HYPERNATREMA

Weapon · Pistol

Pax

In the extracted data; current availability not verifiedAdded in Patch 4.2· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$80
Ammo
Medium
Minimum bloodline rank
1
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
110The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
6
Reserve ammunition
12
Rate of fire (displayed)
22 rpm
Cycle time
1.4 sTime between shots; not sustained fire including reloads.
Reload time
11.2 s
Muzzle velocity
330 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
65 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
32.5
Sway (displayed)
128
Vertical recoil (displayed)
10
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Pax Incendiary Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Dumdum Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax FMJ Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 42.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–61 m), 3 (61–500 m)
stomach2 (0–58 m), 3 (58–500 m)
arms2 (0–41 m), 3 (41–63 m), 4 (63–500 m)
legs3 (0–58 m), 4 (58–70 m), 5 (70–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–61 m), 3 (61–500 m)2 (0–69 m), 3 (69–500 m)1 (0–46 m), 2 (46–500 m)1 (0–61 m), 2 (61–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–58 m), 3 (58–500 m)2 (0–66 m), 3 (66–500 m)1 (0–41 m), 2 (41–500 m)1 (0–58 m), 2 (58–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–41 m), 3 (41–63 m), 4 (63–500 m)2 (0–52 m), 3 (52–71 m), 4 (71–500 m)2 (0–63 m), 3 (63–500 m)1 (0–41 m), 2 (41–500 m)1 (0–63 m), 2 (63–500 m)1 (0–500 m)
legs3 (0–58 m), 4 (58–70 m), 5 (70–500 m)2 (0–45 m), 3 (45–66 m), 4 (66–500 m)2 (0–58 m), 3 (58–500 m)2 (0–70 m), 3 (70–500 m)1 (0–58 m), 2 (58–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Poison Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax High Velocity Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
405 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 38.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–49 m), 3 (49–80 m), 4 (80–500 m)
stomach2 (0–45 m), 3 (45–68 m), 4 (68–500 m)
arms3 (0–50 m), 4 (50–68 m), 5 (68–500 m)
legs3 (0–45 m), 4 (45–58 m), 5 (58–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–49 m), 3 (49–80 m), 4 (80–500 m)2 (0–57 m), 3 (57–500 m)1 (0–33 m), 2 (33–80 m), 3 (80–500 m)1 (0–49 m), 2 (49–500 m)1 (0–80 m), 2 (80–500 m)1 (0–500 m)
stomach2 (0–45 m), 3 (45–68 m), 4 (68–500 m)2 (0–53 m), 3 (53–500 m)2 (0–68 m), 3 (68–500 m)1 (0–45 m), 2 (45–500 m)1 (0–68 m), 2 (68–500 m)1 (0–500 m)
arms3 (0–50 m), 4 (50–68 m), 5 (68–500 m)2 (0–39 m), 3 (39–58 m), 4 (58–500 m)2 (0–50 m), 3 (50–500 m)2 (0–68 m), 3 (68–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
legs3 (0–45 m), 4 (45–58 m), 5 (58–500 m)2 (0–32 m), 3 (32–53 m), 4 (53–78 m), 5 (78–500 m)2 (0–45 m), 3 (45–68 m), 4 (68–500 m)2 (0–58 m), 3 (58–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Medium Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 110, velocity 330 m/s, drop 65 m, cycle 1.3s, size 1, price 80. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Pax

Skins (10)

All of them use these stats.

  • Epic

    Banner Shot: Pax

    Base item
    Pax
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Burnt Blood

    Base item
    Pax
    Rarity
    LegendaryRarity

    Availability unknown

  • Uncommon

    Certain Victory

    Base item
    Pax
    Rarity
    Uncommon

    Availability unknown

  • Uncommon

    Hell's Dewclaw

    Base item
    Pax
    Rarity
    Uncommon

    Availability unknown

  • Rare

    Hyde

    Base item
    Pax
    Rarity
    Rare

    Availability unknown

  • Rare

    Jekyll

    Base item
    Pax
    Rarity
    Rare

    Availability unknown

  • Epic

    Lavish Farewell

    Base item
    Pax
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Proboscis

    Base item
    Pax
    Rarity
    LegendaryRarity

    Availability unknown

  • Rare

    The Harbinger

    Base item
    Pax
    Rarity
    Rare

    Availability unknown

  • Uncommon

    Vanguard

    Base item
    Pax
    Rarity
    Uncommon

    Availability unknown

Sources