HYPERNATREMA

Weapon · Pistol

Pax Trueshot

In the extracted data; current availability not verifiedAdded in 1.15_event· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$141
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
114The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
6
Reserve ammunition
12
Rate of fire (displayed)
18 rpm
Cycle time
1.6 sTime between shots; not sustained fire including reloads.
Reload time
11.2 s
Muzzle velocity
410 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
80 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
27.5
Sway (displayed)
128
Vertical recoil (displayed)
16
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Pax Incendiary Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 42.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)
stomach2 (0–49 m), 3 (49–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)2 (0–61 m), 3 (61–500 m)1 (0–38 m), 2 (38–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–49 m), 3 (49–500 m)2 (0–57 m), 3 (57–500 m)1 (0–34 m), 2 (34–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–44 m), 3 (44–67 m), 4 (67–500 m)2 (0–55 m), 3 (55–500 m)1 (0–34 m), 2 (34–500 m)1 (0–55 m), 2 (55–500 m)1 (0–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)2 (0–38 m), 3 (38–57 m), 4 (57–500 m)2 (0–49 m), 3 (49–500 m)2 (0–65 m), 3 (65–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Dumdum Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 42.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)
stomach2 (0–49 m), 3 (49–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)2 (0–61 m), 3 (61–500 m)1 (0–38 m), 2 (38–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–49 m), 3 (49–500 m)2 (0–57 m), 3 (57–500 m)1 (0–34 m), 2 (34–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–44 m), 3 (44–67 m), 4 (67–500 m)2 (0–55 m), 3 (55–500 m)1 (0–34 m), 2 (34–500 m)1 (0–55 m), 2 (55–500 m)1 (0–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)2 (0–38 m), 3 (38–57 m), 4 (57–500 m)2 (0–49 m), 3 (49–500 m)2 (0–65 m), 3 (65–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax FMJ Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 44 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–63 m), 3 (63–500 m)
stomach2 (0–59 m), 3 (59–500 m)
arms2 (0–44 m), 3 (44–65 m), 4 (65–500 m)
legs3 (0–59 m), 4 (59–74 m), 5 (74–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–63 m), 3 (63–500 m)2 (0–71 m), 3 (71–500 m)1 (0–48 m), 2 (48–500 m)1 (0–63 m), 2 (63–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–59 m), 3 (59–500 m)2 (0–67 m), 3 (67–500 m)1 (0–44 m), 2 (44–500 m)1 (0–59 m), 2 (59–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–44 m), 3 (44–65 m), 4 (65–500 m)2 (0–54 m), 3 (54–75 m), 4 (75–500 m)2 (0–65 m), 3 (65–500 m)1 (0–44 m), 2 (44–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)
legs3 (0–59 m), 4 (59–74 m), 5 (74–500 m)2 (0–48 m), 3 (48–67 m), 4 (67–500 m)2 (0–59 m), 3 (59–500 m)2 (0–74 m), 3 (74–500 m)1 (0–59 m), 2 (59–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Poison Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 42.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)
stomach2 (0–49 m), 3 (49–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)2 (0–61 m), 3 (61–500 m)1 (0–38 m), 2 (38–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–49 m), 3 (49–500 m)2 (0–57 m), 3 (57–500 m)1 (0–34 m), 2 (34–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–44 m), 3 (44–67 m), 4 (67–500 m)2 (0–55 m), 3 (55–500 m)1 (0–34 m), 2 (34–500 m)1 (0–55 m), 2 (55–500 m)1 (0–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)2 (0–38 m), 3 (38–57 m), 4 (57–500 m)2 (0–49 m), 3 (49–500 m)2 (0–65 m), 3 (65–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax High Velocity Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
510 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 39.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)2 (0–58 m), 3 (58–500 m)1 (0–35 m), 2 (35–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–55 m), 3 (55–500 m)2 (0–74 m), 3 (74–500 m)1 (0–47 m), 2 (47–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–52 m), 3 (52–500 m)2 (0–74 m), 3 (74–500 m)1 (0–52 m), 2 (52–500 m)1 (0–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–59 m), 3 (59–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Medium Ammo

Base damage per projectile
88 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8800 m300 m
Base damage 88 at 0 m, falling to 42.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)
stomach2 (0–49 m), 3 (49–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–53 m), 3 (53–500 m)2 (0–61 m), 3 (61–500 m)1 (0–38 m), 2 (38–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–49 m), 3 (49–500 m)2 (0–57 m), 3 (57–500 m)1 (0–34 m), 2 (34–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–44 m), 3 (44–67 m), 4 (67–500 m)2 (0–55 m), 3 (55–500 m)1 (0–34 m), 2 (34–500 m)1 (0–55 m), 2 (55–500 m)1 (0–500 m)
legs3 (0–49 m), 4 (49–65 m), 5 (65–500 m)2 (0–38 m), 3 (38–57 m), 4 (57–500 m)2 (0–49 m), 3 (49–500 m)2 (0–65 m), 3 (65–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 114, velocity 410 m/s, drop 81 m, cycle 1.6s, size 1, price 141. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Pax

  • Pistol

    Pax

    Type
    Pistol
    Size
    1
    Price
    $80
    Ammo
    Medium
  • Pistol

    Pax Claw

    Type
    Pistol
    Size
    1
    Price
    $90
    Ammo
    Medium

Skins (7)

All of them use these stats.

  • Epic

    Banner Shot

    Base item
    Pax Trueshot
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Burnt Blood: Trueshot

    Base item
    Pax Trueshot
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Intricate Demise

    Base item
    Pax Trueshot
    Rarity
    LegendaryRarity

    Availability unknown

  • Mythic

    Last Line

    Base item
    Pax Trueshot
    Rarity
    Mythic

    Availability unknown

  • Rare

    Peacemaker

    Base item
    Pax Trueshot
    Rarity
    Rare

    Availability unknown

  • LegendaryRarity

    Proboscis: Trueshot

    Base item
    Pax Trueshot
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Widow's Son

    Base item
    Pax Trueshot
    Rarity
    LegendaryRarity

    Availability unknown

Sources