HYPERNATREMA

Weapon · Pistol

Pax Claw

In the extracted data; current availability not verifiedAdded in Patch 5.0· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$90
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
110The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
6
Reserve ammunition
12
Rate of fire (displayed)
22 rpm
Cycle time
1.4 sTime between shots; not sustained fire including reloads.
Reload time
11.2 s
Muzzle velocity
330 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
65 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
32.5
Sway (displayed)
128
Vertical recoil (displayed)
10
Light melee damage
52
Heavy melee damage
105
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Pax Incendiary Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Dumdum Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax FMJ Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 42.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–61 m), 3 (61–500 m)
stomach2 (0–58 m), 3 (58–500 m)
arms2 (0–41 m), 3 (41–63 m), 4 (63–500 m)
legs3 (0–58 m), 4 (58–70 m), 5 (70–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–61 m), 3 (61–500 m)2 (0–69 m), 3 (69–500 m)1 (0–46 m), 2 (46–500 m)1 (0–61 m), 2 (61–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–58 m), 3 (58–500 m)2 (0–66 m), 3 (66–500 m)1 (0–41 m), 2 (41–500 m)1 (0–58 m), 2 (58–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–41 m), 3 (41–63 m), 4 (63–500 m)2 (0–52 m), 3 (52–71 m), 4 (71–500 m)2 (0–63 m), 3 (63–500 m)1 (0–41 m), 2 (41–500 m)1 (0–63 m), 2 (63–500 m)1 (0–500 m)
legs3 (0–58 m), 4 (58–70 m), 5 (70–500 m)2 (0–45 m), 3 (45–66 m), 4 (66–500 m)2 (0–58 m), 3 (58–500 m)2 (0–70 m), 3 (70–500 m)1 (0–58 m), 2 (58–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Poison Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax High Velocity Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
405 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 38.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–49 m), 3 (49–80 m), 4 (80–500 m)
stomach2 (0–45 m), 3 (45–68 m), 4 (68–500 m)
arms3 (0–50 m), 4 (50–68 m), 5 (68–500 m)
legs3 (0–45 m), 4 (45–58 m), 5 (58–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–49 m), 3 (49–80 m), 4 (80–500 m)2 (0–57 m), 3 (57–500 m)1 (0–33 m), 2 (33–80 m), 3 (80–500 m)1 (0–49 m), 2 (49–500 m)1 (0–80 m), 2 (80–500 m)1 (0–500 m)
stomach2 (0–45 m), 3 (45–68 m), 4 (68–500 m)2 (0–53 m), 3 (53–500 m)2 (0–68 m), 3 (68–500 m)1 (0–45 m), 2 (45–500 m)1 (0–68 m), 2 (68–500 m)1 (0–500 m)
arms3 (0–50 m), 4 (50–68 m), 5 (68–500 m)2 (0–39 m), 3 (39–58 m), 4 (58–500 m)2 (0–50 m), 3 (50–500 m)2 (0–68 m), 3 (68–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
legs3 (0–45 m), 4 (45–58 m), 5 (58–500 m)2 (0–32 m), 3 (32–53 m), 4 (53–78 m), 5 (78–500 m)2 (0–45 m), 3 (45–68 m), 4 (68–500 m)2 (0–58 m), 3 (58–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Pax Medium Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–51 m), 3 (51–500 m)2 (0–59 m), 3 (59–500 m)1 (0–36 m), 2 (36–500 m)1 (0–51 m), 2 (51–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–48 m), 2 (48–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)
arms2 (0–31 m), 3 (31–53 m), 4 (53–77 m), 5 (77–500 m)2 (0–42 m), 3 (42–62 m), 4 (62–500 m)2 (0–53 m), 3 (53–500 m)1 (0–31 m), 2 (31–77 m), 3 (77–500 m)1 (0–53 m), 2 (53–500 m)1 (0–500 m)
legs3 (0–48 m), 4 (48–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–48 m), 3 (48–77 m), 4 (77–500 m)2 (0–60 m), 3 (60–500 m)1 (0–48 m), 2 (48–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 110, velocity 330 m/s, drop 65 m, cycle 1.3s, size 1, price 90. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Pax

  • Pistol

    Pax

    Type
    Pistol
    Size
    1
    Price
    $80
    Ammo
    Medium
  • Pistol

    Pax Trueshot

    Type
    Pistol
    Size
    1
    Price
    $141
    Ammo
    Medium

Skins (6)

All of them use these stats.

  • LegendaryRarity

    Bone Shard

    Base item
    Pax Claw
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Burnt Blood: Claw

    Base item
    Pax Claw
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Caldera

    Base item
    Pax Claw
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Proboscis: Claw

    Base item
    Pax Claw
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Quit Yer Bellyaching

    Base item
    Pax Claw
    Rarity
    LegendaryRarity

    Availability unknown

  • Rare

    Ripper

    Base item
    Pax Claw
    Rarity
    Rare

    Availability unknown

Sources