HYPERNATREMA

Weapon · Rifle

Vandal 73C

In the extracted data; current availability not verifiedAdded in 1.4.3· data from build 2.9.0.41

Type
Rifle
Size
2
Price
$35
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
107The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
6+1
Reserve ammunition
18
Rate of fire (displayed)
28 rpm
Cycle time
1.2 sTime between shots; not sustained fire including reloads.
Reload time
9.4 s
Muzzle velocity
370 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
120 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
25
Sway (displayed)
100
Vertical recoil (displayed)
8
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Vandal 73C High Velocity Ammo

Base damage per projectile
78 (before hit-zone multipliers)
Velocity
470 m/s
Range in the source data
498 m (the calculation's limit, not lethal range)
7800 m300 m
Base damage 78 at 0 m, falling to 39.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–498 m)
chest2 (0–41 m), 3 (41–498 m)
stomach2 (0–36 m), 3 (36–89 m), 4 (89–498 m)
arms3 (0–43 m), 4 (43–89 m), 5 (89–498 m)
legs3 (0–36 m), 4 (36–59 m), 5 (59–498 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)
chest2 (0–41 m), 3 (41–498 m)2 (0–52 m), 3 (52–498 m)1 (0–21 m), 2 (21–498 m)1 (0–41 m), 2 (41–498 m)1 (0–498 m)1 (0–498 m)
stomach2 (0–36 m), 3 (36–89 m), 4 (89–498 m)2 (0–46 m), 3 (46–498 m)2 (0–89 m), 3 (89–498 m)1 (0–36 m), 2 (36–498 m)1 (0–89 m), 2 (89–498 m)1 (0–498 m)
arms3 (0–43 m), 4 (43–89 m), 5 (89–498 m)2 (0–29 m), 3 (29–62 m), 4 (62–498 m)2 (0–43 m), 3 (43–498 m)2 (0–89 m), 3 (89–498 m)1 (0–43 m), 2 (43–498 m)1 (0–498 m)
legs3 (0–36 m), 4 (36–59 m), 5 (59–498 m)3 (0–46 m), 4 (46–498 m)2 (0–36 m), 3 (36–89 m), 4 (89–498 m)2 (0–59 m), 3 (59–498 m)1 (0–36 m), 2 (36–498 m)1 (0–498 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vandal 73C Incendiary Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vandal 73C FMJ Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
310 m/s
Range in the source data
496 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 44 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–496 m)
chest2 (0–54 m), 3 (54–496 m)
stomach2 (0–50 m), 3 (50–496 m)
arms3 (0–56 m), 4 (56–496 m)
legs3 (0–50 m), 4 (50–85 m), 5 (85–496 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–496 m)1 (0–496 m)1 (0–496 m)1 (0–496 m)1 (0–496 m)1 (0–496 m)
chest2 (0–54 m), 3 (54–496 m)2 (0–78 m), 3 (78–496 m)1 (0–36 m), 2 (36–496 m)1 (0–54 m), 2 (54–496 m)1 (0–496 m)1 (0–496 m)
stomach2 (0–50 m), 3 (50–496 m)2 (0–59 m), 3 (59–496 m)2 (0–496 m)1 (0–50 m), 2 (50–496 m)1 (0–496 m)1 (0–496 m)
arms3 (0–56 m), 4 (56–496 m)2 (0–43 m), 3 (43–88 m), 4 (88–496 m)2 (0–56 m), 3 (56–496 m)2 (0–496 m)1 (0–56 m), 2 (56–496 m)1 (0–496 m)
legs3 (0–50 m), 4 (50–85 m), 5 (85–496 m)2 (0–35 m), 3 (35–59 m), 4 (59–496 m)2 (0–50 m), 3 (50–496 m)2 (0–85 m), 3 (85–496 m)1 (0–50 m), 2 (50–496 m)1 (0–496 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vandal 73C Poison Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vandal 73C Compact Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Vandal 73C Subsonic Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
252 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 108, velocity 370 m/s, drop 122 m, cycle 1.2s, size 2, price 35. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Vandal 73C

Skins (3)

All of them use these stats.

  • LegendaryRarity

    Chef's Kiss

    Base item
    Vandal 73C
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Gold Rush

    Base item
    Vandal 73C
    Rarity
    Epic

    Availability unknown

  • Epic

    The Duke's Contract

    Base item
    Vandal 73C
    Rarity
    Epic

    Availability unknown

Sources