Weapon · Rifle
LeMat Carbine
In the extracted data; current availability not verifiedAdded in 1.11· data from build 2.9.0.41
- Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
- 1 configured ammo ID has no matching ammo record. They're listed as unresolved and not offered as options.
- Type
- Rifle
- Size
- 3
- Price
- $115
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 107The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 9 / 1
- Reserve ammunition
- 18 / 5
- Rate of fire (displayed)
- 21 / 10 rpm
- Cycle time
- 1.2 / 6.3 sTime between shots; not sustained fire including reloads.
- Reload time
- 18.7 / 5 s
- Muzzle velocity
- 460 / 425 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 130 / 25 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 35
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 2.5 / 15
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 3
Ammunition
Slot 1
Ammunition
LeMat Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
Ammunition
LeMat FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 3
fire
LeMat Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 3
Ammunition
LeMat High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 3
Slot 2
fire
LeMat Dragon Breath
- Price
- $10
- Effects
- fire
- Weapons
- 3
Ammunition
LeMat Slug
- Price
- $40
- Effects
- None listed
- Weapons
- 3
Ammunition
LeMat Starshell
- Price
- $5
- Effects
- None listed
- Weapons
- 3
Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD637784E0000
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
LeMat High Velocity Ammo
- Base damage per projectile
- 77 (before hit-zone multipliers)
- Velocity
- 560 m/s
- Range in the source data
- 510 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–510 m) |
| chest | 2 (0–40 m), 3 (40–510 m) |
| stomach | 2 (0–35 m), 3 (35–86 m), 4 (86–510 m) |
| arms | 3 (0–42 m), 4 (42–86 m), 5 (86–510 m) |
| legs | 3 (0–35 m), 4 (35–55 m), 5 (55–510 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| chest | 2 (0–40 m), 3 (40–510 m) | 2 (0–50 m), 3 (50–510 m) | 1 (0–20 m), 2 (20–510 m) | 1 (0–40 m), 2 (40–510 m) | 1 (0–510 m) | 1 (0–510 m) |
| stomach | 2 (0–35 m), 3 (35–86 m), 4 (86–510 m) | 2 (0–46 m), 3 (46–510 m) | 2 (0–86 m), 3 (86–510 m) | 1 (0–35 m), 2 (35–510 m) | 1 (0–86 m), 2 (86–510 m) | 1 (0–510 m) |
| arms | 3 (0–42 m), 4 (42–86 m), 5 (86–510 m) | 2 (0–28 m), 3 (28–59 m), 4 (59–510 m) | 2 (0–42 m), 3 (42–510 m) | 2 (0–86 m), 3 (86–510 m) | 1 (0–42 m), 2 (42–510 m) | 1 (0–510 m) |
| legs | 3 (0–35 m), 4 (35–55 m), 5 (55–510 m) | 3 (0–46 m), 4 (46–510 m) | 2 (0–35 m), 3 (35–86 m), 4 (86–510 m) | 2 (0–55 m), 3 (55–510 m) | 1 (0–35 m), 2 (35–510 m) | 1 (0–510 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
LeMat Incendiary Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 460 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–44 m), 3 (44–500 m) |
| stomach | 2 (0–40 m), 3 (40–500 m) |
| arms | 3 (0–46 m), 4 (46–500 m) |
| legs | 3 (0–40 m), 4 (40–75 m), 5 (75–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–44 m), 3 (44–500 m) | 2 (0–69 m), 3 (69–500 m) | 1 (0–26 m), 2 (26–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–40 m), 3 (40–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 3 (0–46 m), 4 (46–500 m) | 2 (0–33 m), 3 (33–78 m), 4 (78–500 m) | 2 (0–46 m), 3 (46–500 m) | 2 (0–500 m) | 1 (0–46 m), 2 (46–500 m) | 1 (0–500 m) |
| legs | 3 (0–40 m), 4 (40–75 m), 5 (75–500 m) | 2 (0–25 m), 3 (25–49 m), 4 (49–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
LeMat FMJ Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 415 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–54 m), 3 (54–500 m) |
| stomach | 2 (0–50 m), 3 (50–500 m) |
| arms | 3 (0–56 m), 4 (56–500 m) |
| legs | 3 (0–50 m), 4 (50–85 m), 5 (85–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–54 m), 3 (54–500 m) | 2 (0–78 m), 3 (78–500 m) | 1 (0–36 m), 2 (36–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–50 m), 3 (50–500 m) | 2 (0–59 m), 3 (59–500 m) | 2 (0–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 3 (0–56 m), 4 (56–500 m) | 2 (0–43 m), 3 (43–88 m), 4 (88–500 m) | 2 (0–56 m), 3 (56–500 m) | 2 (0–500 m) | 1 (0–56 m), 2 (56–500 m) | 1 (0–500 m) |
