Weapon · Rifle
Krag Silencer
In the extracted data; current availability not verifiedAdded in 2.2_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $517
- Ammo
- Special Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- special
Stats as displayed
- Damage (displayed)
- 113The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Special Long
- Magazine
- 5+1
- Reserve ammunition
- 10
- Rate of fire (displayed)
- 23 rpm
- Cycle time
- 1.4 sTime between shots; not sustained fire including reloads.
- Reload time
- 11.1 s
- Muzzle velocity
- 518 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 130 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 30
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 3
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Ammunition
Krag Special Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
fire
Krag Incendiary Ammo
- Price
- $70
- Effects
- fire
- Weapons
- 4
Ammunition
Krag FMJ Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 4
silent
Krag Subsonic Ammo
- Price
- $20
- Effects
- silent
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Krag Special Long Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 518 m/s
- Range in the source data
- 424 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–424 m) |
| chest | 2 (0–60 m), 3 (60–89 m), 4 (89–424 m) |
| stomach | 2 (0–57 m), 3 (57–74 m), 4 (74–424 m) |
| arms | 2 (0–43 m), 3 (43–61 m), 4 (61–74 m), 5 (74–424 m) |
| legs | 3 (0–57 m), 4 (57–67 m), 5 (67–424 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) |
| chest | 2 (0–60 m), 3 (60–89 m), 4 (89–424 m) | 2 (0–66 m), 3 (66–424 m) | 1 (0–47 m), 2 (47–89 m), 3 (89–424 m) | 1 (0–60 m), 2 (60–424 m) | 1 (0–89 m), 2 (89–424 m) | 1 (0–424 m) |
| stomach | 2 (0–57 m), 3 (57–74 m), 4 (74–424 m) | 2 (0–64 m), 3 (64–424 m) | 1 (0–43 m), 2 (43–74 m), 3 (74–424 m) | 1 (0–57 m), 2 (57–424 m) | 1 (0–74 m), 2 (74–424 m) | 1 (0–424 m) |
| arms | 2 (0–43 m), 3 (43–61 m), 4 (61–74 m), 5 (74–424 m) | 2 (0–52 m), 3 (52–68 m), 4 (68–424 m) | 2 (0–61 m), 3 (61–424 m) | 1 (0–43 m), 2 (43–74 m), 3 (74–424 m) | 1 (0–61 m), 2 (61–424 m) | 1 (0–424 m) |
| legs | 3 (0–57 m), 4 (57–67 m), 5 (67–424 m) | 2 (0–46 m), 3 (46–64 m), 4 (64–86 m), 5 (86–424 m) | 2 (0–57 m), 3 (57–74 m), 4 (74–424 m) | 2 (0–67 m), 3 (67–424 m) | 1 (0–57 m), 2 (57–424 m) | 1 (0–424 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Krag Incendiary Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 518 m/s
- Range in the source data
- 424 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–424 m) |
| chest | 2 (0–60 m), 3 (60–89 m), 4 (89–424 m) |
| stomach | 2 (0–57 m), 3 (57–74 m), 4 (74–424 m) |
| arms | 2 (0–43 m), 3 (43–61 m), 4 (61–74 m), 5 (74–424 m) |
| legs | 3 (0–57 m), 4 (57–67 m), 5 (67–424 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) | 1 (0–424 m) |
| chest | 2 (0–60 m), 3 (60–89 m), 4 (89–424 m) | 2 (0–66 m), 3 (66–424 m) | 1 (0–47 m), 2 (47–89 m), 3 (89–424 m) | 1 (0–60 m), 2 (60–424 m) | 1 (0–89 m), 2 (89–424 m) | 1 (0–424 m) |
| stomach | 2 (0–57 m), 3 (57–74 m), 4 (74–424 m) | 2 (0–64 m), 3 (64–424 m) | 1 (0–43 m), 2 (43–74 m), 3 (74–424 m) | 1 (0–57 m), 2 (57–424 m) | 1 (0–74 m), 2 (74–424 m) | 1 (0–424 m) |
| arms | 2 (0–43 m), 3 (43–61 m), 4 (61–74 m), 5 (74–424 m) | 2 (0–52 m), 3 (52–68 m), 4 (68–424 m) | 2 (0–61 m), 3 (61–424 m) | 1 (0–43 m), 2 (43–74 m), 3 (74–424 m) | 1 (0–61 m), 2 (61–424 m) | 1 (0–424 m) |
