HYPERNATREMA

Weapon · Rifle

Martini-Henry Marksman

In the extracted data; current availability not verifiedAdded in 1.3· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$134
Ammo
Long
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
long

Stats as displayed

Damage (displayed)
143The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Long
Magazine
1
Reserve ammunition
20
Rate of fire (displayed)
18 rpm
Cycle time
3.5 sTime between shots; not sustained fire including reloads.
Reload time
2.7 s
Muzzle velocity
400 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
125 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
60
Sway (displayed)
69
Vertical recoil (displayed)
12
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Slot 1

Slot 2

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Martini-Henry Incendiary Ammo

Base damage per projectile
110 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11000 m300 m
Base damage 110 at 0 m, falling to 58.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–153 m), 3 (153–501 m)
arms2 (0–72 m), 3 (72–501 m)
legs2 (0–59 m), 3 (59–153 m), 4 (153–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–57 m), 2 (57–501 m)1 (0–80 m), 2 (80–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–153 m), 3 (153–501 m)1 (0–47 m), 2 (47–501 m)1 (0–72 m), 2 (72–501 m)1 (0–153 m), 2 (153–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–72 m), 3 (72–501 m)2 (0–89 m), 3 (89–501 m)2 (0–501 m)1 (0–72 m), 2 (72–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–59 m), 3 (59–153 m), 4 (153–501 m)2 (0–78 m), 3 (78–501 m)2 (0–153 m), 3 (153–501 m)1 (0–59 m), 2 (59–501 m)1 (0–153 m), 2 (153–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Martini-Henry FMJ Ammo

Base damage per projectile
110 (before hit-zone multipliers)
Velocity
320 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11000 m300 m
Base damage 110 at 0 m, falling to 60.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–174 m), 3 (174–501 m)
arms2 (0–82 m), 3 (82–501 m)
legs2 (0–69 m), 3 (69–174 m), 4 (174–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–67 m), 2 (67–501 m)1 (0–90 m), 2 (90–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–174 m), 3 (174–501 m)1 (0–57 m), 2 (57–501 m)1 (0–82 m), 2 (82–501 m)1 (0–174 m), 2 (174–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–82 m), 3 (82–501 m)2 (0–99 m), 3 (99–501 m)2 (0–501 m)1 (0–82 m), 2 (82–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–69 m), 3 (69–174 m), 4 (174–501 m)2 (0–88 m), 3 (88–501 m)2 (0–174 m), 3 (174–501 m)1 (0–69 m), 2 (69–501 m)1 (0–174 m), 2 (174–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Martini-Henry Explosive Ammo

