Weapon · Pistol
Uppercut Precision
In the extracted data; current availability not verifiedAdded in 1.14_event· data from build 2.9.0.41
- Type
- Pistol
- Size
- 3
- Price
- $321
- Ammo
- Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 126The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 6
- Reserve ammunition
- 12
- Rate of fire (displayed)
- 18 rpm
- Cycle time
- 1.4 sTime between shots; not sustained fire including reloads.
- Reload time
- 18.3 s
- Muzzle velocity
- 410 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 65 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 35
- Sway (displayed)
- 87
- Vertical recoil (displayed)
- 11
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 3
Ammunition
Ammunition
Uppercut Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
fire
Uppercut Incendiary Ammo
- Price
- $70
- Effects
- fire
- Weapons
- 3
explosive
Uppercut Explosive Ammo
- Price
- $100
- Effects
- explosive
- Weapons
- 3
Ammunition
Uppercut FMJ Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 3
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Uppercut Incendiary Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 410 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–70 m), 3 (70–500 m) |
| stomach | 2 (0–66 m), 3 (66–500 m) |
| arms | 2 (0–50 m), 3 (50–73 m), 4 (73–500 m) |
| legs | 2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–70 m), 3 (70–500 m) | 1 (0–41 m), 2 (41–87 m), 3 (87–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–70 m), 2 (70–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–66 m), 3 (66–500 m) | 2 (0–80 m), 3 (80–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–50 m), 3 (50–73 m), 4 (73–500 m) | 2 (0–61 m), 3 (61–500 m) | 2 (0–73 m), 3 (73–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–73 m), 2 (73–500 m) | 1 (0–500 m) |
| legs | 2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m) | 2 (0–54 m), 3 (54–80 m), 4 (80–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–43 m), 2 (43–89 m), 3 (89–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Uppercut Explosive Ammo
- Base damage per projectile
- 55 (before hit-zone multipliers)
- Velocity
- 330 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 3 (0–48 m), 4 (48–62 m), 5 (62–73 m), 6 (73–80 m), 7 (80–85 m), 8 (85–89 m), 9 (89–500 m) |
| stomach | 3 (0–47 m), 4 (47–57 m), 5 (57–69 m), 6 (69–77 m), 7 (77–82 m), 8 (82–87 m), 9 (87–90 m), 10 (90–500 m) |
| arms | 4 (0–47 m), 5 (47–54 m), 6 (54–64 m), 7 (64–71 m), 8 (71–77 m), 9 (77–81 m), 10 (81–85 m), 11 (85–87 m), 12 (87–90 m), 13 (90–500 m) |
| legs | 4 (0–44 m), 5 (44–49 m), 6 (49–57 m), 7 (57–66 m), 8 (66–72 m), 9 (72–77 m), 10 (77–81 m), 11 (81–84 m), 12 (84–87 m), 13 (87–89 m), 14 (89–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 3 (0–48 m), 4 (48–62 m), 5 (62–73 m), 6 (73–80 m), 7 (80–85 m), 8 (85–89 m), 9 (89–500 m) | 2 (0–44 m), 3 (44–56 m), 4 (56–71 m), 5 (71–80 m), 6 (80–86 m), 7 (86–500 m) | 2 (0–48 m), 3 (48–68 m), 4 (68–80 m), 5 (80–87 m), 6 (87–500 m) | 2 (0–62 m), 3 (62–80 m), 4 (80–89 m), 5 (89–500 m) | 1 (0–48 m), 2 (48–80 m), 3 (80–500 m) | 1 (0–80 m), 2 (80–500 m) |
| stomach | 3 (0–47 m), 4 (47–57 m), 5 (57–69 m), 6 (69–77 m), 7 (77–82 m), 8 (82–87 m), 9 (87–90 m), 10 (90–500 m) | 2 (0–42 m), 3 (42–51 m), 4 (51–67 m), 5 (67–77 m), 6 (77–83 m), 7 (83–88 m), 8 (88–500 m) | 2 (0–47 m), 3 (47–64 m), 4 (64–77 m), 5 (77–85 m), 6 (85–90 m), 7 (90–500 m) | 2 (0–57 m), 3 (57–77 m), 4 (77–87 m), 5 (87–500 m) | 1 (0–47 m), 2 (47–77 m), 3 (77–90 m), 4 (90–500 m) | 1 (0–77 m), 2 (77–500 m) |
| arms | 4 (0–47 m), 5 (47–54 m), 6 (54–64 m), 7 (64–71 m), 8 (71–77 m), 9 (77–81 m), 10 (81–85 m), 11 (85–87 m), 12 (87–90 m), 13 (90–500 m) | 3 (0–44 m), 4 (44–51 m), 5 (51–64 m), 6 (64–73 m), 7 (73–79 m), 8 (79–83 m), 9 (83–87 m), 10 (87–90 m), 11 (90–500 m) | 3 (0–49 m), 4 (49–64 m), 5 (64–74 m), 6 (74–81 m), 7 (81–86 m), 8 (86–90 m), 9 (90–500 m) | 2 (0–47 m), 3 (47–64 m), 4 (64–77 m), 5 (77–85 m), 6 (85–90 m), 7 (90–500 m) | 2 (0–64 m), 3 (64–81 m), 4 (81–90 m), 5 (90–500 m) | 1 (0–64 m), 2 (64–90 m), 3 (90–500 m) |