| legs | 3 (0–57 m), 4 (57–67 m), 5 (67–424 m) | 2 (0–46 m), 3 (46–64 m), 4 (64–86 m), 5 (86–424 m) | 2 (0–57 m), 3 (57–74 m), 4 (74–424 m) | 2 (0–67 m), 3 (67–424 m) | 1 (0–57 m), 2 (57–424 m) | 1 (0–424 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Krag FMJ Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 414 m/s
- Range in the source data
- 427 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–427 m) |
| chest | 2 (0–70 m), 3 (70–427 m) |
| stomach | 2 (0–67 m), 3 (67–84 m), 4 (84–427 m) |
| arms | 2 (0–53 m), 3 (53–71 m), 4 (71–84 m), 5 (84–427 m) |
| legs | 3 (0–67 m), 4 (67–77 m), 5 (77–427 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) | 1 (0–427 m) |
| chest | 2 (0–70 m), 3 (70–427 m) | 2 (0–76 m), 3 (76–427 m) | 1 (0–57 m), 2 (57–427 m) | 1 (0–70 m), 2 (70–427 m) | 1 (0–427 m) | 1 (0–427 m) |
| stomach | 2 (0–67 m), 3 (67–84 m), 4 (84–427 m) | 2 (0–74 m), 3 (74–427 m) | 1 (0–53 m), 2 (53–84 m), 3 (84–427 m) | 1 (0–67 m), 2 (67–427 m) | 1 (0–84 m), 2 (84–427 m) | 1 (0–427 m) |
| arms | 2 (0–53 m), 3 (53–71 m), 4 (71–84 m), 5 (84–427 m) | 2 (0–62 m), 3 (62–78 m), 4 (78–427 m) | 2 (0–71 m), 3 (71–427 m) | 1 (0–53 m), 2 (53–84 m), 3 (84–427 m) | 1 (0–71 m), 2 (71–427 m) | 1 (0–427 m) |
| legs | 3 (0–67 m), 4 (67–77 m), 5 (77–427 m) | 2 (0–56 m), 3 (56–74 m), 4 (74–427 m) | 2 (0–67 m), 3 (67–84 m), 4 (84–427 m) | 2 (0–77 m), 3 (77–427 m) | 1 (0–67 m), 2 (67–427 m) | 1 (0–427 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Krag Subsonic Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 304 m/s
- Range in the source data
- 452 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–452 m) |
| chest | 2 (0–60 m), 3 (60–89 m), 4 (89–452 m) |
| stomach | 2 (0–57 m), 3 (57–74 m), 4 (74–452 m) |
| arms | 2 (0–43 m), 3 (43–61 m), 4 (61–74 m), 5 (74–452 m) |
| legs | 3 (0–57 m), 4 (57–67 m), 5 (67–452 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–452 m) | 1 (0–452 m) | 1 (0–452 m) | 1 (0–452 m) | 1 (0–452 m) | 1 (0–452 m) |
| chest | 2 (0–60 m), 3 (60–89 m), 4 (89–452 m) | 2 (0–66 m), 3 (66–452 m) | 1 (0–47 m), 2 (47–89 m), 3 (89–452 m) | 1 (0–60 m), 2 (60–452 m) | 1 (0–89 m), 2 (89–452 m) | 1 (0–452 m) |
| stomach | 2 (0–57 m), 3 (57–74 m), 4 (74–452 m) | 2 (0–64 m), 3 (64–452 m) | 1 (0–43 m), 2 (43–74 m), 3 (74–452 m) | 1 (0–57 m), 2 (57–452 m) | 1 (0–74 m), 2 (74–452 m) | 1 (0–452 m) |
| arms | 2 (0–43 m), 3 (43–61 m), 4 (61–74 m), 5 (74–452 m) | 2 (0–52 m), 3 (52–68 m), 4 (68–452 m) | 2 (0–61 m), 3 (61–452 m) | 1 (0–43 m), 2 (43–74 m), 3 (74–452 m) | 1 (0–61 m), 2 (61–452 m) | 1 (0–452 m) |
| legs | 3 (0–57 m), 4 (57–67 m), 5 (67–452 m) | 2 (0–46 m), 3 (46–64 m), 4 (64–86 m), 5 (86–452 m) | 2 (0–57 m), 3 (57–74 m), 4 (74–452 m) | 2 (0–67 m), 3 (67–452 m) | 1 (0–57 m), 2 (57–452 m) | 1 (0–452 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 113, velocity 518 m/s, drop 130 m, cycle 1.37s, size 4, price 517. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Krag
Rifle
Krag
- Type
- Rifle
- Size
- 4
- Price
- $450
- Ammo
- Special Long
Rifle
Krag Bayonet
- Type
- Rifle
- Size
- 4
- Price
- $460
- Ammo
- Special Long
Rifle
Krag Sniper
- Type
- Rifle
- Size
- 4
- Price
- $517
- Ammo
- Special Long
Skins (2)
All of them use these stats.
LegendaryRarity
Ophidian Eye
- Base item
- Krag Silencer
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Palazzo's Pride
- Base item
- Krag Silencer
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from