HYPERNATREMA

Weapon · Rifle

Krag

In the extracted data; current availability not verifiedAdded in 1.11· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$450
Ammo
Special Long
Minimum bloodline rank
1
Dual wield
No
Scarce
No
Ammunition pool
special

Stats as displayed

Damage (displayed)
126The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Special Long
Magazine
5+1
Reserve ammunition
10
Rate of fire (displayed)
23 rpm
Cycle time
1.4 sTime between shots; not sustained fire including reloads.
Reload time
11.1 s
Muzzle velocity
610 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
140 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
30
Sway (displayed)
77
Vertical recoil (displayed)
3
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Krag Special Long Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
610 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 51.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–121 m), 3 (121–500 m)
stomach2 (0–87 m), 3 (87–500 m)
arms2 (0–59 m), 3 (59–148 m), 4 (148–500 m)
legs2 (0–44 m), 3 (44–87 m), 4 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–121 m), 3 (121–500 m)1 (0–41 m), 2 (41–500 m)1 (0–67 m), 2 (67–500 m)1 (0–121 m), 2 (121–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–87 m), 3 (87–500 m)2 (0–192 m), 3 (192–500 m)1 (0–59 m), 2 (59–500 m)1 (0–87 m), 2 (87–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–59 m), 3 (59–148 m), 4 (148–500 m)2 (0–77 m), 3 (77–500 m)2 (0–148 m), 3 (148–500 m)1 (0–59 m), 2 (59–500 m)1 (0–148 m), 2 (148–500 m)1 (0–500 m)
legs2 (0–44 m), 3 (44–87 m), 4 (87–500 m)2 (0–66 m), 3 (66–192 m), 4 (192–500 m)2 (0–87 m), 3 (87–500 m)1 (0–44 m), 2 (44–500 m)1 (0–87 m), 2 (87–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Krag Incendiary Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
610 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 51.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–121 m), 3 (121–500 m)
stomach2 (0–87 m), 3 (87–500 m)
arms2 (0–59 m), 3 (59–148 m), 4 (148–500 m)
legs2 (0–44 m), 3 (44–87 m), 4 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–121 m), 3 (121–500 m)1 (0–41 m), 2 (41–500 m)1 (0–67 m), 2 (67–500 m)1 (0–121 m), 2 (121–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–87 m), 3 (87–500 m)2 (0–192 m), 3 (192–500 m)1 (0–59 m), 2 (59–500 m)1 (0–87 m), 2 (87–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–59 m), 3 (59–148 m), 4 (148–500 m)2 (0–77 m), 3 (77–500 m)2 (0–148 m), 3 (148–500 m)1 (0–59 m), 2 (59–500 m)1 (0–148 m), 2 (148–500 m)1 (0–500 m)
legs2 (0–44 m), 3 (44–87 m), 4 (87–500 m)2 (0–66 m), 3 (66–192 m), 4 (192–500 m)2 (0–87 m), 3 (87–500 m)1 (0–44 m), 2 (44–500 m)1 (0–87 m), 2 (87–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Krag FMJ Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
485 m/s
Range in the source data
510 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 53.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–510 m)
chest2 (0–136 m), 3 (136–510 m)
stomach2 (0–97 m), 3 (97–510 m)
arms2 (0–69 m), 3 (69–168 m), 4 (168–510 m)
legs2 (0–54 m), 3 (54–97 m), 4 (97–510 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)1 (0–510 m)
chest2 (0–136 m), 3 (136–510 m)1 (0–51 m), 2 (51–510 m)1 (0–77 m), 2 (77–510 m)1 (0–136 m), 2 (136–510 m)1 (0–510 m)1 (0–510 m)
stomach2 (0–97 m), 3 (97–510 m)2 (0–510 m)1 (0–69 m), 2 (69–510 m)1 (0–97 m), 2 (97–510 m)1 (0–510 m)1 (0–510 m)
arms2 (0–69 m), 3 (69–168 m), 4 (168–510 m)2 (0–87 m), 3 (87–510 m)2 (0–168 m), 3 (168–510 m)1 (0–69 m), 2 (69–510 m)1 (0–168 m), 2 (168–510 m)1 (0–510 m)
legs2 (0–54 m), 3 (54–97 m), 4 (97–510 m)2 (0–76 m), 3 (76–510 m)2 (0–97 m), 3 (97–510 m)1 (0–54 m), 2 (54–510 m)1 (0–97 m), 2 (97–510 m)1 (0–510 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Krag Subsonic Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
336 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 51.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–121 m), 3 (121–500 m)
stomach2 (0–87 m), 3 (87–500 m)
arms2 (0–59 m), 3 (59–148 m), 4 (148–500 m)
legs2 (0–44 m), 3 (44–87 m), 4 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–121 m), 3 (121–500 m)1 (0–41 m), 2 (41–500 m)1 (0–67 m), 2 (67–500 m)1 (0–121 m), 2 (121–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–87 m), 3 (87–500 m)2 (0–192 m), 3 (192–500 m)1 (0–59 m), 2 (59–500 m)1 (0–87 m), 2 (87–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–59 m), 3 (59–148 m), 4 (148–500 m)2 (0–77 m), 3 (77–500 m)2 (0–148 m), 3 (148–500 m)1 (0–59 m), 2 (59–500 m)1 (0–148 m), 2 (148–500 m)1 (0–500 m)
legs2 (0–44 m), 3 (44–87 m), 4 (87–500 m)2 (0–66 m), 3 (66–192 m), 4 (192–500 m)2 (0–87 m), 3 (87–500 m)1 (0–44 m), 2 (44–500 m)1 (0–87 m), 2 (87–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 126, velocity 610 m/s, drop 141 m, cycle 1.37s, size 4, price 450. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Krag

Skins (6)

All of them use these stats.

  • LegendaryRarity

    Bloody Covenant

    Base item
    Krag
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Death's Caroler

    Base item
    Krag
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Mother's Howl

    Base item
    Krag
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Nightjar's Swoop

    Base item
    Krag
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Shrewd Savior

    Base item
    Krag
    Rarity
    LegendaryRarity

    Availability unknown

  • Mythic

    Talisman

    Base item
    Krag
    Rarity
    Mythic

    Availability unknown

Sources