| legs | 3 (0–50 m), 4 (50–85 m), 5 (85–500 m) | 2 (0–35 m), 3 (35–59 m), 4 (59–500 m) | 2 (0–50 m), 3 (50–500 m) | 2 (0–85 m), 3 (85–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
LeMat Compact Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 460 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–44 m), 3 (44–500 m) |
| stomach | 2 (0–40 m), 3 (40–500 m) |
| arms | 3 (0–46 m), 4 (46–500 m) |
| legs | 3 (0–40 m), 4 (40–75 m), 5 (75–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–44 m), 3 (44–500 m) | 2 (0–69 m), 3 (69–500 m) | 1 (0–26 m), 2 (26–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–40 m), 3 (40–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 3 (0–46 m), 4 (46–500 m) | 2 (0–33 m), 3 (33–78 m), 4 (78–500 m) | 2 (0–46 m), 3 (46–500 m) | 2 (0–500 m) | 1 (0–46 m), 2 (46–500 m) | 1 (0–500 m) |
| legs | 3 (0–40 m), 4 (40–75 m), 5 (75–500 m) | 2 (0–25 m), 3 (25–49 m), 4 (49–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Basic shell (no ammunition record)
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 460 m/s
- Range in the source data
- 108 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m) |
| chest | 2 (0–10 m), 3 (10–13 m), 4 (13–19 m), 5 (19–108 m) |
| stomach | 2 (0–7 m), 3 (7–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–79 m), 7 (79–108 m) |
| arms | 3 (0–9 m), 4 (9–12 m), 5 (12–13 m), 6 (13–15 m), 7 (15–57 m), 8 (57–108 m) |
| legs | 4 (0–7 m), 5 (7–9 m), 6 (9–11 m), 7 (11–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–15 m), 11 (15–51 m), 12 (51–79 m), 13 (79–108 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m) | 2 (0–13 m), 3 (13–42 m), 4 (42–108 m) | 1 (0–8 m), 2 (8–14 m), 3 (14–108 m) | 1 (0–11 m), 2 (11–79 m), 3 (79–108 m) | 1 (0–14 m), 2 (14–108 m) | 1 (0–108 m) |
| chest | 2 (0–10 m), 3 (10–13 m), 4 (13–19 m), 5 (19–108 m) | 2 (0–12 m), 3 (12–14 m), 4 (14–108 m) | 1 (0–6 m), 2 (6–13 m), 3 (13–71 m), 4 (71–108 m) | 1 (0–10 m), 2 (10–19 m), 3 (19–108 m) | 1 (0–13 m), 2 (13–108 m) | 1 (0–108 m) |
| stomach | 2 (0–7 m), 3 (7–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–79 m), 7 (79–108 m) | 2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–79 m), 6 (79–108 m) | 2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m) | 1 (0–7 m), 2 (7–13 m), 3 (13–79 m), 4 (79–108 m) | 1 (0–11 m), 2 (11–79 m), 3 (79–108 m) | 1 (0–79 m), 2 (79–108 m) |
| arms | 3 (0–9 m), 4 (9–12 m), 5 (12–13 m), 6 (13–15 m), 7 (15–57 m), 8 (57–108 m) | 2 (0–6 m), 3 (6–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–66 m), 7 (66–108 m) | 2 (0–9 m), 3 (9–13 m), 4 (13–15 m), 5 (15–79 m), 6 (79–108 m) | 2 (0–12 m), 3 (12–15 m), 4 (15–108 m) | 1 (0–9 m), 2 (9–15 m), 3 (15–108 m) | 1 (0–15 m), 2 (15–108 m) |
| legs | 4 (0–7 m), 5 (7–9 m), 6 (9–11 m), 7 (11–12 m), 8 (12–13 m), 9 (13–14 m), 10 (14–15 m), 11 (15–51 m), 12 (51–79 m), 13 (79–108 m) | 4 (0–9 m), 5 (9–11 m), 6 (11–13 m), 7 (13–14 m), 8 (14–15 m), 9 (15–42 m), 10 (42–79 m), 11 (79–108 m) | 3 (0–8 m), 4 (8–11 m), 5 (11–13 m), 6 (13–14 m), 7 (14–25 m), 8 (25–79 m), 9 (79–108 m) | 2 (0–7 m), 3 (7–11 m), 4 (11–13 m), 5 (13–15 m), 6 (15–79 m), 7 (79–108 m) | 2 (0–11 m), 3 (11–14 m), 4 (14–79 m), 5 (79–108 m) | 1 (0–11 m), 2 (11–79 m), 3 (79–108 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 108, velocity 460 m/s, drop 128 m, cycle 1.15s, size 3, price 115. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the LeMat
Pistol
LeMat
- Type
- Pistol
- Size
- 1
- Price
- $83
- Ammo
- Compact
Rifle
LeMat Carbine Marksman
- Type
- Rifle
- Size
- 3
- Price
- $127
- Ammo
- Compact
Skins (4)
All of them use these stats.
Epic
Death's Grin
- Base item
- LeMat Carbine
- Rarity
- Epic
Availability unknown
Epic
Nocturnal Lament
- Base item
- LeMat Carbine
- Rarity
- Epic
Availability unknown
Mythic
Obituary
- Base item
- LeMat Carbine
- Rarity
- Mythic
Availability unknown
Rare
True Exile: Carbine
- Base item
- LeMat Carbine
- Rarity
- Rare
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from