HYPERNATREMA

Weapon · Rifle

1865 Carbine

In the extracted data; current availability not verifiedAdded in 1.17_event· data from build 2.9.0.41

Type
Rifle
Size
3
Price
$70
Ammo
Medium
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
medium

Stats as displayed

Damage (displayed)
145The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
7+1
Reserve ammunition
21
Rate of fire (displayed)
22 rpm
Cycle time
1.8 sTime between shots; not sustained fire including reloads.
Reload time
8.5 s
Muzzle velocity
340 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
115 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
23
Sway (displayed)
77
Vertical recoil (displayed)
4
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 3

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

1865 Carbine FMJ Ammo

Base damage per projectile
112 (before hit-zone multipliers)
Velocity
272 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11200 m300 m
Base damage 112 at 0 m, falling to 59.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–500 m)
stomach2 (0–120 m), 3 (120–500 m)
arms2 (0–76 m), 3 (76–500 m)
legs2 (0–63 m), 3 (63–120 m), 4 (120–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–500 m)1 (0–60 m), 2 (60–500 m)1 (0–84 m), 2 (84–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–120 m), 3 (120–500 m)1 (0–50 m), 2 (50–500 m)1 (0–76 m), 2 (76–500 m)1 (0–120 m), 2 (120–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–76 m), 3 (76–500 m)2 (0–97 m), 3 (97–500 m)1 (0–41 m), 2 (41–500 m)1 (0–76 m), 2 (76–500 m)1 (0–500 m)1 (0–500 m)
legs2 (0–63 m), 3 (63–120 m), 4 (120–500 m)2 (0–82 m), 3 (82–500 m)2 (0–120 m), 3 (120–500 m)1 (0–63 m), 2 (63–500 m)1 (0–120 m), 2 (120–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

1865 Carbine Medium Ammo

Base damage per projectile
112 (before hit-zone multipliers)
Velocity
340 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11200 m300 m
Base damage 112 at 0 m, falling to 57.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–128 m), 3 (128–500 m)
stomach2 (0–112 m), 3 (112–500 m)
arms2 (0–66 m), 3 (66–500 m)
legs2 (0–53 m), 3 (53–112 m), 4 (112–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–128 m), 3 (128–500 m)1 (0–50 m), 2 (50–500 m)1 (0–74 m), 2 (74–500 m)1 (0–128 m), 2 (128–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–112 m), 3 (112–500 m)1 (0–40 m), 2 (40–500 m)1 (0–66 m), 2 (66–500 m)1 (0–112 m), 2 (112–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–66 m), 3 (66–500 m)2 (0–88 m), 3 (88–500 m)1 (0–31 m), 2 (31–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)1 (0–500 m)
legs2 (0–53 m), 3 (53–112 m), 4 (112–500 m)2 (0–72 m), 3 (72–500 m)2 (0–112 m), 3 (112–500 m)1 (0–53 m), 2 (53–500 m)1 (0–112 m), 2 (112–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

1865 Carbine Subsonic Ammo

Base damage per projectile
112 (before hit-zone multipliers)
Velocity
242 m/s
Range in the source data
500 m (the calculation's limit, not lethal range)
11200 m300 m
Base damage 112 at 0 m, falling to 57.1 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–500 m)
chest2 (0–128 m), 3 (128–500 m)
stomach2 (0–112 m), 3 (112–500 m)
arms2 (0–66 m), 3 (66–500 m)
legs2 (0–53 m), 3 (53–112 m), 4 (112–500 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)1 (0–500 m)
chest2 (0–128 m), 3 (128–500 m)1 (0–50 m), 2 (50–500 m)1 (0–74 m), 2 (74–500 m)1 (0–128 m), 2 (128–500 m)1 (0–500 m)1 (0–500 m)
stomach2 (0–112 m), 3 (112–500 m)1 (0–40 m), 2 (40–500 m)1 (0–66 m), 2 (66–500 m)1 (0–112 m), 2 (112–500 m)1 (0–500 m)1 (0–500 m)
arms2 (0–66 m), 3 (66–500 m)2 (0–88 m), 3 (88–500 m)1 (0–31 m), 2 (31–500 m)1 (0–66 m), 2 (66–500 m)1 (0–500 m)1 (0–500 m)
legs2 (0–53 m), 3 (53–112 m), 4 (112–500 m)2 (0–72 m), 3 (72–500 m)2 (0–112 m), 3 (112–500 m)1 (0–53 m), 2 (53–500 m)1 (0–112 m), 2 (112–500 m)1 (0–500 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 146, velocity 340 m/s, drop 117 m, cycle 1.53s, size 3, price 70. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the 1865 Carbine

Skins (4)

All of them use these stats.

  • Epic

    Lap of Luxury

    Base item
    1865 Carbine
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Spirit Caller

    Base item
    1865 Carbine
    Rarity
    LegendaryRarity

    Availability unknown

  • Epic

    Survivor's Grip

    Base item
    1865 Carbine
    Rarity
    Epic

    Availability unknown

  • LegendaryRarity

    Tree Feeder

    Base item
    1865 Carbine
    Rarity
    LegendaryRarity

    Availability unknown

Sources