Monster · special
Armored
Piercing and fire are effective routes; concertina armor punishes careless close contact. Retreat space matters more than rushing the final hit.
In the extracted data; current availability not verified
- Variants
- 2
Variants
| Variant | Health | Attacks (raw damage, type) | Raw damage multipliers taken |
|---|---|---|---|
| Standard | 300 | 45 Physical | Poison ×5, Beartrap ×5, Explosion ×3, ThrowingAxe ×2.4, ThrowingSpear ×2.15, Concertina ×2, Shrapnel ×2, MeleeStab ×1.3, MeleeBlunt ×0.85, ThrowingKnife ×0.5, Water ×0 |
| Concertina Armored | 300 | 30 Physical | Poison ×5, Beartrap ×5, Explosion ×3, ThrowingAxe ×2.4, ThrowingSpear ×2.15, Concertina ×2, Shrapnel ×2, MeleeStab ×1.3, MeleeBlunt ×0.85, ThrowingKnife ×0.5, Water ×0 |
Sparse community-extracted profiles. A damage type that isn't listed is unknown, not immunity; armor, hit location and state can change the result.
Sources
- Kamille Bestiary · Community-extracted data
- Source record · the page this entry was extracted from