HYPERNATREMA

Weapon · Rifle

Wildland

In the extracted data; current availability not verifiedAdded in 2.5· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$350
Ammo
Medium
Minimum bloodline rank
1
Dual wield
No
Scarce
Yes
Ammunition pool
medium

Stats as displayed

Damage (displayed)
126The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Medium
Magazine
15+1
Reserve ammunition
16
Rate of fire (displayed)
31 rpm
Cycle time
1.6 sTime between shots; not sustained fire including reloads.
Reload time
9 s
Muzzle velocity
650 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
150 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
22.5
Sway (displayed)
77
Vertical recoil (displayed)
11
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Wildland Medium Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
650 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 49.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–97 m), 3 (97–501 m)
stomach2 (0–79 m), 3 (79–501 m)
arms2 (0–50 m), 3 (50–106 m), 4 (106–501 m)
legs2 (0–35 m), 3 (35–79 m), 4 (79–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–97 m), 3 (97–501 m)1 (0–31 m), 2 (31–501 m)1 (0–59 m), 2 (59–501 m)1 (0–97 m), 2 (97–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–79 m), 3 (79–501 m)2 (0–120 m), 3 (120–501 m)1 (0–50 m), 2 (50–501 m)1 (0–79 m), 2 (79–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–50 m), 3 (50–106 m), 4 (106–501 m)2 (0–70 m), 3 (70–501 m)2 (0–106 m), 3 (106–501 m)1 (0–50 m), 2 (50–501 m)1 (0–106 m), 2 (106–501 m)1 (0–501 m)
legs2 (0–35 m), 3 (35–79 m), 4 (79–501 m)2 (0–57 m), 3 (57–120 m), 4 (120–501 m)2 (0–79 m), 3 (79–501 m)1 (0–35 m), 2 (35–501 m)1 (0–79 m), 2 (79–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Wildland Poison Ammo

Base damage per projectile
95 (before hit-zone multipliers)
Velocity
650 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
9500 m300 m
Base damage 95 at 0 m, falling to 48.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–93 m), 3 (93–501 m)
stomach2 (0–78 m), 3 (78–501 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–501 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–93 m), 3 (93–501 m)2 (0–501 m)1 (0–56 m), 2 (56–501 m)1 (0–93 m), 2 (93–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–78 m), 3 (78–501 m)2 (0–115 m), 3 (115–501 m)1 (0–47 m), 2 (47–501 m)1 (0–78 m), 2 (78–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–47 m), 3 (47–101 m), 4 (101–501 m)2 (0–67 m), 3 (67–501 m)2 (0–101 m), 3 (101–501 m)1 (0–47 m), 2 (47–501 m)1 (0–101 m), 2 (101–501 m)1 (0–501 m)
legs2 (0–32 m), 3 (32–78 m), 4 (78–501 m)2 (0–55 m), 3 (55–115 m), 4 (115–501 m)2 (0–78 m), 3 (78–501 m)1 (0–32 m), 2 (32–501 m)1 (0–78 m), 2 (78–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Wildland FMJ Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
510 m/s
Range in the source data
505 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 51.4 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–505 m)
chest2 (0–106 m), 3 (106–505 m)
stomach2 (0–89 m), 3 (89–505 m)
arms2 (0–60 m), 3 (60–115 m), 4 (115–505 m)
legs2 (0–45 m), 3 (45–89 m), 4 (89–505 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–505 m)1 (0–505 m)1 (0–505 m)1 (0–505 m)1 (0–505 m)1 (0–505 m)
chest2 (0–106 m), 3 (106–505 m)1 (0–41 m), 2 (41–505 m)1 (0–69 m), 2 (69–505 m)1 (0–106 m), 2 (106–505 m)1 (0–505 m)1 (0–505 m)
stomach2 (0–89 m), 3 (89–505 m)2 (0–128 m), 3 (128–505 m)1 (0–60 m), 2 (60–505 m)1 (0–89 m), 2 (89–505 m)1 (0–505 m)1 (0–505 m)
arms2 (0–60 m), 3 (60–115 m), 4 (115–505 m)2 (0–80 m), 3 (80–505 m)2 (0–115 m), 3 (115–505 m)1 (0–60 m), 2 (60–505 m)1 (0–115 m), 2 (115–505 m)1 (0–505 m)
legs2 (0–45 m), 3 (45–89 m), 4 (89–505 m)2 (0–67 m), 3 (67–128 m), 4 (128–505 m)2 (0–89 m), 3 (89–505 m)1 (0–45 m), 2 (45–505 m)1 (0–89 m), 2 (89–505 m)1 (0–505 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Wildland Dumdum Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
510 m/s
Range in the source data
505 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 49.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–505 m)
chest2 (0–97 m), 3 (97–505 m)
stomach2 (0–79 m), 3 (79–505 m)
arms2 (0–50 m), 3 (50–106 m), 4 (106–505 m)
legs2 (0–35 m), 3 (35–79 m), 4 (79–505 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–505 m)1 (0–505 m)1 (0–505 m)1 (0–505 m)1 (0–505 m)1 (0–505 m)
chest2 (0–97 m), 3 (97–505 m)1 (0–31 m), 2 (31–505 m)1 (0–59 m), 2 (59–505 m)1 (0–97 m), 2 (97–505 m)1 (0–505 m)1 (0–505 m)
stomach2 (0–79 m), 3 (79–505 m)2 (0–120 m), 3 (120–505 m)1 (0–50 m), 2 (50–505 m)1 (0–79 m), 2 (79–505 m)1 (0–505 m)1 (0–505 m)
arms2 (0–50 m), 3 (50–106 m), 4 (106–505 m)2 (0–70 m), 3 (70–505 m)2 (0–106 m), 3 (106–505 m)1 (0–50 m), 2 (50–505 m)1 (0–106 m), 2 (106–505 m)1 (0–505 m)
legs2 (0–35 m), 3 (35–79 m), 4 (79–505 m)2 (0–57 m), 3 (57–120 m), 4 (120–505 m)2 (0–79 m), 3 (79–505 m)1 (0–35 m), 2 (35–505 m)1 (0–79 m), 2 (79–505 m)1 (0–505 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Wildland High Velocity Ammo

