HYPERNATREMA

Weapon · Pistol

Uppercut

In the extracted data; current availability not verifiedAdded in Early Access· data from build 2.9.0.41

Type
Pistol
Size
2
Price
$310
Ammo
Long
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 3)
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
126The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
6
Reserve ammunition
12
Rate of fire (displayed)
18 rpm
Cycle time
1.6 sTime between shots; not sustained fire including reloads.
Reload time
16 s
Muzzle velocity
410 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
65 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
40
Sway (displayed)
128
Vertical recoil (displayed)
23
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Uppercut Incendiary Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 46.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–70 m), 3 (70–500 m)
stomach2 (0–66 m), 3 (66–500 m)
arms2 (0–50 m), 3 (50–73 m), 4 (73–500 m)
legs2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–70 m), 3 (70–500 m)1 (0–41 m), 2 (41–87 m), 3 (87–500 m)1 (0–55 m), 2 (55–500 m)1 (0–70 m), 2 (70–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–66 m), 3 (66–500 m)2 (0–80 m), 3 (80–500 m)1 (0–50 m), 2 (50–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–50 m), 3 (50–73 m), 4 (73–500 m)2 (0–61 m), 3 (61–500 m)2 (0–73 m), 3 (73–500 m)1 (0–50 m), 2 (50–500 m)1 (0–73 m), 2 (73–500 m)1 (0–500 m)
legs2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m)2 (0–54 m), 3 (54–80 m), 4 (80–500 m)2 (0–66 m), 3 (66–500 m)1 (0–43 m), 2 (43–89 m), 3 (89–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Uppercut Explosive Ammo

