Weapon · Pistol
Dolch 96 Bullseye
In the extracted data; current availability not verifiedAdded in 1.15_event· data from build 2.9.0.41
- Type
- Pistol
- Size
- 2
- Price
- $725
- Ammo
- Special Medium
- Minimum bloodline rank
- Unknown
- Dual wield
- Yes (pair takes size 3)
- Scarce
- No
- Ammunition pool
- special
Stats as displayed
- Damage (displayed)
- 97The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Special Medium
- Magazine
- 10
- Reserve ammunition
- 10
- Rate of fire (displayed)
- 40 rpm
- Cycle time
- 0.4 sTime between shots; not sustained fire including reloads.
- Reload time
- 21.7 s
- Muzzle velocity
- 440 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 70 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 50
- Sway (displayed)
- 106
- Vertical recoil (displayed)
- 14
- Light melee damage
- 13
- Heavy melee damage
- 31
- Stamina per light melee
- 20
- Stamina per heavy melee
- 20
- Slot size (displayed)
- Size 2
Ammunition
Ammunition
Dolch 96 Special Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 4
bleed
Dolch 96 Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 4
Ammunition
Dolch 96 FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 4
Retired
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Dolch 96 Dumdum Ammo
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 390 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–66 m), 4 (66–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–66 m), 4 (66–500 m) | 2 (0–44 m), 3 (44–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–25 m), 3 (25–46 m), 4 (46–500 m) | 2 (0–37 m), 3 (37–74 m), 4 (74–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m) | 3 (0–40 m), 4 (40–63 m), 5 (63–500 m) | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Dolch 96 FMJ Ammo
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 390 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–75 m), 4 (75–500 m) |
| stomach | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) |
| arms | 3 (0–47 m), 4 (47–60 m), 5 (60–500 m) |
| legs | 3 (0–41 m), 4 (41–55 m), 5 (55–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–45 m), 3 (45–75 m), 4 (75–500 m) | 2 (0–54 m), 3 (54–500 m) | 2 (0–75 m), 3 (75–500 m) | 1 (0–45 m), 2 (45–500 m) | 1 (0–75 m), 2 (75–500 m) | 1 (0–500 m) |
| stomach | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–50 m), 3 (50–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–60 m), 2 (60–500 m) | 1 (0–500 m) |
| arms | 3 (0–47 m), 4 (47–60 m), 5 (60–500 m) | 2 (0–35 m), 3 (35–56 m), 4 (56–500 m) | 2 (0–47 m), 3 (47–500 m) | 2 (0–60 m), 3 (60–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–500 m) |
| legs | 3 (0–41 m), 4 (41–55 m), 5 (55–500 m) | 3 (0–50 m), 4 (50–72 m), 5 (72–500 m) | 2 (0–41 m), 3 (41–60 m), 4 (60–500 m) | 2 (0–55 m), 3 (55–500 m) | 1 (0–41 m), 2 (41–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Dolch 96 Special Medium Ammo
- Base damage per projectile
- 75 (before hit-zone multipliers)
- Velocity
- 440 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–66 m), 4 (66–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–35 m), 3 (35–66 m), 4 (66–500 m) | 2 (0–44 m), 3 (44–500 m) | 2 (0–66 m), 3 (66–500 m) | 1 (0–35 m), 2 (35–500 m) | 1 (0–66 m), 2 (66–500 m) | 1 (0–500 m) |
| stomach | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–40 m), 3 (40–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–50 m), 2 (50–500 m) | 1 (0–500 m) |
| arms | 3 (0–37 m), 4 (37–50 m), 5 (50–500 m) | 2 (0–25 m), 3 (25–46 m), 4 (46–500 m) | 2 (0–37 m), 3 (37–74 m), 4 (74–500 m) | 2 (0–50 m), 3 (50–500 m) | 1 (0–37 m), 2 (37–500 m) | 1 (0–500 m) |
| legs | 3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m) | 3 (0–40 m), 4 (40–63 m), 5 (63–500 m) | 2 (0–31 m), 3 (31–50 m), 4 (50–500 m) | 2 (0–45 m), 3 (45–500 m) | 1 (0–31 m), 2 (31–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 97, velocity 440 m/s, drop 71 m, cycle 0.3s, size 2, price 725. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the Dolch 96
Pistol
Dolch 96
- Type
- Pistol
- Size
- 2
- Price
- $690
- Ammo
- Special Medium
Pistol
Dolch 96 Claw
- Type
- Pistol
- Size
- 2
- Price
- $700
- Ammo
- Special Medium
Pistol
Dolch 96 Precision
- Type
- Pistol
- Size
- 3
- Price
- $730
- Ammo
- Special Medium
Skins (2)
All of them use these stats.
LegendaryRarity
Golden Hair Trigger: Bullseye
- Base item
- Dolch 96 Bullseye
- Rarity
- LegendaryRarity
Availability unknown
Mythic
Pupil Brine
- Base item
- Dolch 96 Bullseye
- Rarity
- Mythic
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from