Weapon · Rifle
1865 Carbine Silencer
In the extracted data; current availability not verifiedAdded in 2.3_event· data from build 2.9.0.41
- Type
- Rifle
- Size
- 3
- Price
- $80
- Ammo
- Medium
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- No
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 137The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 7+1
- Reserve ammunition
- 21
- Rate of fire (displayed)
- 22 rpm
- Cycle time
- 1.8 sTime between shots; not sustained fire including reloads.
- Reload time
- 8.5 s
- Muzzle velocity
- 289 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 105 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 23
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 4
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 3
Ammunition
Ammunition
1865 Carbine Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 3
Ammunition
1865 Carbine FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 3
silent
1865 Carbine Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 3
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
1865 Carbine FMJ Ammo
- Base damage per projectile
- 106 (before hit-zone multipliers)
- Velocity
- 218 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–67 m), 3 (67–500 m) |
| stomach | 2 (0–64 m), 3 (64–500 m) |
| arms | 2 (0–53 m), 3 (53–68 m), 4 (68–500 m) |
| legs | 2 (0–47 m), 3 (47–64 m), 4 (64–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–67 m), 3 (67–500 m) | 1 (0–46 m), 2 (46–500 m) | 1 (0–56 m), 2 (56–500 m) | 1 (0–67 m), 2 (67–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–64 m), 3 (64–500 m) | 1 (0–41 m), 2 (41–70 m), 3 (70–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–64 m), 2 (64–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–53 m), 3 (53–68 m), 4 (68–500 m) | 2 (0–60 m), 3 (60–500 m) | 2 (0–68 m), 3 (68–500 m) | 1 (0–53 m), 2 (53–500 m) | 1 (0–68 m), 2 (68–500 m) | 1 (0–500 m) |
| legs | 2 (0–47 m), 3 (47–64 m), 4 (64–500 m) | 2 (0–56 m), 3 (56–70 m), 4 (70–500 m) | 2 (0–64 m), 3 (64–500 m) | 1 (0–47 m), 2 (47–500 m) | 1 (0–64 m), 2 (64–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
1865 Carbine Medium Ammo
- Base damage per projectile
- 106 (before hit-zone multipliers)
- Velocity
- 289 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–500 m) |
| stomach | 2 (0–54 m), 3 (54–500 m) |
| arms | 2 (0–43 m), 3 (43–58 m), 4 (58–500 m) |
| legs | 2 (0–37 m), 3 (37–54 m), 4 (54–79 m), 5 (79–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–500 m) | 1 (0–36 m), 2 (36–75 m), 3 (75–500 m) | 1 (0–46 m), 2 (46–500 m) | 1 (0–57 m), 2 (57–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–54 m), 3 (54–500 m) | 1 (0–31 m), 2 (31–60 m), 3 (60–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–43 m), 3 (43–58 m), 4 (58–500 m) | 2 (0–50 m), 3 (50–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–58 m), 2 (58–500 m) | 1 (0–500 m) |
| legs | 2 (0–37 m), 3 (37–54 m), 4 (54–79 m), 5 (79–500 m) | 2 (0–46 m), 3 (46–60 m), 4 (60–500 m) | 2 (0–54 m), 3 (54–500 m) | 1 (0–37 m), 2 (37–79 m), 3 (79–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
1865 Carbine Subsonic Ammo
- Base damage per projectile
- 106 (before hit-zone multipliers)
- Velocity
- 229 m/s
- Range in the source data
- 500 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–500 m) |
| stomach | 2 (0–54 m), 3 (54–500 m) |
| arms | 2 (0–43 m), 3 (43–58 m), 4 (58–500 m) |
| legs | 2 (0–37 m), 3 (37–54 m), 4 (54–79 m), 5 (79–500 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| chest | 2 (0–57 m), 3 (57–500 m) | 1 (0–36 m), 2 (36–75 m), 3 (75–500 m) | 1 (0–46 m), 2 (46–500 m) | 1 (0–57 m), 2 (57–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| stomach | 2 (0–54 m), 3 (54–500 m) | 1 (0–31 m), 2 (31–60 m), 3 (60–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) | 1 (0–500 m) |
| arms | 2 (0–43 m), 3 (43–58 m), 4 (58–500 m) | 2 (0–50 m), 3 (50–500 m) | 2 (0–58 m), 3 (58–500 m) | 1 (0–43 m), 2 (43–500 m) | 1 (0–58 m), 2 (58–500 m) | 1 (0–500 m) |
| legs | 2 (0–37 m), 3 (37–54 m), 4 (54–79 m), 5 (79–500 m) | 2 (0–46 m), 3 (46–60 m), 4 (60–500 m) | 2 (0–54 m), 3 (54–500 m) | 1 (0–37 m), 2 (37–79 m), 3 (79–500 m) | 1 (0–54 m), 2 (54–500 m) | 1 (0–500 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 138, velocity 289 m/s, drop 106 m, cycle 1.53s, size 3, price 80. Sites define some of these differently, so small differences aren't evidence of a balance change.
Other variants of the 1865 Carbine
Rifle
1865 Carbine
- Type
- Rifle
- Size
- 3
- Price
- $70
- Ammo
- Medium
Rifle
1865 Carbine Aperture
- Type
- Rifle
- Size
- 3
- Price
- $74
- Ammo
- Medium
Skins (2)
All of them use these stats.
LegendaryRarity
Sinister Salvation
- Base item
- 1865 Carbine Silencer
- Rarity
- LegendaryRarity
Availability unknown
LegendaryRarity
Spirit Caller: Silencer
- Base item
- 1865 Carbine Silencer
- Rarity
- LegendaryRarity
Availability unknown
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from