HYPERNATREMA

Weapon · Pistol

LeMat

In the extracted data; current availability not verifiedAdded in Patch 6.0· data from build 2.9.0.41

Worth knowing:
  • Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
  • 1 configured ammo ID has no matching ammo record. They're listed as unresolved and not offered as options.
Type
Pistol
Size
1
Price
$83
Ammo
Compact
Minimum bloodline rank
1
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
97The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
9 / 1
Reserve ammunition
18 / 3
Rate of fire (displayed)
25 / 12 rpm
Cycle time
1.3 / 5.2 sTime between shots; not sustained fire including reloads.
Reload time
15.8 / 3.9 s
Muzzle velocity
375 / 350 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
75 / 10 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
40
Sway (displayed)
128
Vertical recoil (displayed)
6 / 35
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Slot 1

Slot 2

Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD637784E0000

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

LeMat High Velocity Ammo

Base damage per projectile
71 (before hit-zone multipliers)
Velocity
450 m/s
Range in the source data
450 m (the calculation's limit, not lethal range)
7100 m300 m
Base damage 71 at 0 m, falling to 34.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–450 m)
chest2 (0–33 m), 3 (33–51 m), 4 (51–450 m)
stomach2 (0–28 m), 3 (28–48 m), 4 (48–450 m)
arms3 (0–35 m), 4 (35–48 m), 5 (48–450 m)
legs3 (0–28 m), 4 (28–43 m), 5 (43–53 m), 6 (53–450 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–450 m)1 (0–450 m)1 (0–450 m)1 (0–450 m)1 (0–450 m)1 (0–450 m)
chest2 (0–33 m), 3 (33–51 m), 4 (51–450 m)2 (0–42 m), 3 (42–450 m)2 (0–51 m), 3 (51–450 m)1 (0–33 m), 2 (33–450 m)1 (0–51 m), 2 (51–450 m)1 (0–450 m)
stomach2 (0–28 m), 3 (28–48 m), 4 (48–450 m)2 (0–38 m), 3 (38–59 m), 4 (59–450 m)2 (0–48 m), 3 (48–450 m)1 (0–28 m), 2 (28–450 m)1 (0–48 m), 2 (48–450 m)1 (0–450 m)
arms3 (0–35 m), 4 (35–48 m), 5 (48–450 m)2 (0–22 m), 3 (22–43 m), 4 (43–59 m), 5 (59–450 m)2 (0–35 m), 3 (35–54 m), 4 (54–450 m)2 (0–48 m), 3 (48–450 m)1 (0–35 m), 2 (35–450 m)1 (0–450 m)
legs3 (0–28 m), 4 (28–43 m), 5 (43–53 m), 6 (53–450 m)3 (0–38 m), 4 (38–50 m), 5 (50–450 m)2 (0–28 m), 3 (28–48 m), 4 (48–450 m)2 (0–43 m), 3 (43–450 m)1 (0–28 m), 2 (28–450 m)1 (0–450 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

LeMat Incendiary Ammo

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
375 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7500 m300 m
Base damage 75 at 0 m, falling to 36 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–35 m), 3 (35–55 m), 4 (55–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–44 m), 3 (44–500 m)2 (0–55 m), 3 (55–500 m)1 (0–35 m), 2 (35–500 m)1 (0–55 m), 2 (55–500 m)1 (0–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–40 m), 3 (40–500 m)2 (0–50 m), 3 (50–500 m)1 (0–31 m), 2 (31–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–25 m), 3 (25–46 m), 4 (46–500 m)2 (0–37 m), 3 (37–58 m), 4 (58–500 m)2 (0–50 m), 3 (50–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)3 (0–40 m), 4 (40–54 m), 5 (54–500 m)2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–45 m), 3 (45–500 m)1 (0–31 m), 2 (31–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

LeMat FMJ Ammo

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
335 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7500 m300 m
Base damage 75 at 0 m, falling to 37.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–67 m), 4 (67–500 m)
stomach2 (0–41 m), 3 (41–60 m), 4 (60–500 m)
arms3 (0–47 m), 4 (47–60 m), 5 (60–500 m)
legs3 (0–41 m), 4 (41–55 m), 5 (55–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–67 m), 4 (67–500 m)2 (0–54 m), 3 (54–500 m)2 (0–67 m), 3 (67–500 m)1 (0–45 m), 2 (45–500 m)1 (0–67 m), 2 (67–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–50 m), 3 (50–500 m)2 (0–60 m), 3 (60–500 m)1 (0–41 m), 2 (41–500 m)1 (0–60 m), 2 (60–500 m)1 (0–500 m)
arms3 (0–47 m), 4 (47–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–47 m), 3 (47–500 m)2 (0–60 m), 3 (60–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–55 m), 5 (55–500 m)3 (0–50 m), 4 (50–66 m), 5 (66–500 m)2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–55 m), 3 (55–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

