HYPERNATREMA

Weapon · Rifle

Marathon Swift

In the extracted data; current availability not verifiedAdded in 1.16_event· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$95
Ammo
Compact
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
compact

Stats as displayed

Damage (displayed)
113The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Compact
Magazine
15+1
Reserve ammunition
24
Rate of fire (displayed)
45 rpm
Cycle time
1 sTime between shots; not sustained fire including reloads.
Reload time
10 s
Muzzle velocity
430 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
140 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
15
Sway (displayed)
77
Vertical recoil (displayed)
7
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Marathon FMJ Ammo

Base damage per projectile
87 (before hit-zone multipliers)
Velocity
360 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8700 m300 m
Base damage 87 at 0 m, falling to 46.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–57 m), 3 (57–500 m)
stomach2 (0–52 m), 3 (52–500 m)
arms2 (0–33 m), 3 (33–59 m), 4 (59–500 m)
legs3 (0–52 m), 4 (52–96 m), 5 (96–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–57 m), 3 (57–500 m)2 (0–90 m), 3 (90–500 m)1 (0–39 m), 2 (39–500 m)1 (0–57 m), 2 (57–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–52 m), 3 (52–500 m)2 (0–70 m), 3 (70–500 m)1 (0–33 m), 2 (33–500 m)1 (0–52 m), 2 (52–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–33 m), 3 (33–59 m), 4 (59–500 m)2 (0–46 m), 3 (46–99 m), 4 (99–500 m)2 (0–59 m), 3 (59–500 m)1 (0–33 m), 2 (33–500 m)1 (0–59 m), 2 (59–500 m)1 (0–500 m)
legs3 (0–52 m), 4 (52–96 m), 5 (96–500 m)2 (0–38 m), 3 (38–70 m), 4 (70–500 m)2 (0–52 m), 3 (52–500 m)2 (0–96 m), 3 (96–500 m)1 (0–52 m), 2 (52–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Marathon Poison Ammo

Base damage per projectile
87 (before hit-zone multipliers)
Velocity
430 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8700 m300 m
Base damage 87 at 0 m, falling to 44.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–47 m), 3 (47–500 m)
stomach2 (0–42 m), 3 (42–500 m)
arms2 (0–23 m), 3 (23–49 m), 4 (49–500 m)
legs3 (0–42 m), 4 (42–87 m), 5 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–47 m), 3 (47–500 m)2 (0–81 m), 3 (81–500 m)1 (0–29 m), 2 (29–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–42 m), 3 (42–500 m)2 (0–60 m), 3 (60–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–23 m), 3 (23–49 m), 4 (49–500 m)2 (0–36 m), 3 (36–90 m), 4 (90–500 m)2 (0–49 m), 3 (49–500 m)1 (0–23 m), 2 (23–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)
legs3 (0–42 m), 4 (42–87 m), 5 (87–500 m)2 (0–28 m), 3 (28–60 m), 4 (60–500 m)2 (0–42 m), 3 (42–500 m)2 (0–87 m), 3 (87–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Marathon Incendiary Ammo

Base damage per projectile
87 (before hit-zone multipliers)
Velocity
430 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8700 m300 m
Base damage 87 at 0 m, falling to 44.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–47 m), 3 (47–500 m)
stomach2 (0–42 m), 3 (42–500 m)
arms2 (0–23 m), 3 (23–49 m), 4 (49–500 m)
legs3 (0–42 m), 4 (42–87 m), 5 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–47 m), 3 (47–500 m)2 (0–81 m), 3 (81–500 m)1 (0–29 m), 2 (29–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–42 m), 3 (42–500 m)2 (0–60 m), 3 (60–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–23 m), 3 (23–49 m), 4 (49–500 m)2 (0–36 m), 3 (36–90 m), 4 (90–500 m)2 (0–49 m), 3 (49–500 m)1 (0–23 m), 2 (23–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)
legs3 (0–42 m), 4 (42–87 m), 5 (87–500 m)2 (0–28 m), 3 (28–60 m), 4 (60–500 m)2 (0–42 m), 3 (42–500 m)2 (0–87 m), 3 (87–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Marathon High Velocity Ammo

Base damage per projectile
83 (before hit-zone multipliers)
Velocity
555 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8300 m300 m
Base damage 83 at 0 m, falling to 42.3 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)
stomach2 (0–40 m), 3 (40–500 m)
arms3 (0–46 m), 4 (46–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–44 m), 3 (44–500 m)2 (0–69 m), 3 (69–500 m)1 (0–26 m), 2 (26–500 m)1 (0–44 m), 2 (44–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–40 m), 3 (40–500 m)2 (0–49 m), 3 (49–500 m)2 (0–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)1 (0–500 m)
arms3 (0–46 m), 4 (46–500 m)2 (0–33 m), 3 (33–78 m), 4 (78–500 m)2 (0–46 m), 3 (46–500 m)2 (0–500 m)1 (0–46 m), 2 (46–500 m)1 (0–500 m)
legs3 (0–40 m), 4 (40–75 m), 5 (75–500 m)2 (0–25 m), 3 (25–49 m), 4 (49–500 m)2 (0–40 m), 3 (40–500 m)2 (0–75 m), 3 (75–500 m)1 (0–40 m), 2 (40–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Marathon Compact Ammo

Base damage per projectile
87 (before hit-zone multipliers)
Velocity
430 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
8700 m300 m
Base damage 87 at 0 m, falling to 44.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–47 m), 3 (47–500 m)
stomach2 (0–42 m), 3 (42–500 m)
arms2 (0–23 m), 3 (23–49 m), 4 (49–500 m)
legs3 (0–42 m), 4 (42–87 m), 5 (87–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–47 m), 3 (47–500 m)2 (0–81 m), 3 (81–500 m)1 (0–29 m), 2 (29–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–42 m), 3 (42–500 m)2 (0–60 m), 3 (60–500 m)1 (0–23 m), 2 (23–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–23 m), 3 (23–49 m), 4 (49–500 m)2 (0–36 m), 3 (36–90 m), 4 (90–500 m)2 (0–49 m), 3 (49–500 m)1 (0–23 m), 2 (23–500 m)1 (0–49 m), 2 (49–500 m)1 (0–500 m)
legs3 (0–42 m), 4 (42–87 m), 5 (87–500 m)2 (0–28 m), 3 (28–60 m), 4 (60–500 m)2 (0–42 m), 3 (42–500 m)2 (0–87 m), 3 (87–500 m)1 (0–42 m), 2 (42–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 113, velocity 430 m/s, drop 141 m, cycle 0.9s, size 4, price 95. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Marathon

  • Rifle

    Marathon

    Type
    Rifle
    Size
    4
    Price
    $68
    Ammo
    Compact

Skins (4)

All of them use these stats.

Sources