Equipment
Tarot cards
How Tarot works, what each card does and costs, and which cards are announced but not yet unlocked.
Checked against the patch notes on .
Tarot cards are restricted consumables, not a Hunt Dollar shop category. The data has 16 cards.
The Atlas and Temperance are announced as October 13 event milestone rewards, and the Long Derringer is a later reward in the same event. They exist in the extracted files, but that doesn't prove they were unlocked on 8 October, so I keep them marked Announced until the unlock is confirmed. (Chapter 2 notes)
The cards
| Card | What it does | Cost or catch |
|---|---|---|
| The Devil | Better handling with non-shotgun weapons until you're downed. | Your next down destroys an extra health chunk. |
| The Fool | Repeats the last card this Hunter used in this mission. | Needs a previous card to repeat. |
| The High Priestess | Shows the direction of the nearest enemy Hunter for 30 seconds. | A direction, not an exact position or a team count. |
| The Atlas | Reveals hidden map locations. | Announced; not confirmed unlocked. |
| The Garden | Heals your team and removes poison, bleeding and burning. | Doesn't bring back lost chunks. |
| The Empress | Gives Catalyst, Necromancer and a random Burn or Scarce trait. | Check trait space and how each is consumed. |
| The Magician | Leaves a Dark Sight decoy and can fake red-clue and boss warnings. | You start bleeding heavily. |
| The Chariot | Swaps locked and open extractions for every team in Bounty Hunt. | Costs a chunk. The data lists a five-minute global cooldown and no use in the final five minutes. |
| The Judgement | Doubles the remaining time on your active buffs. | Drops your health to 1. |
| The Moon | Two seconds of Dark Sight Boost. | A short scan, not tracking. |
| The Sun | Better regeneration for 90 seconds. | Launch guides say 60 seconds; 2.7 changed it. |
| The World | Reveals boss targets and gives clue-related rewards per target found. | Knowing where a target is doesn't make it yours. |
| The Tower | Clears monsters and wild targets, and damages bosses, within 65 m (extracted value). | Sets you on fire. There's no single published percentage of boss damage. |
| The Pathfinder | Briefly shows already-used clues on the map. | Reflects clue use when you activate it; exact duration unverified. |
| Temperance | Returns the last trait you lost this mission, including Siphon. | Announced; not confirmed unlocked. |
| The Hanged Man | Lets you watch the nearest enemy Hunter for a while. | They're warned afterwards, so protect your own position. |
The 2.7 update changed The Sun's duration, The World's clue rewards and The Tower's damage to targets. Guarantees from older themed-site events can become chances in later patches, so I don't carry old guarantees forward.