HYPERNATREMA

Weapon · Rifle

Springfield 1866 Bayonet

In the extracted data; current availability not verifiedAdded in 1.14_event· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$48
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
139The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
1
Reserve ammunition
24
Rate of fire (displayed)
19 rpm
Cycle time
3.3 sTime between shots; not sustained fire including reloads.
Reload time
3 s
Muzzle velocity
490 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
160 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
20
Sway (displayed)
77
Vertical recoil (displayed)
6
Light melee damage
27
Heavy melee damage
168
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Slot 1

Slot 2

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Springfield 1866 Dumdum Ammo

Base damage per projectile
107 (before hit-zone multipliers)
Velocity
440 m/s
Range in the source data
502 m (the calculation's limit, not lethal range)
10700 m300 m
Base damage 107 at 0 m, falling to 54.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–502 m)
chest2 (0–119 m), 3 (119–502 m)
stomach2 (0–102 m), 3 (102–502 m)
arms2 (0–61 m), 3 (61–127 m), 4 (127–502 m)
legs2 (0–47 m), 3 (47–102 m), 4 (102–502 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)
chest2 (0–119 m), 3 (119–502 m)1 (0–44 m), 2 (44–502 m)1 (0–69 m), 2 (69–502 m)1 (0–119 m), 2 (119–502 m)1 (0–502 m)1 (0–502 m)
stomach2 (0–102 m), 3 (102–502 m)1 (0–34 m), 2 (34–502 m)1 (0–61 m), 2 (61–502 m)1 (0–102 m), 2 (102–502 m)1 (0–502 m)1 (0–502 m)
arms2 (0–61 m), 3 (61–127 m), 4 (127–502 m)2 (0–79 m), 3 (79–502 m)2 (0–127 m), 3 (127–502 m)1 (0–61 m), 2 (61–502 m)1 (0–127 m), 2 (127–502 m)1 (0–502 m)
legs2 (0–47 m), 3 (47–102 m), 4 (102–502 m)2 (0–68 m), 3 (68–502 m)2 (0–102 m), 3 (102–502 m)1 (0–47 m), 2 (47–502 m)1 (0–102 m), 2 (102–502 m)1 (0–502 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Springfield 1866 Explosive Ammo

