Weapon · Pistol
LeMat
In the extracted data; current availability not verifiedAdded in Patch 6.0· data from build 2.9.0.41
- Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
- 1 configured ammo ID has no matching ammo record. They're listed as unresolved and not offered as options.
- Type
- Pistol
- Size
- 1
- Price
- $83
- Ammo
- Compact
- Minimum bloodline rank
- 1
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 97The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 9 / 1
- Reserve ammunition
- 18 / 3
- Rate of fire (displayed)
- 25 / 12 rpm
- Cycle time
- 1.3 / 5.2 sTime between shots; not sustained fire including reloads.
- Reload time
- 15.8 / 3.9 s
- Muzzle velocity
- 375 / 350 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 75 / 10 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 40
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 6 / 35
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Slot 1
Ammunition
LeMat Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
Ammunition
LeMat FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 3
fire
LeMat Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 3
Ammunition
LeMat High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 3
Slot 2
fire
LeMat Dragon Breath
- Price
- $10
- Effects
- fire
- Weapons
- 3
Ammunition
LeMat Slug
- Price
- $40
- Effects
- None listed
- Weapons
- 3
Ammunition
LeMat Starshell
- Price
- $5
- Effects
- None listed
- Weapons
- 3
Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD637784E0000
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
LeMat High Velocity Ammo
- Base damage per projectile
- 71 (before hit-zone multipliers)
- Velocity
- 450 m/s
- Range in the source data
- 450 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–450 m) |
| chest | 2 (0–33 m), 3 (33–51 m), 4 (51–450 m) |
| stomach | 2 (0–28 m), 3 (28–48 m), 4 (48–450 m) |
| arms | 3 (0–35 m), 4 (35–48 m), 5 (48–450 m) |
| legs | 3 (0–28 m), 4 (28–43 m), 5 (43–53 m), 6 (53–450 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–450 m) | 1 (0–450 m) | 1 (0–450 m) | 1 (0–450 m) | 1 (0–450 m) | 1 (0–450 m) |
| chest | 2 (0–33 m), 3 (33–51 m), 4 (51–450 m) | 2 (0–42 m), 3 (42–450 m) | 2 (0–51 m), 3 (51–450 m) | 1 (0–33 m), 2 (33–450 m) | 1 (0–51 m), 2 (51–450 m) | 1 (0–450 m) |
| stomach | 2 (0–28 m), 3 (28–48 m), 4 (48–450 m) | 2 (0–38 m), 3 (38–59 m), 4 (59–450 m) | 2 (0–48 m), 3 (48–450 m) | 1 (0–28 m), 2 (28–450 m) | 1 (0–48 m), 2 (48–450 m) | 1 (0–450 m) |
| arms | 3 (0–35 m), 4 (35–48 m), 5 (48–450 m) | 2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–450 m) | 2 (0–35 m), 3 (35–54 m), 4 (54–450 m) | 2 (0–48 m), 3 (48–450 m) | 1 (0–35 m), 2 (35–450 m) | 1 (0–450 m) |
| legs | 3 (0–28 m), 4 (28–43 m), 5 (43–53 m), 6 (53–450 m) | 3 (0–38 m), 4 (38–50 m), 5 (50–450 m) | 2 (0–28 m), 3 (28–48 m), 4 (48–450 m) | 2 (0–43 m), 3 (43–450 m) | 1 (0–28 m), 2 (28–450 m) | 1 (0–450 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
LeMat Incendiary Ammo
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 375 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–44 m), 3 (44–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–25 m), 3 (25–46 m), 4 (46–500 m) | 2 (0–37 m), 3 (37–58 m), 4 (58–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) | 3 (0–40 m), 4 (40–54 m), 5 (54–500 m) | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
LeMat FMJ Ammo
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 335 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–67 m), 4 (67–500 m) |
| stomach | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) |
| arms | 3 (0–47 m), 4 (47–60 m), 5 (60–500 m) |
| legs | 3 (0–41 m), 4 (41–55 m), 5 (55–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–67 m), 4 (67–500 m) | 2 (0–54 m), 3 (54–500 m) | 2 (0–67 m), 3 (67–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–67 m), 2 (67–500 m) | 1 (0–500 m) |
| stomach | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–50 m), 3 (50–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–500 m) |
