HYPERNATREMA

Monster · special

Armored

Piercing and fire are effective routes; concertina armor punishes careless close contact. Retreat space matters more than rushing the final hit.

In the extracted data; current availability not verified

Variants
2

Variants

VariantHealthAttacks (raw damage, type)Raw damage multipliers taken
Standard30045 PhysicalPoison ×5, Beartrap ×5, Explosion ×3, ThrowingAxe ×2.4, ThrowingSpear ×2.15, Concertina ×2, Shrapnel ×2, MeleeStab ×1.3, MeleeBlunt ×0.85, ThrowingKnife ×0.5, Water ×0
Concertina Armored30030 PhysicalPoison ×5, Beartrap ×5, Explosion ×3, ThrowingAxe ×2.4, ThrowingSpear ×2.15, Concertina ×2, Shrapnel ×2, MeleeStab ×1.3, MeleeBlunt ×0.85, ThrowingKnife ×0.5, Water ×0

Sparse community-extracted profiles. A damage type that isn't listed is unknown, not immunity; armor, hit location and state can change the result.

Sources