Weapon · Pistol
Bornheim No. 3 Extended
In the extracted data; current availability not verifiedAdded in RC 1.0· data from build 2.9.0.41
- Type
- Pistol
- Size
- 1
- Price
- $203
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 74The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 8+1
- Reserve ammunition
- 15
- Rate of fire (displayed)
- 44 rpm
- Cycle time
- 0.2 sTime between shots; not sustained fire including reloads.
- Reload time
- 9.6 s
- Muzzle velocity
- 380 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 80 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 25
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 6
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Ammunition
Bornheim No. 3 Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
Ammunition
Bornheim No. 3 High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 4
fire
Bornheim No. 3 Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 4
silent
Bornheim No. 3 Subsonic Ammo
- Price
- $5
- Effects
- silent
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Bornheim No. 3 High Velocity Ammo
- Base damage per projectile
- 54 (before hit-zone multipliers)
- Velocity
- 455 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 3 (0–39 m), 4 (39–52 m), 5 (52–500 m) |
| stomach | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) |
| arms | 4 (0–35 m), 5 (35–46 m), 6 (46–55 m), 7 (55–500 m) |
| legs | 4 (0–29 m), 5 (29–40 m), 6 (40–48 m), 7 (48–58 m), 8 (58–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 3 (0–39 m), 4 (39–52 m), 5 (52–500 m) | 2 (0–27 m), 3 (27–47 m), 4 (47–500 m) | 2 (0–39 m), 3 (39–500 m) | 2 (0–52 m), 3 (52–500 m) | 1 (0–39 m), 2 (39–500 m) | 1 (0–500 m) |
| stomach | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) | 2 (0–22 m), 3 (22–44 m), 4 (44–60 m), 5 (60–500 m) | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–48 m), 3 (48–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–500 m) |
| arms | 4 (0–35 m), 5 (35–46 m), 6 (46–55 m), 7 (55–500 m) | 3 (0–30 m), 4 (30–44 m), 5 (44–55 m), 6 (55–500 m) | 3 (0–41 m), 4 (41–55 m), 5 (55–500 m) | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–55 m), 2 (55–500 m) |
| legs | 4 (0–29 m), 5 (29–40 m), 6 (40–48 m), 7 (48–58 m), 8 (58–500 m) | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–60 m), 7 (60–500 m) | 3 (0–35 m), 4 (35–48 m), 5 (48–500 m) | 2 (0–29 m), 3 (29–48 m), 4 (48–500 m) | 2 (0–48 m), 3 (48–500 m) | 1 (0–48 m), 2 (48–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Incendiary Ammo
- Base damage per projectile
- 57 (before hit-zone multipliers)
- Velocity
- 380 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 3 (0–42 m), 4 (42–56 m), 5 (56–500 m) |
| stomach | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) |
| arms | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m) |
| legs | 4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 3 (0–42 m), 4 (42–56 m), 5 (56–500 m) | 2 (0–30 m), 3 (30–49 m), 4 (49–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–56 m), 3 (56–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
| stomach | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) | 2 (0–26 m), 3 (26–46 m), 4 (46–500 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–500 m) |
| arms | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m) | 3 (0–33 m), 4 (33–46 m), 5 (46–59 m), 6 (59–500 m) | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–500 m) | 1 (0–22 m), 2 (22–59 m), 3 (59–500 m) | 1 (0–59 m), 2 (59–500 m) |
| legs | 4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m) | 3 (0–26 m), 4 (26–41 m), 5 (41–50 m), 6 (50–500 m) | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–50 m), 2 (50–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Compact Ammo
- Base damage per projectile
- 57 (before hit-zone multipliers)
- Velocity
- 380 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 3 (0–42 m), 4 (42–56 m), 5 (56–500 m) |
| stomach | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) |
| arms | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m) |
| legs | 4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 3 (0–42 m), 4 (42–56 m), 5 (56–500 m) | 2 (0–30 m), 3 (30–49 m), 4 (49–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–56 m), 3 (56–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
| stomach | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) | 2 (0–26 m), 3 (26–46 m), 4 (46–500 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–500 m) |
| arms | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m) | 3 (0–33 m), 4 (33–46 m), 5 (46–59 m), 6 (59–500 m) | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–500 m) | 1 (0–22 m), 2 (22–59 m), 3 (59–500 m) | 1 (0–59 m), 2 (59–500 m) |
| legs | 4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m) | 3 (0–26 m), 4 (26–41 m), 5 (41–50 m), 6 (50–500 m) | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–50 m), 2 (50–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Bornheim No. 3 Subsonic Ammo
- Base damage per projectile
- 57 (before hit-zone multipliers)
- Velocity
- 256 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 3 (0–42 m), 4 (42–56 m), 5 (56–500 m) |
| stomach | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) |
| arms | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m) |
| legs | 4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 3 (0–42 m), 4 (42–56 m), 5 (56–500 m) | 2 (0–30 m), 3 (30–49 m), 4 (49–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–56 m), 3 (56–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
| stomach | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) | 2 (0–26 m), 3 (26–46 m), 4 (46–500 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–500 m) |
| arms | 3 (0–22 m), 4 (22–38 m), 5 (38–48 m), 6 (48–59 m), 7 (59–500 m) | 3 (0–33 m), 4 (33–46 m), 5 (46–59 m), 6 (59–500 m) | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–500 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–500 m) | 1 (0–22 m), 2 (22–59 m), 3 (59–500 m) | 1 (0–59 m), 2 (59–500 m) |
| legs | 4 (0–32 m), 5 (32–43 m), 6 (43–50 m), 7 (50–500 m) | 3 (0–26 m), 4 (26–41 m), 5 (41–50 m), 6 (50–500 m) | 3 (0–38 m), 4 (38–50 m), 5 (50–500 m) | 2 (0–32 m), 3 (32–50 m), 4 (50–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–50 m), 2 (50–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 74, velocity 380 m/s, drop 79 m, cycle 0.22s, size 1, price 203. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Bornheim No. 3
Pistol
Bornheim No. 3
- Type
- Pistol
- Size
- 1
- Price
- $146
- Ammo
- Compact
Pistol
Bornheim No. 3 Match
- Type
- Pistol
- Size
- 2
- Price
- $180
- Ammo
- Compact
Pistol
Bornheim No. 3 Silencer
- Type
- Pistol
- Size
- 1
- Price
- $167
- Ammo
- Compact
Skins (3)
All of them use these stats.
LegendaryRarity
Corruption's Estate: Extended
- Base item
- Bornheim No. 3 Extended
- Rarity
- LegendaryRarity
Availability unknown
Epic
Golden Petal: Extended
- Base item
- Bornheim No. 3 Extended
- Rarity
- Epic
Availability unknown
Epic
Solzer's Silver
- Base item
- Bornheim No. 3 Extended
- Rarity
- Epic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from