Base damage per projectile
69 (before hit-zone multipliers)
Velocity
370 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
6900 m300 m
Base damage 69 at 0 m, falling to 13.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–47 m), 3 (47–76 m), 4 (76–91 m), 5 (91–100 m), 6 (100–111 m), 7 (111–120 m), 8 (120–126 m), 9 (126–500 m)
stomach2 (0–40 m), 3 (40–71 m), 4 (71–87 m), 5 (87–97 m), 6 (97–106 m), 7 (106–115 m), 8 (115–122 m), 9 (122–128 m), 10 (128–500 m)
arms3 (0–50 m), 4 (50–71 m), 5 (71–84 m), 6 (84–92 m), 7 (92–98 m), 8 (98–106 m), 9 (106–113 m), 10 (113–119 m), 11 (119–124 m), 12 (124–128 m), 13 (128–500 m)
legs3 (0–40 m), 4 (40–64 m), 5 (64–78 m), 6 (78–87 m), 7 (87–94 m), 8 (94–99 m), 9 (99–106 m), 10 (106–113 m), 11 (113–118 m), 12 (118–122 m), 13 (122–126 m), 14 (126–129 m), 15 (129–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–47 m), 3 (47–76 m), 4 (76–91 m), 5 (91–100 m), 6 (100–111 m), 7 (111–120 m), 8 (120–126 m), 9 (126–500 m)2 (0–62 m), 3 (62–86 m), 4 (86–98 m), 5 (98–111 m), 6 (111–121 m), 7 (121–128 m), 8 (128–500 m)2 (0–76 m), 3 (76–96 m), 4 (96–111 m), 5 (111–123 m), 6 (123–500 m)1 (0–47 m), 2 (47–91 m), 3 (91–111 m), 4 (111–126 m), 5 (126–500 m)1 (0–76 m), 2 (76–111 m), 3 (111–500 m)1 (0–111 m), 2 (111–500 m)
stomach2 (0–40 m), 3 (40–71 m), 4 (71–87 m), 5 (87–97 m), 6 (97–106 m), 7 (106–115 m), 8 (115–122 m), 9 (122–128 m), 10 (128–500 m)2 (0–56 m), 3 (56–82 m), 4 (82–95 m), 5 (95–106 m), 6 (106–117 m), 7 (117–125 m), 8 (125–500 m)2 (0–71 m), 3 (71–92 m), 4 (92–106 m), 5 (106–119 m), 6 (119–128 m), 7 (128–500 m)1 (0–40 m), 2 (40–87 m), 3 (87–106 m), 4 (106–122 m), 5 (122–500 m)1 (0–71 m), 2 (71–106 m), 3 (106–128 m), 4 (128–500 m)1 (0–106 m), 2 (106–500 m)
arms3 (0–50 m), 4 (50–71 m), 5 (71–84 m), 6 (84–92 m), 7 (92–98 m), 8 (98–106 m), 9 (106–113 m), 10 (113–119 m), 11 (119–124 m), 12 (124–128 m), 13 (128–500 m)3 (0–64 m), 4 (64–82 m), 5 (82–92 m), 6 (92–99 m), 7 (99–109 m), 8 (109–117 m), 9 (117–123 m), 10 (123–128 m), 11 (128–500 m)2 (0–50 m), 3 (50–78 m), 4 (78–92 m), 5 (92–102 m), 6 (102–113 m), 7 (113–121 m), 8 (121–128 m), 9 (128–500 m)2 (0–71 m), 3 (71–92 m), 4 (92–106 m), 5 (106–119 m), 6 (119–128 m), 7 (128–500 m)1 (0–50 m), 2 (50–92 m), 3 (92–113 m), 4 (113–128 m), 5 (128–500 m)1 (0–92 m), 2 (92–128 m), 3 (128–500 m)
legs3 (0–40 m), 4 (40–64 m), 5 (64–78 m), 6 (78–87 m), 7 (87–94 m), 8 (94–99 m), 9 (99–106 m), 10 (106–113 m), 11 (113–118 m), 12 (118–122 m), 13 (122–126 m), 14 (126–129 m), 15 (129–500 m)3 (0–56 m), 4 (56–75 m), 5 (75–87 m), 6 (87–95 m), 7 (95–101 m), 8 (101–110 m), 9 (110–117 m), 10 (117–122 m), 11 (122–127 m), 12 (127–500 m)2 (0–40 m), 3 (40–71 m), 4 (71–87 m), 5 (87–97 m), 6 (97–106 m), 7 (106–115 m), 8 (115–122 m), 9 (122–128 m), 10 (128–500 m)2 (0–64 m), 3 (64–87 m), 4 (87–99 m), 5 (99–113 m), 6 (113–122 m), 7 (122–129 m), 8 (129–500 m)1 (0–40 m), 2 (40–87 m), 3 (87–106 m), 4 (106–122 m), 5 (122–500 m)1 (0–87 m), 2 (87–122 m), 3 (122–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Springfield 1866 Poison Ammo

Base damage per projectile
107 (before hit-zone multipliers)
Velocity
490 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10700 m300 m
Base damage 107 at 0 m, falling to 54.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–119 m), 3 (119–500 m)
stomach2 (0–102 m), 3 (102–500 m)
arms2 (0–61 m), 3 (61–127 m), 4 (127–500 m)
legs2 (0–47 m), 3 (47–102 m), 4 (102–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–119 m), 3 (119–500 m)1 (0–44 m), 2 (44–500 m)1 (0–69 m), 2 (69–500 m)1 (0–119 m), 2 (119–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–102 m), 3 (102–500 m)1 (0–34 m), 2 (34–500 m)1 (0–61 m), 2 (61–500 m)1 (0–102 m), 2 (102–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–61 m), 3 (61–127 m), 4 (127–500 m)2 (0–79 m), 3 (79–500 m)2 (0–127 m), 3 (127–500 m)1 (0–61 m), 2 (61–500 m)1 (0–127 m), 2 (127–500 m)1 (0–500 m)
legs2 (0–47 m), 3 (47–102 m), 4 (102–500 m)2 (0–68 m), 3 (68–500 m)2 (0–102 m), 3 (102–500 m)1 (0–47 m), 2 (47–500 m)1 (0–102 m), 2 (102–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Springfield 1866 High Velocity Ammo

