HYPERNATREMA

Weapon · Pistol

Scottfield Swift

In the extracted data; current availability not verifiedAdded in 1.7.2· data from build 2.9.0.41

Type
Pistol
Size
1
Price
$95
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
Yes (pair takes size 2)
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
107The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
6
Reserve ammunition
12
Rate of fire (displayed)
30 rpm
Cycle time
1.5 sTime between shots; not sustained fire including reloads.
Reload time
4.3 s
Muzzle velocity
280 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
65 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
28.1
Sway (displayed)
128
Vertical recoil (displayed)
9
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 1

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Scottfield Incendiary Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
280 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 39.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)2 (0–58 m), 3 (58–500 m)1 (0–35 m), 2 (35–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–55 m), 3 (55–500 m)2 (0–74 m), 3 (74–500 m)1 (0–47 m), 2 (47–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–52 m), 3 (52–500 m)2 (0–74 m), 3 (74–500 m)1 (0–52 m), 2 (52–500 m)1 (0–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–59 m), 3 (59–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Scottfield FMJ Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
250 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 41.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–60 m), 3 (60–500 m)
stomach2 (0–57 m), 3 (57–80 m), 4 (80–500 m)
arms3 (0–62 m), 4 (62–80 m), 5 (80–500 m)
legs3 (0–57 m), 4 (57–69 m), 5 (69–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–60 m), 3 (60–500 m)2 (0–68 m), 3 (68–500 m)1 (0–45 m), 2 (45–500 m)1 (0–60 m), 2 (60–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–57 m), 3 (57–80 m), 4 (80–500 m)2 (0–65 m), 3 (65–500 m)2 (0–80 m), 3 (80–500 m)1 (0–57 m), 2 (57–500 m)1 (0–80 m), 2 (80–500 m)1 (0–500 m)
arms3 (0–62 m), 4 (62–80 m), 5 (80–500 m)2 (0–51 m), 3 (51–70 m), 4 (70–500 m)2 (0–62 m), 3 (62–500 m)2 (0–80 m), 3 (80–500 m)1 (0–62 m), 2 (62–500 m)1 (0–500 m)
legs3 (0–57 m), 4 (57–69 m), 5 (69–500 m)2 (0–44 m), 3 (44–65 m), 4 (65–500 m)2 (0–57 m), 3 (57–80 m), 4 (80–500 m)2 (0–69 m), 3 (69–500 m)1 (0–57 m), 2 (57–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Scottfield High Velocity Ammo

Base damage per projectile
78.1 (before hit-zone multipliers)
Velocity
355 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
78.100 m300 m
Base damage 78.1 at 0 m, falling to 37.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–47 m), 3 (47–76 m), 4 (76–500 m)
stomach2 (0–43 m), 3 (43–65 m), 4 (65–500 m)
arms3 (0–49 m), 4 (49–65 m), 5 (65–500 m)
legs3 (0–43 m), 4 (43–57 m), 5 (57–80 m), 6 (80–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–47 m), 3 (47–76 m), 4 (76–500 m)2 (0–56 m), 3 (56–500 m)1 (0–31 m), 2 (31–76 m), 3 (76–500 m)1 (0–47 m), 2 (47–500 m)1 (0–76 m), 2 (76–500 m)1 (0–500 m)
stomach2 (0–43 m), 3 (43–65 m), 4 (65–500 m)2 (0–52 m), 3 (52–500 m)2 (0–65 m), 3 (65–500 m)1 (0–43 m), 2 (43–500 m)1 (0–65 m), 2 (65–500 m)1 (0–500 m)
arms3 (0–49 m), 4 (49–65 m), 5 (65–500 m)2 (0–37 m), 3 (37–57 m), 4 (57–500 m)2 (0–49 m), 3 (49–500 m)2 (0–65 m), 3 (65–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)
legs3 (0–43 m), 4 (43–57 m), 5 (57–80 m), 6 (80–500 m)3 (0–52 m), 4 (52–74 m), 5 (74–500 m)2 (0–43 m), 3 (43–65 m), 4 (65–500 m)2 (0–57 m), 3 (57–500 m)1 (0–43 m), 2 (43–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Scottfield Dumdum Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
250 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 39.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)2 (0–58 m), 3 (58–500 m)1 (0–35 m), 2 (35–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–55 m), 3 (55–500 m)2 (0–74 m), 3 (74–500 m)1 (0–47 m), 2 (47–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–52 m), 3 (52–500 m)2 (0–74 m), 3 (74–500 m)1 (0–52 m), 2 (52–500 m)1 (0–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–59 m), 3 (59–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Scottfield Medium Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
280 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 39.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–50 m), 3 (50–500 m)2 (0–58 m), 3 (58–500 m)1 (0–35 m), 2 (35–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–55 m), 3 (55–500 m)2 (0–74 m), 3 (74–500 m)1 (0–47 m), 2 (47–500 m)1 (0–74 m), 2 (74–500 m)1 (0–500 m)
arms3 (0–52 m), 4 (52–74 m), 5 (74–500 m)2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–52 m), 3 (52–500 m)2 (0–74 m), 3 (74–500 m)1 (0–52 m), 2 (52–500 m)1 (0–500 m)
legs3 (0–47 m), 4 (47–59 m), 5 (59–500 m)2 (0–34 m), 3 (34–55 m), 4 (55–500 m)2 (0–47 m), 3 (47–74 m), 4 (74–500 m)2 (0–59 m), 3 (59–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 108, velocity 280 m/s, drop 67 m, cycle 1.7s, size 1, price 95. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Scottfield

Skins (5)

All of them use these stats.

  • Epic

    Brave Charge

    Base item
    Scottfield Swift
    Rarity
    Epic

    Availability unknown

  • Rare

    Dead Man's Anthem

    Base item
    Scottfield Swift
    Rarity
    Rare

    Availability unknown

  • LegendaryRarity

    Good Intentions: Swift

    Base item
    Scottfield Swift
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Hacivat

    Base item
    Scottfield Swift
    Rarity
    Epic

    Availability unknown

  • Rare

    Jury

    Base item
    Scottfield Swift
    Rarity
    Rare

    Availability unknown

Sources