HYPERNATREMA

Equipment

Tarot cards

How Tarot works, what each card does and costs, and which cards are announced but not yet unlocked.

Checked against the patch notes on .

Tarot cards are restricted consumables, not a Hunt Dollar shop category. The data has 16 cards.

The Atlas and Temperance are announced as October 13 event milestone rewards, and the Long Derringer is a later reward in the same event. They exist in the extracted files, but that doesn't prove they were unlocked on 8 October, so I keep them marked Announced until the unlock is confirmed. (Chapter 2 notes)

The cards

Card What it does Cost or catch
The Devil Better handling with non-shotgun weapons until you're downed. Your next down destroys an extra health chunk.
The Fool Repeats the last card this Hunter used in this mission. Needs a previous card to repeat.
The High Priestess Shows the direction of the nearest enemy Hunter for 30 seconds. A direction, not an exact position or a team count.
The Atlas Reveals hidden map locations. Announced; not confirmed unlocked.
The Garden Heals your team and removes poison, bleeding and burning. Doesn't bring back lost chunks.
The Empress Gives Catalyst, Necromancer and a random Burn or Scarce trait. Check trait space and how each is consumed.
The Magician Leaves a Dark Sight decoy and can fake red-clue and boss warnings. You start bleeding heavily.
The Chariot Swaps locked and open extractions for every team in Bounty Hunt. Costs a chunk. The data lists a five-minute global cooldown and no use in the final five minutes.
The Judgement Doubles the remaining time on your active buffs. Drops your health to 1.
The Moon Two seconds of Dark Sight Boost. A short scan, not tracking.
The Sun Better regeneration for 90 seconds. Launch guides say 60 seconds; 2.7 changed it.
The World Reveals boss targets and gives clue-related rewards per target found. Knowing where a target is doesn't make it yours.
The Tower Clears monsters and wild targets, and damages bosses, within 65 m (extracted value). Sets you on fire. There's no single published percentage of boss damage.
The Pathfinder Briefly shows already-used clues on the map. Reflects clue use when you activate it; exact duration unverified.
Temperance Returns the last trait you lost this mission, including Siphon. Announced; not confirmed unlocked.
The Hanged Man Lets you watch the nearest enemy Hunter for a while. They're warned afterwards, so protect your own position.

The 2.7 update changed The Sun's duration, The World's clue rewards and The Tower's damage to targets. Guarantees from older themed-site events can become chances in later patches, so I don't carry old guarantees forward.