HYPERNATREMA

Weapon · Rifle

Ranger 73 Aperture

In the extracted data; current availability not verifiedAdded in Patch 2.2· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$79
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
110The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
15+1
Reserve ammunition
20
Rate of fire (displayed)
31 rpm
Cycle time
1.2 sTime between shots; not sustained fire including reloads.
Reload time
16.4 s
Muzzle velocity
400 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
140 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
17.5
Sway (displayed)
69
Vertical recoil (displayed)
4
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Ranger 73 High Velocity Ammo

Base damage per projectile
80 (before hit-zone multipliers)
Velocity
500 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8000 m300 m
Base damage 80 at 0 m, falling to 40.8 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–42 m), 3 (42–500 m)2 (0–59 m), 3 (59–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–48 m), 3 (48–500 m)2 (0–95 m), 3 (95–500 m)1 (0–37 m), 2 (37–500 m)1 (0–95 m), 2 (95–500 m)1 (0–500 m)
arms3 (0–44 m), 4 (44–95 m), 5 (95–500 m)2 (0–30 m), 3 (30–69 m), 4 (69–500 m)2 (0–44 m), 3 (44–500 m)2 (0–95 m), 3 (95–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)
legs3 (0–37 m), 4 (37–66 m), 5 (66–500 m)2 (0–22 m), 3 (22–48 m), 4 (48–500 m)2 (0–37 m), 3 (37–95 m), 4 (95–500 m)2 (0–66 m), 3 (66–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Ranger 73 Incendiary Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Ranger 73 FMJ Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
330 m/s
Range in the source data
502 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 45 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–502 m)
chest2 (0–55 m), 3 (55–502 m)
stomach2 (0–51 m), 3 (51–502 m)
arms2 (0–32 m), 3 (32–57 m), 4 (57–502 m)
legs3 (0–51 m), 4 (51–91 m), 5 (91–502 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)1 (0–502 m)
chest2 (0–55 m), 3 (55–502 m)2 (0–84 m), 3 (84–502 m)1 (0–38 m), 2 (38–502 m)1 (0–55 m), 2 (55–502 m)1 (0–502 m)1 (0–502 m)
stomach2 (0–51 m), 3 (51–502 m)2 (0–63 m), 3 (63–502 m)1 (0–32 m), 2 (32–502 m)1 (0–51 m), 2 (51–502 m)1 (0–502 m)1 (0–502 m)
arms2 (0–32 m), 3 (32–57 m), 4 (57–502 m)2 (0–44 m), 3 (44–94 m), 4 (94–502 m)2 (0–57 m), 3 (57–502 m)1 (0–32 m), 2 (32–502 m)1 (0–57 m), 2 (57–502 m)1 (0–502 m)
legs3 (0–51 m), 4 (51–91 m), 5 (91–502 m)2 (0–36 m), 3 (36–63 m), 4 (63–502 m)2 (0–51 m), 3 (51–502 m)2 (0–91 m), 3 (91–502 m)1 (0–51 m), 2 (51–502 m)1 (0–502 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Ranger 73 Poison Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Ranger 73 Compact Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Ranger 73 Subsonic Ammo

Base damage per projectile
85 (before hit-zone multipliers)
Velocity
263 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8500 m300 m
Base damage 85 at 0 m, falling to 43.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)
stomach2 (0–41 m), 3 (41–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–500 m)2 (0–75 m), 3 (75–500 m)1 (0–28 m), 2 (28–500 m)1 (0–45 m), 2 (45–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–500 m)2 (0–53 m), 3 (53–500 m)1 (0–22 m), 2 (22–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–22 m), 3 (22–47 m), 4 (47–500 m)2 (0–34 m), 3 (34–84 m), 4 (84–500 m)2 (0–47 m), 3 (47–500 m)1 (0–22 m), 2 (22–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–81 m), 5 (81–500 m)2 (0–26 m), 3 (26–53 m), 4 (53–500 m)2 (0–41 m), 3 (41–500 m)2 (0–81 m), 3 (81–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 110, velocity 400 m/s, drop 139 m, cycle 1.2s, size 4, price 79. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Ranger 73

Skins (5)

All of them use these stats.

Sources