HYPERNATREMA

Weapon · Rifle

Drilling Hatchet

In the extracted data; current availability not verifiedAdded in 1.15_event· data from build 2.9.0.41

Worth knowing:
  • Some configured ammo IDs have no matching ammo record in this export. They are not certified selectable current options.
  • 3 configured ammo IDs have no matching ammo record. They're listed as unresolved and not offered as options.
Type
Rifle
Size
2
Price
$340
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
118The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
2 / 1
Reserve ammunition
20 / 3
Rate of fire (displayed)
18 / 11 rpm
Cycle time
0.6 / 5.8 sTime between shots; not sustained fire including reloads.
Reload time
5.6 / 5.3 s
Muzzle velocity
424 / 375 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
120 / 20 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
62.5
Sway (displayed)
100
Vertical recoil (displayed)
16 / 30
Light melee damage
90
Heavy melee damage
150
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

Slot 1

Slot 2

Unresolved compatibility IDs (no matching ammunition record, not offered as options): DD638ADDB0000 DD63778550000 DD6357271F657

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Drilling FMJ Ammo

Base damage per projectile
91 (before hit-zone multipliers)
Velocity
340 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9100 m300 m
Base damage 91 at 0 m, falling to 48.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–92 m), 3 (92–500 m)
stomach2 (0–84 m), 3 (84–500 m)
arms2 (0–52 m), 3 (52–101 m), 4 (101–500 m)
legs3 (0–84 m), 4 (84–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–92 m), 3 (92–500 m)2 (0–500 m)1 (0–62 m), 2 (62–500 m)1 (0–92 m), 2 (92–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–84 m), 3 (84–500 m)2 (0–115 m), 3 (115–500 m)1 (0–52 m), 2 (52–500 m)1 (0–84 m), 2 (84–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–52 m), 3 (52–101 m), 4 (101–500 m)2 (0–73 m), 3 (73–500 m)2 (0–101 m), 3 (101–500 m)1 (0–52 m), 2 (52–500 m)1 (0–101 m), 2 (101–500 m)1 (0–500 m)
legs3 (0–84 m), 4 (84–500 m)2 (0–60 m), 3 (60–115 m), 4 (115–500 m)2 (0–84 m), 3 (84–500 m)2 (0–500 m)1 (0–84 m), 2 (84–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Drilling Dumdum Ammo

Base damage per projectile
91 (before hit-zone multipliers)
Velocity
340 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9100 m300 m
Base damage 91 at 0 m, falling to 46.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–82 m), 3 (82–500 m)
stomach2 (0–74 m), 3 (74–500 m)
arms2 (0–42 m), 3 (42–91 m), 4 (91–500 m)
legs3 (0–74 m), 4 (74–128 m), 5 (128–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–82 m), 3 (82–500 m)2 (0–123 m), 3 (123–500 m)1 (0–52 m), 2 (52–500 m)1 (0–82 m), 2 (82–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–74 m), 3 (74–500 m)2 (0–106 m), 3 (106–500 m)1 (0–42 m), 2 (42–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–42 m), 3 (42–91 m), 4 (91–500 m)2 (0–63 m), 3 (63–500 m)2 (0–91 m), 3 (91–500 m)1 (0–42 m), 2 (42–500 m)1 (0–91 m), 2 (91–500 m)1 (0–500 m)
legs3 (0–74 m), 4 (74–128 m), 5 (128–500 m)2 (0–50 m), 3 (50–106 m), 4 (106–500 m)2 (0–74 m), 3 (74–500 m)2 (0–128 m), 3 (128–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Drilling High Velocity Ammo

Base damage per projectile
87 (before hit-zone multipliers)
Velocity
524 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8700 m300 m
Base damage 87 at 0 m, falling to 44.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–77 m), 3 (77–500 m)
stomach2 (0–69 m), 3 (69–500 m)
arms2 (0–36 m), 3 (36–81 m), 4 (81–500 m)
legs3 (0–69 m), 4 (69–119 m), 5 (119–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–77 m), 3 (77–500 m)2 (0–114 m), 3 (114–500 m)1 (0–46 m), 2 (46–500 m)1 (0–77 m), 2 (77–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–69 m), 3 (69–500 m)2 (0–96 m), 3 (96–500 m)1 (0–36 m), 2 (36–500 m)1 (0–69 m), 2 (69–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–36 m), 3 (36–81 m), 4 (81–500 m)2 (0–58 m), 3 (58–122 m), 4 (122–500 m)2 (0–81 m), 3 (81–500 m)1 (0–36 m), 2 (36–500 m)1 (0–81 m), 2 (81–500 m)1 (0–500 m)
legs3 (0–69 m), 4 (69–119 m), 5 (119–500 m)2 (0–44 m), 3 (44–96 m), 4 (96–500 m)2 (0–69 m), 3 (69–500 m)2 (0–119 m), 3 (119–500 m)1 (0–69 m), 2 (69–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Drilling Medium Ammo

