Weapon · Rifle
Marathon
In the extracted data; current availability not verifiedAdded in 1.16_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $68
- Ammo
- Compact
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- compact
Stats as displayed
- Damage (displayed)
- 113The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Compact
- Magazine
- 15+1
- Reserve ammunition
- 24
- Rate of fire (displayed)
- 31 rpm
- Cycle time
- 1 sTime between shots; not sustained fire including reloads.
- Reload time
- 19.2 s
- Muzzle velocity
- 430 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 140 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 15
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 7
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Ammunition
Marathon Compact Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 2
Ammunition
Marathon FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 2
poison
Marathon Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 2
fire
Marathon Incendiary Ammo
- Price
- $40
- Effects
- fire
- Weapons
- 2
Ammunition
Marathon High Velocity Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 2
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Marathon FMJ Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 360 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–500 m) |
| stomach | 2 (0–52 m), 3 (52–500 m) |
| arms | 2 (0–33 m), 3 (33–59 m), 4 (59–500 m) |
| legs | 3 (0–52 m), 4 (52–96 m), 5 (96–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–500 m) | 2 (0–90 m), 3 (90–500 m) | 1 (0–39 m), 2 (39–500 m) | 1 (0–57 m), 2 (57–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–52 m), 3 (52–500 m) | 2 (0–70 m), 3 (70–500 m) | 1 (0–33 m), 2 (33–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–33 m), 3 (33–59 m), 4 (59–500 m) | 2 (0–46 m), 3 (46–99 m), 4 (99–500 m) | 2 (0–59 m), 3 (59–500 m) | 1 (0–33 m), 2 (33–500 m) | 1 (0–59 m), 2 (59–500 m) | 1 (0–500 m) |
| legs | 3 (0–52 m), 4 (52–96 m), 5 (96–500 m) | 2 (0–38 m), 3 (38–70 m), 4 (70–500 m) | 2 (0–52 m), 3 (52–500 m) | 2 (0–96 m), 3 (96–500 m) | 1 (0–52 m), 2 (52–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Marathon Poison Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 430 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–500 m) |
| stomach | 2 (0–42 m), 3 (42–500 m) |
| arms | 2 (0–23 m), 3 (23–49 m), 4 (49–500 m) |
| legs | 3 (0–42 m), 4 (42–87 m), 5 (87–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–500 m) | 2 (0–81 m), 3 (81–500 m) | 1 (0–29 m), 2 (29–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–42 m), 3 (42–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–23 m), 3 (23–49 m), 4 (49–500 m) | 2 (0–36 m), 3 (36–90 m), 4 (90–500 m) | 2 (0–49 m), 3 (49–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
| legs | 3 (0–42 m), 4 (42–87 m), 5 (87–500 m) | 2 (0–28 m), 3 (28–60 m), 4 (60–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–87 m), 3 (87–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Marathon Incendiary Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 430 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–500 m) |
| stomach | 2 (0–42 m), 3 (42–500 m) |
| arms | 2 (0–23 m), 3 (23–49 m), 4 (49–500 m) |
| legs | 3 (0–42 m), 4 (42–87 m), 5 (87–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–500 m) | 2 (0–81 m), 3 (81–500 m) | 1 (0–29 m), 2 (29–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–42 m), 3 (42–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–23 m), 3 (23–49 m), 4 (49–500 m) | 2 (0–36 m), 3 (36–90 m), 4 (90–500 m) | 2 (0–49 m), 3 (49–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
| legs | 3 (0–42 m), 4 (42–87 m), 5 (87–500 m) | 2 (0–28 m), 3 (28–60 m), 4 (60–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–87 m), 3 (87–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Marathon High Velocity Ammo
- Base damage per projectile
- 83 (before hit-zone multipliers)
- Velocity
- 555 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–44 m), 3 (44–500 m) |
| stomach | 2 (0–40 m), 3 (40–500 m) |
| arms | 3 (0–46 m), 4 (46–500 m) |
| legs | 3 (0–40 m), 4 (40–75 m), 5 (75–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–44 m), 3 (44–500 m) | 2 (0–69 m), 3 (69–500 m) | 1 (0–26 m), 2 (26–500 m) | 1 (0–44 m), 2 (44–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–40 m), 3 (40–500 m) | 2 (0–49 m), 3 (49–500 m) | 2 (0–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 3 (0–46 m), 4 (46–500 m) | 2 (0–33 m), 3 (33–78 m), 4 (78–500 m) | 2 (0–46 m), 3 (46–500 m) | 2 (0–500 m) | 1 (0–46 m), 2 (46–500 m) | 1 (0–500 m) |
| legs | 3 (0–40 m), 4 (40–75 m), 5 (75–500 m) | 2 (0–25 m), 3 (25–49 m), 4 (49–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–40 m), 2 (40–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Marathon Compact Ammo
- Base damage per projectile
- 87 (before hit-zone multipliers)
- Velocity
- 430 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–500 m) |
| stomach | 2 (0–42 m), 3 (42–500 m) |
| arms | 2 (0–23 m), 3 (23–49 m), 4 (49–500 m) |
| legs | 3 (0–42 m), 4 (42–87 m), 5 (87–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–47 m), 3 (47–500 m) | 2 (0–81 m), 3 (81–500 m) | 1 (0–29 m), 2 (29–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–42 m), 3 (42–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–23 m), 3 (23–49 m), 4 (49–500 m) | 2 (0–36 m), 3 (36–90 m), 4 (90–500 m) | 2 (0–49 m), 3 (49–500 m) | 1 (0–23 m), 2 (23–500 m) | 1 (0–49 m), 2 (49–500 m) | 1 (0–500 m) |
| legs | 3 (0–42 m), 4 (42–87 m), 5 (87–500 m) | 2 (0–28 m), 3 (28–60 m), 4 (60–500 m) | 2 (0–42 m), 3 (42–500 m) | 2 (0–87 m), 3 (87–500 m) | 1 (0–42 m), 2 (42–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 113, velocity 430 m/s, drop 141 m, cycle 0.9s, size 4, price 68. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Marathon
Rifle
Marathon Swift
- Type
- Rifle
- Size
- 4
- Price
- $95
- Ammo
- Compact
Skins (4)
All of them use these stats.
LegendaryRarity
Delusions of Grandeur
- Base item
- Marathon
- Rarity
- LegendaryRarity
Availability unknown
Mythic
Gnawing Ire
- Base item
- Marathon
- Rarity
- Mythic
Availability unknown
LegendaryRarity
Silver Wing
- Base item
- Marathon
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Vertebrae
- Base item
- Marathon
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from