LeMat Compact Ammo

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
375 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7500 m300 m
Base damage 75 at 0 m, falling to 36 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–35 m), 3 (35–55 m), 4 (55–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–35 m), 3 (35–55 m), 4 (55–500 m)2 (0–44 m), 3 (44–500 m)2 (0–55 m), 3 (55–500 m)1 (0–35 m), 2 (35–500 m)1 (0–55 m), 2 (55–500 m)1 (0–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–40 m), 3 (40–500 m)2 (0–50 m), 3 (50–500 m)1 (0–31 m), 2 (31–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–25 m), 3 (25–46 m), 4 (46–500 m)2 (0–37 m), 3 (37–58 m), 4 (58–500 m)2 (0–50 m), 3 (50–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–57 m), 6 (57–500 m)3 (0–40 m), 4 (40–54 m), 5 (54–500 m)2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–45 m), 3 (45–500 m)1 (0–31 m), 2 (31–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Basic shell (no ammunition record)

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
375 m/s
Range in the source data
50 m (the calculation's limit, not lethal range)
7500 m50 m
Base damage 75 at 0 m, falling to 22.5 at 50 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m)
chest2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–45 m), 6 (45–50 m)
stomach2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m)
arms3 (0–8 m), 4 (8–11 m), 5 (11–13 m), 6 (13–14 m), 7 (14–15 m), 8 (15–41 m), 9 (41–50 m)
legs4 (0–5 m), 5 (5–8 m), 6 (8–10 m), 7 (10–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–14 m), 11 (14–15 m), 12 (15–27 m), 13 (27–45 m), 14 (45–50 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m)2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–7 m), 2 (7–14 m), 3 (14–50 m)1 (0–10 m), 2 (10–27 m), 3 (27–50 m)1 (0–14 m), 2 (14–50 m)1 (0–50 m)
chest2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–45 m), 6 (45–50 m)2 (0–11 m), 3 (11–14 m), 4 (14–36 m), 5 (36–50 m)2 (0–13 m), 3 (13–21 m), 4 (21–50 m)1 (0–9 m), 2 (9–15 m), 3 (15–50 m)1 (0–13 m), 2 (13–50 m)1 (0–50 m)
stomach2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m)2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–27 m), 6 (27–50 m)2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m)1 (0–5 m), 2 (5–13 m), 3 (13–27 m), 4 (27–50 m)1 (0–10 m), 2 (10–27 m), 3 (27–50 m)1 (0–27 m), 2 (27–50 m)
arms3 (0–8 m), 4 (8–11 m), 5 (11–13 m), 6 (13–14 m), 7 (14–15 m), 8 (15–41 m), 9 (41–50 m)3 (0–10 m), 4 (10–12 m), 5 (12–14 m), 6 (14–17 m), 7 (17–50 m)2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–27 m), 6 (27–50 m)2 (0–11 m), 3 (11–14 m), 4 (14–41 m), 5 (41–50 m)1 (0–8 m), 2 (8–14 m), 3 (14–50 m)1 (0–14 m), 2 (14–50 m)
legs4 (0–5 m), 5 (5–8 m), 6 (8–10 m), 7 (10–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–14 m), 11 (14–15 m), 12 (15–27 m), 13 (27–45 m), 14 (45–50 m)4 (0–8 m), 5 (8–10 m), 6 (10–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–27 m), 11 (27–48 m), 12 (48–50 m)3 (0–7 m), 4 (7–10 m), 5 (10–12 m), 6 (12–14 m), 7 (14–15 m), 8 (15–27 m), 9 (27–50 m)2 (0–5 m), 3 (5–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–27 m), 7 (27–50 m)2 (0–10 m), 3 (10–14 m), 4 (14–27 m), 5 (27–50 m)1 (0–10 m), 2 (10–27 m), 3 (27–50 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 97, velocity 375 m/s, drop 78 m, cycle 1.2s, size 1, price 83. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the LeMat

Skins (8)

All of them use these stats.

  • Rare

    Brass Flower

    Base item
    LeMat
    Rarity
    Rare

    Availability unknown

  • Epic

    Ethyl

    Base item
    LeMat
    Rarity
    Epic

    Availability unknown

  • Rare

    Hunter's Guide

    Base item
    LeMat
    Rarity
    Rare

    Availability unknown

  • Epic

    Jana

    Base item
    LeMat
    Rarity
    Epic

    Availability unknown

  • Epic

    Last Resort

    Base item
    LeMat
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Revelation's Path

    Base item
    LeMat
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    The Underwing

    Base item
    LeMat
    Rarity
    LegendaryRarity

    Availability unknown

  • Rare

    Unkempt

    Base item
    LeMat
    Rarity
    Rare

    Availability unknown

Sources