Base damage per projectile
55 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
5500 m300 m
Base damage 55 at 0 m, falling to 13.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest3 (0–48 m), 4 (48–62 m), 5 (62–73 m), 6 (73–80 m), 7 (80–85 m), 8 (85–89 m), 9 (89–500 m)
stomach3 (0–47 m), 4 (47–57 m), 5 (57–69 m), 6 (69–77 m), 7 (77–82 m), 8 (82–87 m), 9 (87–90 m), 10 (90–500 m)
arms4 (0–47 m), 5 (47–54 m), 6 (54–64 m), 7 (64–71 m), 8 (71–77 m), 9 (77–81 m), 10 (81–85 m), 11 (85–87 m), 12 (87–90 m), 13 (90–500 m)
legs4 (0–44 m), 5 (44–49 m), 6 (49–57 m), 7 (57–66 m), 8 (66–72 m), 9 (72–77 m), 10 (77–81 m), 11 (81–84 m), 12 (84–87 m), 13 (87–89 m), 14 (89–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest3 (0–48 m), 4 (48–62 m), 5 (62–73 m), 6 (73–80 m), 7 (80–85 m), 8 (85–89 m), 9 (89–500 m)2 (0–44 m), 3 (44–56 m), 4 (56–71 m), 5 (71–80 m), 6 (80–86 m), 7 (86–500 m)2 (0–48 m), 3 (48–68 m), 4 (68–80 m), 5 (80–87 m), 6 (87–500 m)2 (0–62 m), 3 (62–80 m), 4 (80–89 m), 5 (89–500 m)1 (0–48 m), 2 (48–80 m), 3 (80–500 m)1 (0–80 m), 2 (80–500 m)
stomach3 (0–47 m), 4 (47–57 m), 5 (57–69 m), 6 (69–77 m), 7 (77–82 m), 8 (82–87 m), 9 (87–90 m), 10 (90–500 m)2 (0–42 m), 3 (42–51 m), 4 (51–67 m), 5 (67–77 m), 6 (77–83 m), 7 (83–88 m), 8 (88–500 m)2 (0–47 m), 3 (47–64 m), 4 (64–77 m), 5 (77–85 m), 6 (85–90 m), 7 (90–500 m)2 (0–57 m), 3 (57–77 m), 4 (77–87 m), 5 (87–500 m)1 (0–47 m), 2 (47–77 m), 3 (77–90 m), 4 (90–500 m)1 (0–77 m), 2 (77–500 m)
arms4 (0–47 m), 5 (47–54 m), 6 (54–64 m), 7 (64–71 m), 8 (71–77 m), 9 (77–81 m), 10 (81–85 m), 11 (85–87 m), 12 (87–90 m), 13 (90–500 m)3 (0–44 m), 4 (44–51 m), 5 (51–64 m), 6 (64–73 m), 7 (73–79 m), 8 (79–83 m), 9 (83–87 m), 10 (87–90 m), 11 (90–500 m)3 (0–49 m), 4 (49–64 m), 5 (64–74 m), 6 (74–81 m), 7 (81–86 m), 8 (86–90 m), 9 (90–500 m)2 (0–47 m), 3 (47–64 m), 4 (64–77 m), 5 (77–85 m), 6 (85–90 m), 7 (90–500 m)2 (0–64 m), 3 (64–81 m), 4 (81–90 m), 5 (90–500 m)1 (0–64 m), 2 (64–90 m), 3 (90–500 m)
legs4 (0–44 m), 5 (44–49 m), 6 (49–57 m), 7 (57–66 m), 8 (66–72 m), 9 (72–77 m), 10 (77–81 m), 11 (81–84 m), 12 (84–87 m), 13 (87–89 m), 14 (89–500 m)3 (0–42 m), 4 (42–48 m), 5 (48–57 m), 6 (57–67 m), 7 (67–74 m), 8 (74–79 m), 9 (79–83 m), 10 (83–87 m), 11 (87–89 m), 12 (89–500 m)3 (0–47 m), 4 (47–57 m), 5 (57–69 m), 6 (69–77 m), 7 (77–82 m), 8 (82–87 m), 9 (87–90 m), 10 (90–500 m)2 (0–44 m), 3 (44–57 m), 4 (57–72 m), 5 (72–81 m), 6 (81–87 m), 7 (87–500 m)2 (0–57 m), 3 (57–77 m), 4 (77–87 m), 5 (87–500 m)1 (0–57 m), 2 (57–87 m), 3 (87–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Uppercut FMJ Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
360 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 48.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–80 m), 3 (80–500 m)
stomach2 (0–76 m), 3 (76–500 m)
arms2 (0–60 m), 3 (60–82 m), 4 (82–500 m)
legs2 (0–53 m), 3 (53–76 m), 4 (76–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–80 m), 3 (80–500 m)1 (0–51 m), 2 (51–500 m)1 (0–65 m), 2 (65–500 m)1 (0–80 m), 2 (80–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–76 m), 3 (76–500 m)2 (0–86 m), 3 (86–500 m)1 (0–60 m), 2 (60–500 m)1 (0–76 m), 2 (76–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–60 m), 3 (60–82 m), 4 (82–500 m)2 (0–71 m), 3 (71–500 m)2 (0–82 m), 3 (82–500 m)1 (0–60 m), 2 (60–500 m)1 (0–82 m), 2 (82–500 m)1 (0–500 m)
legs2 (0–53 m), 3 (53–76 m), 4 (76–500 m)2 (0–64 m), 3 (64–86 m), 4 (86–500 m)2 (0–76 m), 3 (76–500 m)1 (0–53 m), 2 (53–500 m)1 (0–76 m), 2 (76–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Uppercut Long Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
410 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 46.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–70 m), 3 (70–500 m)
stomach2 (0–66 m), 3 (66–500 m)
arms2 (0–50 m), 3 (50–73 m), 4 (73–500 m)
legs2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–70 m), 3 (70–500 m)1 (0–41 m), 2 (41–87 m), 3 (87–500 m)1 (0–55 m), 2 (55–500 m)1 (0–70 m), 2 (70–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–66 m), 3 (66–500 m)2 (0–80 m), 3 (80–500 m)1 (0–50 m), 2 (50–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–50 m), 3 (50–73 m), 4 (73–500 m)2 (0–61 m), 3 (61–500 m)2 (0–73 m), 3 (73–500 m)1 (0–50 m), 2 (50–500 m)1 (0–73 m), 2 (73–500 m)1 (0–500 m)
legs2 (0–43 m), 3 (43–66 m), 4 (66–89 m), 5 (89–500 m)2 (0–54 m), 3 (54–80 m), 4 (80–500 m)2 (0–66 m), 3 (66–500 m)1 (0–43 m), 2 (43–89 m), 3 (89–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 126, velocity 410 m/s, drop 63 m, cycle 1.4s, size 2, price 310. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Uppercut

Skins (10)

All of them use these stats.

  • LegendaryRarity

    Cold Patience

    Base item
    Uppercut
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Fresh Marrow

    Base item
    Uppercut
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Intrinsic Sin

    Base item
    Uppercut
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Kamacite Moon

    Base item
    Uppercut
    Rarity
    Epic

    Availability unknown

  • Epic

    Lord's Prayer

    Base item
    Uppercut
    Rarity
    Epic

    Availability unknown

  • Uncommon

    Midnight Howl

    Base item
    Uppercut
    Rarity
    Uncommon

    Availability unknown

  • LegendaryRarity

    Night Tyrant

    Base item
    Uppercut
    Rarity
    LegendaryRarity

    Availability unknown

  • Rare

    Rancor

    Base item
    Uppercut
    Rarity
    Rare

    Availability unknown

  • LegendaryRarity

    Snake Eyes

    Base item
    Uppercut
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Splintered Jaw

    Base item
    Uppercut
    Rarity
    LegendaryRarity

    Availability unknown

Sources