Weapon · Rifle
Martini-Henry Deadeye
In the extracted data; current availability not verifiedAdded in 1.2· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $128
- Ammo
- Long
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- long
Stats as displayed
- Damage (displayed)
- 143The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Long
- Magazine
- 1
- Reserve ammunition
- 20
- Rate of fire (displayed)
- 18 rpm
- Cycle time
- 3.5 sTime between shots; not sustained fire including reloads.
- Reload time
- 2.7 s
- Muzzle velocity
- 400 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 125 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 50
- Sway (displayed)
- 69
- Vertical recoil (displayed)
- 12
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Slot 1
Ammunition
Martini-Henry Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
explosive
Martini-Henry Explosive Ammo
- Price
- $50
- Effects
- explosive
- Weapons
- 4
Ammunition
Martini-Henry FMJ Ammo
- Price
- $30
- Effects
- None listed
- Weapons
- 4
fire
Martini-Henry Incendiary Ammo
- Price
- $35
- Effects
- fire
- Weapons
- 4
Ammunition
Martini-Henry High Velocity Ammo
- Price
- $35
- Effects
- None listed
- Weapons
- 4
Slot 2
Ammunition
Martini-Henry Long Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
explosive
Martini-Henry Explosive Ammo
- Price
- $50
- Effects
- explosive
- Weapons
- 4
Ammunition
Martini-Henry FMJ Ammo
- Price
- $30
- Effects
- None listed
- Weapons
- 4
fire
Martini-Henry Incendiary Ammo
- Price
- $35
- Effects
- fire
- Weapons
- 4
Ammunition
Martini-Henry High Velocity Ammo
- Price
- $35
- Effects
- None listed
- Weapons
- 4
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Martini-Henry Incendiary Ammo
- Base damage per projectile
- 110 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–153 m), 3 (153–501 m) |
| arms | 2 (0–72 m), 3 (72–501 m) |
| legs | 2 (0–59 m), 3 (59–153 m), 4 (153–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–57 m), 2 (57–501 m) | 1 (0–80 m), 2 (80–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–153 m), 3 (153–501 m) | 1 (0–47 m), 2 (47–501 m) | 1 (0–72 m), 2 (72–501 m) | 1 (0–153 m), 2 (153–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–72 m), 3 (72–501 m) | 2 (0–89 m), 3 (89–501 m) | 2 (0–501 m) | 1 (0–72 m), 2 (72–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–59 m), 3 (59–153 m), 4 (153–501 m) | 2 (0–78 m), 3 (78–501 m) | 2 (0–153 m), 3 (153–501 m) | 1 (0–59 m), 2 (59–501 m) | 1 (0–153 m), 2 (153–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Martini-Henry FMJ Ammo
- Base damage per projectile
- 110 (before hit-zone multipliers)
- Velocity
- 320 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–174 m), 3 (174–501 m) |
| arms | 2 (0–82 m), 3 (82–501 m) |
| legs | 2 (0–69 m), 3 (69–174 m), 4 (174–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–67 m), 2 (67–501 m) | 1 (0–90 m), 2 (90–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–174 m), 3 (174–501 m) | 1 (0–57 m), 2 (57–501 m) | 1 (0–82 m), 2 (82–501 m) | 1 (0–174 m), 2 (174–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–82 m), 3 (82–501 m) | 2 (0–99 m), 3 (99–501 m) | 2 (0–501 m) | 1 (0–82 m), 2 (82–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–69 m), 3 (69–174 m), 4 (174–501 m) | 2 (0–88 m), 3 (88–501 m) | 2 (0–174 m), 3 (174–501 m) | 1 (0–69 m), 2 (69–501 m) | 1 (0–174 m), 2 (174–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Martini-Henry Explosive Ammo
- Base damage per projectile
- 77 (before hit-zone multipliers)
- Velocity
- 300 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–64 m), 3 (64–87 m), 4 (87–140 m), 5 (140–179 m), 6 (179–501 m) |
| stomach | 2 (0–58 m), 3 (58–83 m), 4 (83–124 m), 5 (124–166 m), 6 (166–195 m), 7 (195–501 m) |
| arms | 3 (0–66 m), 4 (66–83 m), 5 (83–109 m), 6 (109–147 m), 7 (147–174 m), 8 (174–195 m), 9 (195–501 m) |
| legs | 3 (0–58 m), 4 (58–77 m), 5 (77–88 m), 6 (88–124 m), 7 (124–154 m), 8 (154–177 m), 9 (177–195 m), 10 (195–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–64 m), 3 (64–87 m), 4 (87–140 m), 5 (140–179 m), 6 (179–501 m) | 2 (0–75 m), 3 (75–118 m), 4 (118–173 m), 5 (173–501 m) | 1 (0–40 m), 2 (40–87 m), 3 (87–162 m), 4 (162–501 m) | 1 (0–64 m), 2 (64–140 m), 3 (140–501 m) | 1 (0–87 m), 2 (87–501 m) | 1 (0–501 m) |