Base damage per projectile
77 (before hit-zone multipliers)
Velocity
300 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
7700 m300 m
Base damage 77 at 0 m, falling to 20 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–64 m), 3 (64–87 m), 4 (87–140 m), 5 (140–179 m), 6 (179–501 m)
stomach2 (0–58 m), 3 (58–83 m), 4 (83–124 m), 5 (124–166 m), 6 (166–195 m), 7 (195–501 m)
arms3 (0–66 m), 4 (66–83 m), 5 (83–109 m), 6 (109–147 m), 7 (147–174 m), 8 (174–195 m), 9 (195–501 m)
legs3 (0–58 m), 4 (58–77 m), 5 (77–88 m), 6 (88–124 m), 7 (124–154 m), 8 (154–177 m), 9 (177–195 m), 10 (195–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–64 m), 3 (64–87 m), 4 (87–140 m), 5 (140–179 m), 6 (179–501 m)2 (0–75 m), 3 (75–118 m), 4 (118–173 m), 5 (173–501 m)1 (0–40 m), 2 (40–87 m), 3 (87–162 m), 4 (162–501 m)1 (0–64 m), 2 (64–140 m), 3 (140–501 m)1 (0–87 m), 2 (87–501 m)1 (0–501 m)
stomach2 (0–58 m), 3 (58–83 m), 4 (83–124 m), 5 (124–166 m), 6 (166–195 m), 7 (195–501 m)2 (0–71 m), 3 (71–100 m), 4 (100–159 m), 5 (159–195 m), 6 (195–501 m)2 (0–83 m), 3 (83–147 m), 4 (147–195 m), 5 (195–501 m)1 (0–58 m), 2 (58–124 m), 3 (124–195 m), 4 (195–501 m)1 (0–83 m), 2 (83–195 m), 3 (195–501 m)1 (0–195 m), 2 (195–501 m)
arms3 (0–66 m), 4 (66–83 m), 5 (83–109 m), 6 (109–147 m), 7 (147–174 m), 8 (174–195 m), 9 (195–501 m)2 (0–49 m), 3 (49–78 m), 4 (78–100 m), 5 (100–147 m), 6 (147–179 m), 7 (179–501 m)2 (0–66 m), 3 (66–89 m), 4 (89–147 m), 5 (147–185 m), 6 (185–501 m)2 (0–83 m), 3 (83–147 m), 4 (147–195 m), 5 (195–501 m)1 (0–66 m), 2 (66–147 m), 3 (147–501 m)1 (0–147 m), 2 (147–501 m)
legs3 (0–58 m), 4 (58–77 m), 5 (77–88 m), 6 (88–124 m), 7 (124–154 m), 8 (154–177 m), 9 (177–195 m), 10 (195–501 m)3 (0–71 m), 4 (71–87 m), 5 (87–124 m), 6 (124–159 m), 7 (159–184 m), 8 (184–501 m)2 (0–58 m), 3 (58–83 m), 4 (83–124 m), 5 (124–166 m), 6 (166–195 m), 7 (195–501 m)2 (0–77 m), 3 (77–124 m), 4 (124–177 m), 5 (177–501 m)1 (0–58 m), 2 (58–124 m), 3 (124–195 m), 4 (195–501 m)1 (0–124 m), 2 (124–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Martini-Henry High Velocity Ammo

Base damage per projectile
105 (before hit-zone multipliers)
Velocity
500 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
10500 m300 m
Base damage 105 at 0 m, falling to 55.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–176 m), 3 (176–500 m)
stomach2 (0–120 m), 3 (120–500 m)
arms2 (0–67 m), 3 (67–500 m)
legs2 (0–54 m), 3 (54–120 m), 4 (120–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–176 m), 3 (176–500 m)1 (0–51 m), 2 (51–500 m)1 (0–75 m), 2 (75–500 m)1 (0–176 m), 2 (176–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–120 m), 3 (120–500 m)1 (0–41 m), 2 (41–500 m)1 (0–67 m), 2 (67–500 m)1 (0–120 m), 2 (120–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–67 m), 3 (67–500 m)2 (0–85 m), 3 (85–500 m)2 (0–500 m)1 (0–67 m), 2 (67–500 m)1 (0–500 m)1 (0–500 m)
legs2 (0–54 m), 3 (54–120 m), 4 (120–500 m)2 (0–74 m), 3 (74–500 m)2 (0–120 m), 3 (120–500 m)1 (0–54 m), 2 (54–500 m)1 (0–120 m), 2 (120–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Martini-Henry Long Ammo

Base damage per projectile
110 (before hit-zone multipliers)
Velocity
400 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
11000 m300 m
Base damage 110 at 0 m, falling to 58.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–501 m)
stomach2 (0–153 m), 3 (153–501 m)
arms2 (0–72 m), 3 (72–501 m)
legs2 (0–59 m), 3 (59–153 m), 4 (153–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–501 m)1 (0–57 m), 2 (57–501 m)1 (0–80 m), 2 (80–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–153 m), 3 (153–501 m)1 (0–47 m), 2 (47–501 m)1 (0–72 m), 2 (72–501 m)1 (0–153 m), 2 (153–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–72 m), 3 (72–501 m)2 (0–89 m), 3 (89–501 m)2 (0–501 m)1 (0–72 m), 2 (72–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–59 m), 3 (59–153 m), 4 (153–501 m)2 (0–78 m), 3 (78–501 m)2 (0–153 m), 3 (153–501 m)1 (0–59 m), 2 (59–501 m)1 (0–153 m), 2 (153–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 143, velocity 400 m/s, drop 125 m, cycle -, size 4, price 134. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Martini-Henry

Skins (2)

All of them use these stats.

Sources