| legs | 4 (0–44 m), 5 (44–49 m), 6 (49–57 m), 7 (57–66 m), 8 (66–72 m), 9 (72–77 m), 10 (77–81 m), 11 (81–84 m), 12 (84–87 m), 13 (87–89 m), 14 (89–500 m) | 3 (0–42 m), 4 (42–48 m), 5 (48–57 m), 6 (57–67 m), 7 (67–74 m), 8 (74–79 m), 9 (79–83 m), 10 (83–87 m), 11 (87–89 m), 12 (89–500 m) | 3 (0–47 m), 4 (47–57 m), 5 (57–69 m), 6 (69–77 m), 7 (77–82 m), 8 (82–87 m), 9 (87–90 m), 10 (90–500 m) | 2 (0–44 m), 3 (44–57 m), 4 (57–72 m), 5 (72–81 m), 6 (81–87 m), 7 (87–500 m) | 2 (0–57 m), 3 (57–77 m), 4 (77–87 m), 5 (87–500 m) | 1 (0–57 m), 2 (57–87 m), 3 (87–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Uppercut FMJ Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 360 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–80 m), 3 (80–500 m) |
| stomach | 2 (0–76 m), 3 (76–500 m) |
| arms | 2 (0–60 m), 3 (60–82 m), 4 (82–500 m) |
| legs | 2 (0–53 m), 3 (53–76 m), 4 (76–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–80 m), 3 (80–500 m) | 1 (0–51 m), 2 (51–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–80 m), 2 (80–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–76 m), 3 (76–500 m) | 2 (0–86 m), 3 (86–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–76 m), 2 (76–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–60 m), 3 (60–82 m), 4 (82–500 m) | 2 (0–71 m), 3 (71–500 m) | 2 (0–82 m), 3 (82–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–82 m), 2 (82–500 m) | 1 (0–500 m) |
| legs | 2 (0–53 m), 3 (53–76 m), 4 (76–500 m) | 2 (0–64 m), 3 (64–86 m), 4 (86–500 m) | 2 (0–76 m), 3 (76–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–76 m), 2 (76–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Uppercut Long Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 410 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–70 m), 3 (70–500 m) |
| stomach | 2 (0–66 m), 3 (66–500 m) |
| arms | 2 (0–50 m), 3 (50–73 m), 4 (73–500 m) |
| legs | 2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–70 m), 3 (70–500 m) | 1 (0–41 m), 2 (41–87 m), 3 (87–500 m) | 1 (0–55 m), 2 (55–500 m) | 1 (0–70 m), 2 (70–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–66 m), 3 (66–500 m) | 2 (0–80 m), 3 (80–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–50 m), 3 (50–73 m), 4 (73–500 m) | 2 (0–61 m), 3 (61–500 m) | 2 (0–73 m), 3 (73–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–73 m), 2 (73–500 m) | 1 (0–500 m) |
| legs | 2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m) | 2 (0–54 m), 3 (54–80 m), 4 (80–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–43 m), 2 (43–89 m), 3 (89–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 126, velocity 410 m/s, drop 63 m, cycle 1.52s, size 3, price 321. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Uppercut
Pistol
Uppercut
- Type
- Pistol
- Size
- 2
- Price
- $310
- Ammo
- Long
Pistol
Uppercut Deadeye
- Type
- Pistol
- Size
- 3
- Price
- $337
- Ammo
- Long
Skins (6)
All of them use these stats.
Epic
Dry Bones
- Base item
- Uppercut Precision
- Rarity
- Epic
Availability unknown
LegendaryRarity
Intrinsic Sin: Precision
- Base item
- Uppercut Precision
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Night Tyrant: Precision
- Base item
- Uppercut Precision
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Splintered Jaw: Precision
- Base item
- Uppercut Precision
- Rarity
- LegendaryRarity
Availability unknown
Mythic
Taste of Salvation
- Base item
- Uppercut Precision
- Rarity
- Mythic
Availability unknown
LegendaryRarity
Trail Marker
- Base item
- Uppercut Precision
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from