| stomach | 2 (0–58 m), 3 (58–83 m), 4 (83–124 m), 5 (124–166 m), 6 (166–195 m), 7 (195–501 m) | 2 (0–71 m), 3 (71–100 m), 4 (100–159 m), 5 (159–195 m), 6 (195–501 m) | 2 (0–83 m), 3 (83–147 m), 4 (147–195 m), 5 (195–501 m) | 1 (0–58 m), 2 (58–124 m), 3 (124–195 m), 4 (195–501 m) | 1 (0–83 m), 2 (83–195 m), 3 (195–501 m) | 1 (0–195 m), 2 (195–501 m) |
| arms | 3 (0–66 m), 4 (66–83 m), 5 (83–109 m), 6 (109–147 m), 7 (147–174 m), 8 (174–195 m), 9 (195–501 m) | 2 (0–49 m), 3 (49–78 m), 4 (78–100 m), 5 (100–147 m), 6 (147–179 m), 7 (179–501 m) | 2 (0–66 m), 3 (66–89 m), 4 (89–147 m), 5 (147–185 m), 6 (185–501 m) | 2 (0–83 m), 3 (83–147 m), 4 (147–195 m), 5 (195–501 m) | 1 (0–66 m), 2 (66–147 m), 3 (147–501 m) | 1 (0–147 m), 2 (147–501 m) |
| legs | 3 (0–58 m), 4 (58–77 m), 5 (77–88 m), 6 (88–124 m), 7 (124–154 m), 8 (154–177 m), 9 (177–195 m), 10 (195–501 m) | 3 (0–71 m), 4 (71–87 m), 5 (87–124 m), 6 (124–159 m), 7 (159–184 m), 8 (184–501 m) | 2 (0–58 m), 3 (58–83 m), 4 (83–124 m), 5 (124–166 m), 6 (166–195 m), 7 (195–501 m) | 2 (0–77 m), 3 (77–124 m), 4 (124–177 m), 5 (177–501 m) | 1 (0–58 m), 2 (58–124 m), 3 (124–195 m), 4 (195–501 m) | 1 (0–124 m), 2 (124–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Martini-Henry High Velocity Ammo
- Base damage per projectile
- 105 (before hit-zone multipliers)
- Velocity
- 500 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–176 m), 3 (176–500 m) |
| stomach | 2 (0–120 m), 3 (120–500 m) |
| arms | 2 (0–67 m), 3 (67–500 m) |
| legs | 2 (0–54 m), 3 (54–120 m), 4 (120–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–176 m), 3 (176–500 m) | 1 (0–51 m), 2 (51–500 m) | 1 (0–75 m), 2 (75–500 m) | 1 (0–176 m), 2 (176–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–120 m), 3 (120–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–67 m), 2 (67–500 m) | 1 (0–120 m), 2 (120–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–67 m), 3 (67–500 m) | 2 (0–85 m), 3 (85–500 m) | 2 (0–500 m) | 1 (0–67 m), 2 (67–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| legs | 2 (0–54 m), 3 (54–120 m), 4 (120–500 m) | 2 (0–74 m), 3 (74–500 m) | 2 (0–120 m), 3 (120–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–120 m), 2 (120–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Martini-Henry Long Ammo
- Base damage per projectile
- 110 (before hit-zone multipliers)
- Velocity
- 400 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–501 m) |
| stomach | 2 (0–153 m), 3 (153–501 m) |
| arms | 2 (0–72 m), 3 (72–501 m) |
| legs | 2 (0–59 m), 3 (59–153 m), 4 (153–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–501 m) | 1 (0–57 m), 2 (57–501 m) | 1 (0–80 m), 2 (80–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–153 m), 3 (153–501 m) | 1 (0–47 m), 2 (47–501 m) | 1 (0–72 m), 2 (72–501 m) | 1 (0–153 m), 2 (153–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–72 m), 3 (72–501 m) | 2 (0–89 m), 3 (89–501 m) | 2 (0–501 m) | 1 (0–72 m), 2 (72–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| legs | 2 (0–59 m), 3 (59–153 m), 4 (153–501 m) | 2 (0–78 m), 3 (78–501 m) | 2 (0–153 m), 3 (153–501 m) | 1 (0–59 m), 2 (59–501 m) | 1 (0–153 m), 2 (153–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 143, velocity 400 m/s, drop 125 m, cycle -, size 4, price 128. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Martini-Henry
Rifle
Martini-Henry
- Type
- Rifle
- Size
- 4
- Price
- $122
- Ammo
- Long
Rifle
Martini-Henry Ironside
- Type
- Rifle
- Size
- 4
- Price
- $159
- Ammo
- Long
Rifle
Martini-Henry Marksman
- Type
- Rifle
- Size
- 4
- Price
- $134
- Ammo
- Long
Rifle
Martini-Henry Riposte
- Type
- Rifle
- Size
- 4
- Price
- $132
- Ammo
- Long
Skins (2)
All of them use these stats.
LegendaryRarity
Ritual's Promise: Deadeye
- Base item
- Martini-Henry Deadeye
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Sacrosanct
- Base item
- Martini-Henry Deadeye
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from