HYPERNATREMA

Weapon · Pistol

Dolch 96

In the extracted data; current availability not verifiedAdded in Early Access· data from build 2.9.0.41

Type
Pistol
Size
2
Price
$690
Ammo
Special Medium
Minimum bloodline rank
1
Dual wield
Yes (pair takes size 3)
Scarce
No
Ammunition pool
special

Stats as displayed

Damage (displayed)
97The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Special Medium
Magazine
10
Reserve ammunition
10
Rate of fire (displayed)
64 rpm
Cycle time
0.4 sTime between shots; not sustained fire including reloads.
Reload time
6 s
Muzzle velocity
440 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
70 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
35
Sway (displayed)
128
Vertical recoil (displayed)
14
Light melee damage
13
Heavy melee damage
31
Stamina per light melee
20
Stamina per heavy melee
20
Slot size (displayed)
Size 2

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Dolch 96 Dumdum Ammo

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
390 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7500 m300 m
Base damage 75 at 0 m, falling to 36 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–35 m), 3 (35–66 m), 4 (66–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–35 m), 3 (35–66 m), 4 (66–500 m)2 (0–44 m), 3 (44–500 m)2 (0–66 m), 3 (66–500 m)1 (0–35 m), 2 (35–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–40 m), 3 (40–500 m)2 (0–50 m), 3 (50–500 m)1 (0–31 m), 2 (31–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–25 m), 3 (25–46 m), 4 (46–500 m)2 (0–37 m), 3 (37–74 m), 4 (74–500 m)2 (0–50 m), 3 (50–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m)3 (0–40 m), 4 (40–63 m), 5 (63–500 m)2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–45 m), 3 (45–500 m)1 (0–31 m), 2 (31–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Dolch 96 FMJ Ammo

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
390 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7500 m300 m
Base damage 75 at 0 m, falling to 37.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–45 m), 3 (45–75 m), 4 (75–500 m)
stomach2 (0–41 m), 3 (41–60 m), 4 (60–500 m)
arms3 (0–47 m), 4 (47–60 m), 5 (60–500 m)
legs3 (0–41 m), 4 (41–55 m), 5 (55–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–45 m), 3 (45–75 m), 4 (75–500 m)2 (0–54 m), 3 (54–500 m)2 (0–75 m), 3 (75–500 m)1 (0–45 m), 2 (45–500 m)1 (0–75 m), 2 (75–500 m)1 (0–500 m)
stomach2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–50 m), 3 (50–500 m)2 (0–60 m), 3 (60–500 m)1 (0–41 m), 2 (41–500 m)1 (0–60 m), 2 (60–500 m)1 (0–500 m)
arms3 (0–47 m), 4 (47–60 m), 5 (60–500 m)2 (0–35 m), 3 (35–56 m), 4 (56–500 m)2 (0–47 m), 3 (47–500 m)2 (0–60 m), 3 (60–500 m)1 (0–47 m), 2 (47–500 m)1 (0–500 m)
legs3 (0–41 m), 4 (41–55 m), 5 (55–500 m)3 (0–50 m), 4 (50–72 m), 5 (72–500 m)2 (0–41 m), 3 (41–60 m), 4 (60–500 m)2 (0–55 m), 3 (55–500 m)1 (0–41 m), 2 (41–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Dolch 96 Special Medium Ammo

Base damage per projectile
75 (before hit-zone multipliers)
Velocity
440 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
7500 m300 m
Base damage 75 at 0 m, falling to 36 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–35 m), 3 (35–66 m), 4 (66–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–35 m), 3 (35–66 m), 4 (66–500 m)2 (0–44 m), 3 (44–500 m)2 (0–66 m), 3 (66–500 m)1 (0–35 m), 2 (35–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)
stomach2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–40 m), 3 (40–500 m)2 (0–50 m), 3 (50–500 m)1 (0–31 m), 2 (31–500 m)1 (0–50 m), 2 (50–500 m)1 (0–500 m)
arms3 (0–37 m), 4 (37–50 m), 5 (50–500 m)2 (0–25 m), 3 (25–46 m), 4 (46–500 m)2 (0–37 m), 3 (37–74 m), 4 (74–500 m)2 (0–50 m), 3 (50–500 m)1 (0–37 m), 2 (37–500 m)1 (0–500 m)
legs3 (0–31 m), 4 (31–45 m), 5 (45–71 m), 6 (71–500 m)3 (0–40 m), 4 (40–63 m), 5 (63–500 m)2 (0–31 m), 3 (31–50 m), 4 (50–500 m)2 (0–45 m), 3 (45–500 m)1 (0–31 m), 2 (31–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 97, velocity 440 m/s, drop 71 m, cycle 0.3s, size 2, price 690. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Dolch 96

Skins (5)

All of them use these stats.

  • Epic

    Ambush

    Base item
    Dolch 96
    Rarity
    Epic

    Availability unknown

  • Epic

    Bad Blood

    Base item
    Dolch 96
    Rarity
    Epic

    Availability unknown

  • Epic

    Crossfire

    Base item
    Dolch 96
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Golden Hair Trigger

    Base item
    Dolch 96
    Rarity
    LegendaryRarity

    Availability unknown

  • LegendaryRarity

    Rite of Passage

    Base item
    Dolch 96
    Rarity
    LegendaryRarity

    Availability unknown

Sources