Base damage per projectile
90 (before hit-zone multipliers)
Velocity
775 m/s
Range in the source data
508 m (the calculation's limit, not lethal range)
9000 m300 m
Base damage 90 at 0 m, falling to 45.9 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–508 m)
chest2 (0–80 m), 3 (80–508 m)
stomach2 (0–72 m), 3 (72–508 m)
arms2 (0–40 m), 3 (40–89 m), 4 (89–508 m)
legs3 (0–72 m), 4 (72–126 m), 5 (126–508 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–508 m)1 (0–508 m)1 (0–508 m)1 (0–508 m)1 (0–508 m)1 (0–508 m)
chest2 (0–80 m), 3 (80–508 m)2 (0–121 m), 3 (121–508 m)1 (0–50 m), 2 (50–508 m)1 (0–80 m), 2 (80–508 m)1 (0–508 m)1 (0–508 m)
stomach2 (0–72 m), 3 (72–508 m)2 (0–104 m), 3 (104–508 m)1 (0–40 m), 2 (40–508 m)1 (0–72 m), 2 (72–508 m)1 (0–508 m)1 (0–508 m)
arms2 (0–40 m), 3 (40–89 m), 4 (89–508 m)2 (0–62 m), 3 (62–128 m), 4 (128–508 m)2 (0–89 m), 3 (89–508 m)1 (0–40 m), 2 (40–508 m)1 (0–89 m), 2 (89–508 m)1 (0–508 m)
legs3 (0–72 m), 4 (72–126 m), 5 (126–508 m)2 (0–48 m), 3 (48–104 m), 4 (104–508 m)2 (0–72 m), 3 (72–508 m)2 (0–126 m), 3 (126–508 m)1 (0–72 m), 2 (72–508 m)1 (0–508 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Wildland Subsonic Ammo

Base damage per projectile
97 (before hit-zone multipliers)
Velocity
336 m/s
Range in the source data
497 m (the calculation's limit, not lethal range)
9700 m300 m
Base damage 97 at 0 m, falling to 49.5 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–497 m)
chest2 (0–97 m), 3 (97–497 m)
stomach2 (0–79 m), 3 (79–497 m)
arms2 (0–50 m), 3 (50–106 m), 4 (106–497 m)
legs2 (0–35 m), 3 (35–79 m), 4 (79–497 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–497 m)1 (0–497 m)1 (0–497 m)1 (0–497 m)1 (0–497 m)1 (0–497 m)
chest2 (0–97 m), 3 (97–497 m)1 (0–31 m), 2 (31–497 m)1 (0–59 m), 2 (59–497 m)1 (0–97 m), 2 (97–497 m)1 (0–497 m)1 (0–497 m)
stomach2 (0–79 m), 3 (79–497 m)2 (0–120 m), 3 (120–497 m)1 (0–50 m), 2 (50–497 m)1 (0–79 m), 2 (79–497 m)1 (0–497 m)1 (0–497 m)
arms2 (0–50 m), 3 (50–106 m), 4 (106–497 m)2 (0–70 m), 3 (70–497 m)2 (0–106 m), 3 (106–497 m)1 (0–50 m), 2 (50–497 m)1 (0–106 m), 2 (106–497 m)1 (0–497 m)
legs2 (0–35 m), 3 (35–79 m), 4 (79–497 m)2 (0–57 m), 3 (57–120 m), 4 (120–497 m)2 (0–79 m), 3 (79–497 m)1 (0–35 m), 2 (35–497 m)1 (0–79 m), 2 (79–497 m)1 (0–497 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 126, velocity 650 m/s, drop 157 m, cycle 1.55s, size 4, price 350. Sites define some of these differently, so small differences aren't evidence of a balance change.

Sources