HYPERNATREMA

Monster · special

Water Devil

Choose a crossing with an exit route. Clearing one water patch is temporary relief, not permanent removal of the water hazard.

In the extracted data; current availability not verified

Variants
2

Variants

VariantHealthAttacks (raw damage, type)Raw damage multipliers taken
Sensor115UnknownPoison ×5, Explosion ×3, Concertina ×3, Shrapnel ×3, Shotgun ×1.5, PennyShot ×1.5, Flechette ×1.5, ThrowingSpear ×1.5, ThrowingKnife ×0.7, MeleeSlash ×0.65, Fire ×0.6, MeleeStab ×0.6, MeleeBlunt ×0.45, Water ×0
Main body115UnknownPoison ×5, Explosion ×3, Concertina ×3, Shrapnel ×3, Shotgun ×1.5, PennyShot ×1.5, Flechette ×1.5, ThrowingSpear ×1.5, ThrowingKnife ×0.7, MeleeSlash ×0.65, Fire ×0.6, MeleeStab ×0.6, MeleeBlunt ×0.45, Water ×0

Sparse community-extracted profiles. A damage type that isn't listed is unknown, not immunity; armor, hit location and state can change the result.

Sources