HYPERNATREMA

Weapon · Rifle

LeMat Carbine Marksman

In the extracted data; current availability not verifiedAdded in 1.15_event· data from build 2.9.0.41

Worth knowing:
  • Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
  • 1 configured ammo ID has no matching ammo record. They're listed as unresolved and not offered as options.
Type
Rifle
Size
3
Price
$127
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
107The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
9 / 1
Reserve ammunition
18 / 5
Rate of fire (displayed)
21 / 10 rpm
Cycle time
1.2 / 6.3 sTime between shots; not sustained fire including reloads.
Reload time
18.7 / 5 s
Muzzle velocity
460 / 425 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
130 / 25 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
55
Sway (displayed)
69
Vertical recoil (displayed)
2.5 / 15
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 3

Ammunition

Slot 1

Slot 2

Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD637784E0000

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

LeMat High Velocity Ammo

Base damage per projectile
77 (before hit-zone multipliers)
Velocity
560 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
7700 m300 m
Base damage 77 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–510 m)
chest2 (0–50 m), 3 (50–510 m)
stomach2 (0–45 m), 3 (45–95 m), 4 (95–510 m)
arms3 (0–52 m), 4 (52–95 m), 5 (95–510 m)
legs3 (0–45 m), 4 (45–65 m), 5 (65–510 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)
chest2 (0–50 m), 3 (50–510 m)2 (0–60 m), 3 (60–510 m)1 (0–30 m), 2 (30–510 m)1 (0–50 m), 2 (50–510 m)1 (0–510 m)1 (0–510 m)
stomach2 (0–45 m), 3 (45–95 m), 4 (95–510 m)2 (0–56 m), 3 (56–510 m)2 (0–95 m), 3 (95–510 m)1 (0–45 m), 2 (45–510 m)1 (0–95 m), 2 (95–510 m)1 (0–510 m)
arms3 (0–52 m), 4 (52–95 m), 5 (95–510 m)2 (0–38 m), 3 (38–68 m), 4 (68–510 m)2 (0–52 m), 3 (52–510 m)2 (0–95 m), 3 (95–510 m)1 (0–52 m), 2 (52–510 m)1 (0–510 m)
legs3 (0–45 m), 4 (45–65 m), 5 (65–510 m)3 (0–56 m), 4 (56–510 m)2 (0–45 m), 3 (45–95 m), 4 (95–510 m)2 (0–65 m), 3 (65–510 m)1 (0–45 m), 2 (45–510 m)1 (0–510 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

LeMat Incendiary Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
460 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

LeMat FMJ Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
415 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 44 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–54 m), 3 (54–500 m)
stomach2 (0–50 m), 3 (50–500 m)
arms3 (0–56 m), 4 (56–500 m)
legs3 (0–50 m), 4 (50–85 m), 5 (85–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–54 m), 3 (54–500 m)2 (0–78 m), 3 (78–500 m)1 (0–36 m), 2 (36–500 m)1 (0–54 m), 2 (54–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–50 m), 3 (50–500 m)2 (0–59 m), 3 (59–500 m)2 (0–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–56 m), 4 (56–500 m)2 (0–43 m), 3 (43–88 m), 4 (88–500 m)2 (0–56 m), 3 (56–500 m)2 (0–500 m)1 (0–56 m), 2 (56–500 m)1 (0–500 m)
legs3 (0–50 m), 4 (50–85 m), 5 (85–500 m)2 (0–35 m), 3 (35–59 m), 4 (59–500 m)2 (0–50 m), 3 (50–500 m)2 (0–85 m), 3 (85–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

LeMat Compact Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
460 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Basic shell (no ammunition record)

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
460 m/s
Range in the source data
108 m (the calculation's limit, not lethal range)
8300 m108 m
Base damage 83 at 0 m, falling to 24.9 at 108.1 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m)
chest2 (0–10 m), 3 (10–13 m), 4 (13–19 m), 5 (19–108 m)
stomach2 (0–7 m), 3 (7–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–79 m), 7 (79–108 m)
arms3 (0–9 m), 4 (9–12 m), 5 (12–13 m), 6 (13–15 m), 7 (15–57 m), 8 (57–108 m)
legs4 (0–7 m), 5 (7–9 m), 6 (9–11 m), 7 (11–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–15 m), 11 (15–51 m), 12 (51–79 m), 13 (79–108 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m)2 (0–13 m), 3 (13–42 m), 4 (42–108 m)1 (0–8 m), 2 (8–14 m), 3 (14–108 m)1 (0–11 m), 2 (11–79 m), 3 (79–108 m)1 (0–14 m), 2 (14–108 m)1 (0–108 m)
chest2 (0–10 m), 3 (10–13 m), 4 (13–19 m), 5 (19–108 m)2 (0–12 m), 3 (12–14 m), 4 (14–108 m)1 (0–6 m), 2 (6–13 m), 3 (13–71 m), 4 (71–108 m)1 (0–10 m), 2 (10–19 m), 3 (19–108 m)1 (0–13 m), 2 (13–108 m)1 (0–108 m)
stomach2 (0–7 m), 3 (7–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–79 m), 7 (79–108 m)2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–79 m), 6 (79–108 m)2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m)1 (0–7 m), 2 (7–13 m), 3 (13–79 m), 4 (79–108 m)1 (0–11 m), 2 (11–79 m), 3 (79–108 m)1 (0–79 m), 2 (79–108 m)
arms3 (0–9 m), 4 (9–12 m), 5 (12–13 m), 6 (13–15 m), 7 (15–57 m), 8 (57–108 m)2 (0–6 m), 3 (6–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–66 m), 7 (66–108 m)2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–79 m), 6 (79–108 m)2 (0–12 m), 3 (12–15 m), 4 (15–108 m)1 (0–9 m), 2 (9–15 m), 3 (15–108 m)1 (0–15 m), 2 (15–108 m)
legs4 (0–7 m), 5 (7–9 m), 6 (9–11 m), 7 (11–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–15 m), 11 (15–51 m), 12 (51–79 m), 13 (79–108 m)4 (0–9 m), 5 (9–11 m), 6 (11–13 m), 7 (13–14 m), 8 (14–15 m), 9 (15–42 m), 10 (42–79 m), 11 (79–108 m)3 (0–8 m), 4 (8–11 m), 5 (11–13 m), 6 (13–14 m), 7 (14–25 m), 8 (25–79 m), 9 (79–108 m)2 (0–7 m), 3 (7–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–79 m), 7 (79–108 m)2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m)1 (0–11 m), 2 (11–79 m), 3 (79–108 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 108, velocity 460 m/s, drop 128 m, cycle 1.15s, size 3, price 127. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the LeMat

  • Pistol

    LeMat

    Type
    Pistol
    Size
    1
    Price
    $83
    Ammo
    Compact
  • Rifle

    LeMat Carbine

    Type
    Rifle
    Size
    3
    Price
    $115
    Ammo
    Compact

Skins (2)

All of them use these stats.

Sources