Base damage per projectile
91 (before hit-zone multipliers)
Velocity
424 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9100 m300 m
Base damage 91 at 0 m, falling to 46.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–82 m), 3 (82–500 m)
stomach2 (0–74 m), 3 (74–500 m)
arms2 (0–42 m), 3 (42–91 m), 4 (91–500 m)
legs3 (0–74 m), 4 (74–128 m), 5 (128–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–82 m), 3 (82–500 m)2 (0–123 m), 3 (123–500 m)1 (0–52 m), 2 (52–500 m)1 (0–82 m), 2 (82–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–74 m), 3 (74–500 m)2 (0–106 m), 3 (106–500 m)1 (0–42 m), 2 (42–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–42 m), 3 (42–91 m), 4 (91–500 m)2 (0–63 m), 3 (63–500 m)2 (0–91 m), 3 (91–500 m)1 (0–42 m), 2 (42–500 m)1 (0–91 m), 2 (91–500 m)1 (0–500 m)
legs3 (0–74 m), 4 (74–128 m), 5 (128–500 m)2 (0–50 m), 3 (50–106 m), 4 (106–500 m)2 (0–74 m), 3 (74–500 m)2 (0–128 m), 3 (128–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Basic shell (no ammunition record)

Base damage per projectile
91 (before hit-zone multipliers)
Velocity
424 m/s
Range in the source data
50 m (the calculation's limit, not lethal range)
9100 m50 m
Base damage 91 at 0 m, falling to 27.3 at 50 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head2 (0–12 m), 3 (12–15 m), 4 (15–50 m)
chest2 (0–11 m), 3 (11–14 m), 4 (14–38 m), 5 (38–50 m)
stomach2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–29 m), 6 (29–50 m)
arms3 (0–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–20 m), 7 (20–50 m)
legs4 (0–8 m), 5 (8–10 m), 6 (10–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–29 m), 11 (29–50 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–6 m), 2 (6–13 m), 3 (13–46 m), 4 (46–50 m)1 (0–9 m), 2 (9–15 m), 3 (15–50 m)1 (0–12 m), 2 (12–50 m)1 (0–15 m), 2 (15–50 m)1 (0–50 m)
chest2 (0–11 m), 3 (11–14 m), 4 (14–38 m), 5 (38–50 m)2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–7 m), 2 (7–14 m), 3 (14–50 m)1 (0–11 m), 2 (11–38 m), 3 (38–50 m)1 (0–14 m), 2 (14–50 m)1 (0–50 m)
stomach2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–29 m), 6 (29–50 m)2 (0–10 m), 3 (10–13 m), 4 (13–20 m), 5 (20–50 m)2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–8 m), 2 (8–14 m), 3 (14–50 m)1 (0–12 m), 2 (12–50 m)1 (0–50 m)
arms3 (0–10 m), 4 (10–13 m), 5 (13–14 m), 6 (14–20 m), 7 (20–50 m)2 (0–7 m), 3 (7–12 m), 4 (12–14 m), 5 (14–20 m), 6 (20–50 m)2 (0–10 m), 3 (10–13 m), 4 (13–20 m), 5 (20–50 m)2 (0–13 m), 3 (13–20 m), 4 (20–50 m)1 (0–10 m), 2 (10–20 m), 3 (20–50 m)1 (0–20 m), 2 (20–50 m)
legs4 (0–8 m), 5 (8–10 m), 6 (10–12 m), 7 (12–13 m), 8 (13–14 m), 9 (14–15 m), 10 (15–29 m), 11 (29–50 m)3 (0–6 m), 4 (6–10 m), 5 (10–12 m), 6 (12–13 m), 7 (13–14 m), 8 (14–20 m), 9 (20–46 m), 10 (46–50 m)3 (0–9 m), 4 (9–12 m), 5 (12–14 m), 6 (14–15 m), 7 (15–40 m), 8 (40–50 m)2 (0–8 m), 3 (8–12 m), 4 (12–14 m), 5 (14–29 m), 6 (29–50 m)2 (0–12 m), 3 (12–15 m), 4 (15–50 m)1 (0–12 m), 2 (12–50 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 118, velocity 424 m/s, drop 120 m, cycle 0.6s, size 2, price 340. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Drilling

Sources