Monster · special
Water Devil
Choose a crossing with an exit route. Clearing one water patch is temporary relief, not permanent removal of the water hazard.
In the extracted data; current availability not verified
- Variants
- 2
Variants
| Variant | Health | Attacks (raw damage, type) | Raw damage multipliers taken |
|---|---|---|---|
| Sensor | 115 | Unknown | Poison ×5, Explosion ×3, Concertina ×3, Shrapnel ×3, Shotgun ×1.5, PennyShot ×1.5, Flechette ×1.5, ThrowingSpear ×1.5, ThrowingKnife ×0.7, MeleeSlash ×0.65, Fire ×0.6, MeleeStab ×0.6, MeleeBlunt ×0.45, Water ×0 |
| Main body | 115 | Unknown | Poison ×5, Explosion ×3, Concertina ×3, Shrapnel ×3, Shotgun ×1.5, PennyShot ×1.5, Flechette ×1.5, ThrowingSpear ×1.5, ThrowingKnife ×0.7, MeleeSlash ×0.65, Fire ×0.6, MeleeStab ×0.6, MeleeBlunt ×0.45, Water ×0 |
Sparse community-extracted profiles. A damage type that isn't listed is unknown, not immunity; armor, hit location and state can change the result.
Sources
- Kamille Bestiary · Community-extracted data
- Source record · the page this entry was extracted from