Weapon · Pistol
Pax Trueshot
In the extracted data; current availability not verifiedAdded in 1.15_event· data from build 2.9.0.41
- Type
- Pistol
- Size
- 1
- Price
- $141
- Ammo
- Medium
- Minimum bloodline rank
- Unknown
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 114The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 6
- Reserve ammunition
- 12
- Rate of fire (displayed)
- 18 rpm
- Cycle time
- 1.6 sTime between shots; not sustained fire including reloads.
- Reload time
- 11.2 s
- Muzzle velocity
- 410 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 80 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 27.5
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 16
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Ammunition
Pax Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
bleed
Pax Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 3
fire
Pax Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 3
Ammunition
Pax FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 3
poison
Pax Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 3
Ammunition
Pax High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 3
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Pax Incendiary Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 410 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) | 2 (0–61 m), 3 (61–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–44 m), 3 (44–67 m), 4 (67–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) | 2 (0–38 m), 3 (38–57 m), 4 (57–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Pax Dumdum Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 370 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) | 2 (0–61 m), 3 (61–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–44 m), 3 (44–67 m), 4 (67–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) | 2 (0–38 m), 3 (38–57 m), 4 (57–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Pax FMJ Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 370 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–63 m), 3 (63–500 m) |
| stomach | 2 (0–59 m), 3 (59–500 m) |
| arms | 2 (0–44 m), 3 (44–65 m), 4 (65–500 m) |
| legs | 3 (0–59 m), 4 (59–74 m), 5 (74–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–63 m), 3 (63–500 m) | 2 (0–71 m), 3 (71–500 m) | 1 (0–48 m), 2 (48–500 m) | 1 (0–63 m), 2 (63–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–59 m), 3 (59–500 m) | 2 (0–67 m), 3 (67–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–59 m), 2 (59–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–44 m), 3 (44–65 m), 4 (65–500 m) | 2 (0–54 m), 3 (54–75 m), 4 (75–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–500 m) |
| legs | 3 (0–59 m), 4 (59–74 m), 5 (74–500 m) | 2 (0–48 m), 3 (48–67 m), 4 (67–500 m) | 2 (0–59 m), 3 (59–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–59 m), 2 (59–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Pax Poison Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 410 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) | 2 (0–61 m), 3 (61–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–44 m), 3 (44–67 m), 4 (67–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) | 2 (0–38 m), 3 (38–57 m), 4 (57–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Pax High Velocity Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 510 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–55 m), 3 (55–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–74 m), 2 (74–500 m) | 1 (0–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–52 m), 3 (52–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Pax Medium Ammo
- Base damage per projectile
- 88 (before hit-zone multipliers)
- Velocity
- 410 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–53 m), 3 (53–500 m) | 2 (0–61 m), 3 (61–500 m) | 1 (0–38 m), 2 (38–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–49 m), 3 (49–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–44 m), 3 (44–67 m), 4 (67–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–34 m), 2 (34–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–500 m) |
| legs | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) | 2 (0–38 m), 3 (38–57 m), 4 (57–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 114, velocity 410 m/s, drop 81 m, cycle 1.6s, size 1, price 141. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Pax
Skins (7)
All of them use these stats.
Epic
Banner Shot
- Base item
- Pax Trueshot
- Rarity
- Epic
Availability unknown
LegendaryRarity
Burnt Blood: Trueshot
- Base item
- Pax Trueshot
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Intricate Demise
- Base item
- Pax Trueshot
- Rarity
- LegendaryRarity
Availability unknown
Mythic
Last Line
- Base item
- Pax Trueshot
- Rarity
- Mythic
Availability unknown
Rare
Peacemaker
- Base item
- Pax Trueshot
- Rarity
- Rare
Availability unknown
LegendaryRarity
Proboscis: Trueshot
- Base item
- Pax Trueshot
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Widow's Son
- Base item
- Pax Trueshot
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from