Weapon · Pistol
Scottfield
In the extracted data; current availability not verifiedAdded in 1.6.2· data from build 2.9.0.41
- Type
- Pistol
- Size
- 1
- Price
- $77
- Ammo
- Medium
- Minimum bloodline rank
- 1
- Dual wield
- Yes (pair takes size 2)
- Scarce
- No
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 107The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 6
- Reserve ammunition
- 12
- Rate of fire (displayed)
- 24 rpm
- Cycle time
- 1.5 sTime between shots; not sustained fire including reloads.
- Reload time
- 9 s
- Muzzle velocity
- 280 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 65 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 28.1
- Sway (displayed)
- 128
- Vertical recoil (displayed)
- 9
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 1
Ammunition
Ammunition
Scottfield Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 5
Ammunition
Scottfield FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 5
Ammunition
Scottfield High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 5
fire
Scottfield Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 5
bleed
Scottfield Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 5
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Scottfield Incendiary Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 280 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–55 m), 3 (55–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–74 m), 2 (74–500 m) | 1 (0–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–52 m), 3 (52–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Scottfield FMJ Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 250 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–60 m), 3 (60–500 m) |
| stomach | 2 (0–57 m), 3 (57–80 m), 4 (80–500 m) |
| arms | 3 (0–62 m), 4 (62–80 m), 5 (80–500 m) |
| legs | 3 (0–57 m), 4 (57–69 m), 5 (69–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–60 m), 3 (60–500 m) | 2 (0–68 m), 3 (68–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–57 m), 3 (57–80 m), 4 (80–500 m) | 2 (0–65 m), 3 (65–500 m) | 2 (0–80 m), 3 (80–500 m) | 1 (0–57 m), 2 (57–500 m) | 1 (0–80 m), 2 (80–500 m) | 1 (0–500 m) |
| arms | 3 (0–62 m), 4 (62–80 m), 5 (80–500 m) | 2 (0–51 m), 3 (51–70 m), 4 (70–500 m) | 2 (0–62 m), 3 (62–500 m) | 2 (0–80 m), 3 (80–500 m) | 1 (0–62 m), 2 (62–500 m) | 1 (0–500 m) |
| legs | 3 (0–57 m), 4 (57–69 m), 5 (69–500 m) | 2 (0–44 m), 3 (44–65 m), 4 (65–500 m) | 2 (0–57 m), 3 (57–80 m), 4 (80–500 m) | 2 (0–69 m), 3 (69–500 m) | 1 (0–57 m), 2 (57–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Scottfield High Velocity Ammo
- Base damage per projectile
- 78.1 (before hit-zone multipliers)
- Velocity
- 355 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–76 m), 4 (76–500 m) |
| stomach | 2 (0–43 m), 3 (43–65 m), 4 (65–500 m) |
| arms | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) |
| legs | 3 (0–43 m), 4 (43–57 m), 5 (57–80 m), 6 (80–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–76 m), 4 (76–500 m) | 2 (0–56 m), 3 (56–500 m) | 1 (0–31 m), 2 (31–76 m), 3 (76–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–76 m), 2 (76–500 m) | 1 (0–500 m) |
| stomach | 2 (0–43 m), 3 (43–65 m), 4 (65–500 m) | 2 (0–52 m), 3 (52–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–65 m), 2 (65–500 m) | 1 (0–500 m) |
| arms | 3 (0–49 m), 4 (49–65 m), 5 (65–500 m) | 2 (0–37 m), 3 (37–57 m), 4 (57–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–65 m), 3 (65–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
| legs | 3 (0–43 m), 4 (43–57 m), 5 (57–80 m), 6 (80–500 m) | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) | 2 (0–43 m), 3 (43–65 m), 4 (65–500 m) | 2 (0–57 m), 3 (57–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Scottfield Dumdum Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 250 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–55 m), 3 (55–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–74 m), 2 (74–500 m) | 1 (0–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–52 m), 3 (52–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Scottfield Medium Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 280 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–50 m), 3 (50–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–55 m), 3 (55–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–74 m), 2 (74–500 m) | 1 (0–500 m) |
| arms | 3 (0–52 m), 4 (52–74 m), 5 (74–500 m) | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–52 m), 3 (52–500 m) | 2 (0–74 m), 3 (74–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–500 m) |
| legs | 3 (0–47 m), 4 (47–59 m), 5 (59–500 m) | 2 (0–34 m), 3 (34–55 m), 4 (55–500 m) | 2 (0–47 m), 3 (47–74 m), 4 (74–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 108, velocity 280 m/s, drop 67 m, cycle 1.7s, size 1, price 77. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Scottfield
Pistol
Scottfield Brawler
- Type
- Pistol
- Size
- 1
- Price
- $87
- Ammo
- Medium
Pistol
Scottfield Precision
- Type
- Pistol
- Size
- 2
- Price
- $85
- Ammo
- Medium
Pistol
Scottfield Spitfire
- Type
- Pistol
- Size
- 1
- Price
- $108
- Ammo
- Medium
Pistol
Scottfield Swift
- Type
- Pistol
- Size
- 1
- Price
- $95
- Ammo
- Medium
Skins (8)
All of them use these stats.
LegendaryRarity
Diamondback Darling
- Base item
- Scottfield
- Rarity
- LegendaryRarity
Availability unknown
Rare
Felon's Six
- Base item
- Scottfield
- Rarity
- Rare
Availability unknown
LegendaryRarity
Forsaken Desire
- Base item
- Scottfield
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Good Intentions
- Base item
- Scottfield
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Judge
- Base item
- Scottfield
- Rarity
- LegendaryRarity
Availability unknown
Epic
Royal Sabotage
- Base item
- Scottfield
- Rarity
- Epic
Availability unknown
LegendaryRarity
Strike a Balance
- Base item
- Scottfield
- Rarity
- LegendaryRarity
Availability unknown
Epic
Ten Paces
- Base item
- Scottfield
- Rarity
- Epic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from