Trait · supportive
Necromancer
A single-use revive trait: remotely revive a teammate within 25 m, or self-revive when solo. Burned-out solos cannot revive.
In the extracted data; current availability not verifiedAdded in 1.4.4
Worth knowing:
- Sources disagree on some details of this trait. The summary says what I treat as current.
- Cost
- 4 pts
- Category
- supportive
- Rank
- 1
- Purchasable (as configured)
- Yes
- Scarce
- No
- Burn trait
- Yes
Numbers from the extracted data
| Effect | With the trait | Without |
|---|---|---|
| Dark Sight revive channel time | 10 s | Unknown |
| Dark Sight revive range | 25 m | Unknown |
| Look-at validation distance | 25 m | Unknown |
| Max look-at angle | 15 ° | Unknown |
| Self-revive delay (solo) (“Necromancer - B” effect) (conditional) | 5 s | Unknown |
Snapshot samples. "Unknown" means the data has no value, not zero. Conditional effects (from Catalyst and events) haven’t been verified for the current patch.
Sources
- Kamille Traits · Community-extracted data
- Source record · the page this entry was extracted from