| arms | 3 (0–47 m), 4 (47–60 m), 5 (60–500 m) | 2 (0–35 m), 3 (35–56 m), 4 (56–500 m) | 2 (0–47 m), 3 (47–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| legs | 3 (0–41 m), 4 (41–55 m), 5 (55–500 m) | 3 (0–50 m), 4 (50–66 m), 5 (66–500 m) | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
LeMat Compact Ammo
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 375 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–55 m), 4 (55–500 m) | 2 (0–44 m), 3 (44–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–25 m), 3 (25–46 m), 4 (46–500 m) | 2 (0–37 m), 3 (37–58 m), 4 (58–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m) | 3 (0–40 m), 4 (40–54 m), 5 (54–500 m) | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Basic shell (no ammunition record)
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 375 m/s
- Range in the source data
- 50 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m) |
| chest | 2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–45 m), 6 (45–50 m) |
| stomach | 2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m) |
| arms | 3 (0–8 m), 4 (8–11 m), 5 (11–13 m), 6 (13–14 m), 7 (14–15 m), 8 (15–41 m), 9 (41–50 m) |
| legs | 4 (0–5 m), 5 (5–8 m), 6 (8–10 m), 7 (10–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–14 m), 11 (14–15 m), 12 (15–27 m), 13 (27–45 m), 14 (45–50 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m) | 2 (0–12 m), 3 (12–15 m), 4 (15–50 m) | 1 (0–7 m), 2 (7–14 m), 3 (14–50 m) | 1 (0–10 m), 2 (10–27 m), 3 (27–50 m) | 1 (0–14 m), 2 (14–50 m) | 1 (0–50 m) |
| chest | 2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–45 m), 6 (45–50 m) | 2 (0–11 m), 3 (11–14 m), 4 (14–36 m), 5 (36–50 m) | 2 (0–13 m), 3 (13–21 m), 4 (21–50 m) | 1 (0–9 m), 2 (9–15 m), 3 (15–50 m) | 1 (0–13 m), 2 (13–50 m) | 1 (0–50 m) |
| stomach | 2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m) | 2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–27 m), 6 (27–50 m) | 2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m) | 1 (0–5 m), 2 (5–13 m), 3 (13–27 m), 4 (27–50 m) | 1 (0–10 m), 2 (10–27 m), 3 (27–50 m) | 1 (0–27 m), 2 (27–50 m) |
| arms | 3 (0–8 m), 4 (8–11 m), 5 (11–13 m), 6 (13–14 m), 7 (14–15 m), 8 (15–41 m), 9 (41–50 m) | 3 (0–10 m), 4 (10–12 m), 5 (12–14 m), 6 (14–17 m), 7 (17–50 m) | 2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–27 m), 6 (27–50 m) | 2 (0–11 m), 3 (11–14 m), 4 (14–41 m), 5 (41–50 m) | 1 (0–8 m), 2 (8–14 m), 3 (14–50 m) | 1 (0–14 m), 2 (14–50 m) |
| legs | 4 (0–5 m), 5 (5–8 m), 6 (8–10 m), 7 (10–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–14 m), 11 (14–15 m), 12 (15–27 m), 13 (27–45 m), 14 (45–50 m) | 4 (0–8 m), 5 (8–10 m), 6 (10–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–27 m), 11 (27–48 m), 12 (48–50 m) | 3 (0–7 m), 4 (7–10 m), 5 (10–12 m), 6 (12–14 m), 7 (14–15 m), 8 (15–27 m), 9 (27–50 m) | 2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m) | 2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m) | 1 (0–10 m), 2 (10–27 m), 3 (27–50 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 97, velocity 375 m/s, drop 78 m, cycle 1.2s, size 1, price 83. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the LeMat
Rifle
LeMat Carbine
- Type
- Rifle
- Size
- 3
- Price
- $115
- Ammo
- Compact
Rifle
LeMat Carbine Marksman
- Type
- Rifle
- Size
- 3
- Price
- $127
- Ammo
- Compact
Skins (8)
All of them use these stats.
Rare
Brass Flower
- Base item
- LeMat
- Rarity
- Rare
Availability unknown
Epic
Ethyl
- Base item
- LeMat
- Rarity
- Epic
Availability unknown
Rare
Hunter's Guide
- Base item
- LeMat
- Rarity
- Rare
Availability unknown
Epic
Jana
- Base item
- LeMat
- Rarity
- Epic
Availability unknown
Epic
Last Resort
- Base item
- LeMat
- Rarity
- Epic
Availability unknown
LegendaryRarity
Revelation's Path
- Base item
- LeMat
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
The Underwing
- Base item
- LeMat
- Rarity
- LegendaryRarity
Availability unknown
Rare
Unkempt
- Base item
- LeMat
- Rarity
- Rare
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from