base damage per projectile
59 (before hit-zone multipliers)
Velocity
475 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
5900 m300 m
Base damage 59 at 0 m, falling to 28.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)
stomach3 (0–40 m), 4 (40–53 m), 5 (53–500 m)
arms3 (0–24 m), 4 (24–40 m), 5 (40–49 m), 6 (49–500 m)
legs4 (0–34 m), 5 (34–44 m), 6 (44–53 m), 7 (53–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m)2 (0–32 m), 3 (32–51 m), 4 (51–500 m)2 (0–43 m), 3 (43–500 m)1 (0–22 m), 2 (22–59 m), 3 (59–500 m)1 (0–43 m), 2 (43–500 m)1 (0–500 m)
stomach3 (0–40 m), 4 (40–53 m), 5 (53–500 m)2 (0–28 m), 3 (28–47 m), 4 (47–500 m)2 (0–40 m), 3 (40–500 m)2 (0–53 m), 3 (53–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)
arms3 (0–24 m), 4 (24–40 m), 5 (40–49 m), 6 (49–500 m)3 (0–34 m), 4 (34–47 m), 5 (47–500 m)2 (0–24 m), 3 (24–45 m), 4 (45–500 m)2 (0–40 m), 3 (40–500 m)1 (0–24 m), 2 (24–500 m)1 (0–500 m)
legs4 (0–34 m), 5 (34–44 m), 6 (44–53 m), 7 (53–500 m)3 (0–28 m), 4 (28–43 m), 5 (43–53 m), 6 (53–500 m)3 (0–40 m), 4 (40–53 m), 5 (53–500 m)2 (0–34 m), 3 (34–53 m), 4 (53–500 m)2 (0–53 m), 3 (53–500 m)1 (0–53 m), 2 (53–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Incendiary Ammo

Base damage per projectile
62 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
6200 m300 m
Base damage 62 at 0 m, falling to 29.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–25 m), 3 (25–45 m), 4 (45–500 m)
stomach3 (0–42 m), 4 (42–57 m), 5 (57–500 m)
arms3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
legs4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–25 m), 3 (25–45 m), 4 (45–500 m)2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–45 m), 3 (45–500 m)1 (0–25 m), 2 (25–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)
stomach3 (0–42 m), 4 (42–57 m), 5 (57–500 m)2 (0–31 m), 3 (31–49 m), 4 (49–500 m)2 (0–42 m), 3 (42–500 m)2 (0–57 m), 3 (57–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)
arms3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–49 m), 5 (49–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)
legs4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m)3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)3 (0–42 m), 4 (42–57 m), 5 (57–500 m)2 (0–36 m), 3 (36–57 m), 4 (57–500 m)2 (0–57 m), 3 (57–500 m)1 (0–57 m), 2 (57–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Compact Ammo

Base damage per projectile
62 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
6200 m300 m
Base damage 62 at 0 m, falling to 29.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–25 m), 3 (25–45 m), 4 (45–500 m)
stomach3 (0–42 m), 4 (42–57 m), 5 (57–500 m)
arms3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
legs4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–25 m), 3 (25–45 m), 4 (45–500 m)2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–45 m), 3 (45–500 m)1 (0–25 m), 2 (25–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)
stomach3 (0–42 m), 4 (42–57 m), 5 (57–500 m)2 (0–31 m), 3 (31–49 m), 4 (49–500 m)2 (0–42 m), 3 (42–500 m)2 (0–57 m), 3 (57–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)
arms3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–49 m), 5 (49–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)
legs4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m)3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)3 (0–42 m), 4 (42–57 m), 5 (57–500 m)2 (0–36 m), 3 (36–57 m), 4 (57–500 m)2 (0–57 m), 3 (57–500 m)1 (0–57 m), 2 (57–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Bornheim No. 3 Subsonic Ammo

Base damage per projectile
62 (before hit-zone multipliers)
Velocity
263 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
6200 m300 m
Base damage 62 at 0 m, falling to 29.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–25 m), 3 (25–45 m), 4 (45–500 m)
stomach3 (0–42 m), 4 (42–57 m), 5 (57–500 m)
arms3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)
legs4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–25 m), 3 (25–45 m), 4 (45–500 m)2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–45 m), 3 (45–500 m)1 (0–25 m), 2 (25–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)
stomach3 (0–42 m), 4 (42–57 m), 5 (57–500 m)2 (0–31 m), 3 (31–49 m), 4 (49–500 m)2 (0–42 m), 3 (42–500 m)2 (0–57 m), 3 (57–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)
arms3 (0–27 m), 4 (27–42 m), 5 (42–52 m), 6 (52–500 m)3 (0–37 m), 4 (37–49 m), 5 (49–500 m)2 (0–27 m), 3 (27–47 m), 4 (47–500 m)2 (0–42 m), 3 (42–500 m)1 (0–27 m), 2 (27–500 m)1 (0–500 m)
legs4 (0–36 m), 5 (36–46 m), 6 (46–57 m), 7 (57–500 m)3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)3 (0–42 m), 4 (42–57 m), 5 (57–500 m)2 (0–36 m), 3 (36–57 m), 4 (57–500 m)2 (0–57 m), 3 (57–500 m)1 (0–57 m), 2 (57–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 81, velocity 400 m/s, drop 85 m, cycle 0.22s, size 2, price 180. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Bornheim No. 3

Skins (3)

All of them use these stats.

  • LegendaryRarity

    Corruption's Estate: Match

    Base item
    Bornheim No. 3 Match
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Golden Petal: Match

    Base item
    Bornheim No. 3 Match
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Mockingbird

    Base item
    Bornheim No. 3 Match
    Rarity
    LegendaryRarity

    Availability unknown

Sources