Base damage per projectile
102 (before hit-zone multipliers)
Velocity
615 m/s
Range in the source data
498 m (the calculation's limit, not lethal range)
10200 m300 m
Base damage 102 at 0 m, falling to 52 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–498 m)
chest2 (0–109 m), 3 (109–498 m)
stomach2 (0–91 m), 3 (91–498 m)
arms2 (0–55 m), 3 (55–117 m), 4 (117–498 m)
legs2 (0–41 m), 3 (41–91 m), 4 (91–498 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)1 (0–498 m)
chest2 (0–109 m), 3 (109–498 m)1 (0–38 m), 2 (38–498 m)1 (0–64 m), 2 (64–498 m)1 (0–109 m), 2 (109–498 m)1 (0–498 m)1 (0–498 m)
stomach2 (0–91 m), 3 (91–498 m)2 (0–130 m), 3 (130–498 m)1 (0–55 m), 2 (55–498 m)1 (0–91 m), 2 (91–498 m)1 (0–498 m)1 (0–498 m)
arms2 (0–55 m), 3 (55–117 m), 4 (117–498 m)2 (0–74 m), 3 (74–498 m)2 (0–117 m), 3 (117–498 m)1 (0–55 m), 2 (55–498 m)1 (0–117 m), 2 (117–498 m)1 (0–498 m)
legs2 (0–41 m), 3 (41–91 m), 4 (91–498 m)2 (0–63 m), 3 (63–130 m), 4 (130–498 m)2 (0–91 m), 3 (91–498 m)1 (0–41 m), 2 (41–498 m)1 (0–91 m), 2 (91–498 m)1 (0–498 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Springfield 1866 Medium Ammo

Base damage per projectile
107 (before hit-zone multipliers)
Velocity
490 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10700 m300 m
Base damage 107 at 0 m, falling to 54.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–119 m), 3 (119–500 m)
stomach2 (0–102 m), 3 (102–500 m)
arms2 (0–61 m), 3 (61–127 m), 4 (127–500 m)
legs2 (0–47 m), 3 (47–102 m), 4 (102–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–119 m), 3 (119–500 m)1 (0–44 m), 2 (44–500 m)1 (0–69 m), 2 (69–500 m)1 (0–119 m), 2 (119–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–102 m), 3 (102–500 m)1 (0–34 m), 2 (34–500 m)1 (0–61 m), 2 (61–500 m)1 (0–102 m), 2 (102–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–61 m), 3 (61–127 m), 4 (127–500 m)2 (0–79 m), 3 (79–500 m)2 (0–127 m), 3 (127–500 m)1 (0–61 m), 2 (61–500 m)1 (0–127 m), 2 (127–500 m)1 (0–500 m)
legs2 (0–47 m), 3 (47–102 m), 4 (102–500 m)2 (0–68 m), 3 (68–500 m)2 (0–102 m), 3 (102–500 m)1 (0–47 m), 2 (47–500 m)1 (0–102 m), 2 (102–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 139, velocity 490 m/s, drop 160 m, cycle -, size 4, price 48. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Springfield 1866

Skins (2)

All of them use these stats.

  • LegendaryRarity

    Archangel: Bayonet

    Base item
    Springfield 1866 Bayonet
    Rarity
    LegendaryRarity

    Availability unknown

  • Mythic

    Swine Shrike

    Base item
    Springfield 1866 Bayonet
    Rarity
    Mythic

    Availability unknown

Sources