Weapon · Rifle
Wildland
In the extracted data; current availability not verifiedAdded in 2.5· data from build 2.9.0.41
- Type
- Rifle
- Size
- 4
- Price
- $350
- Ammo
- Medium
- Minimum bloodline rank
- 1
- Dual wield
- No
- Scarce
- Yes
- Ammunition pool
- medium
Stats as displayed
- Damage (displayed)
- 126The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Medium
- Magazine
- 15+1
- Reserve ammunition
- 16
- Rate of fire (displayed)
- 31 rpm
- Cycle time
- 1.6 sTime between shots; not sustained fire including reloads.
- Reload time
- 9 s
- Muzzle velocity
- 650 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 150 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 22.5
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 11
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
Ammunition
Wildland Medium Ammo
- Price
- $0
- Effects
- None listed
- Weapons
- 1
poison
Wildland Poison Ammo
- Price
- $50
- Effects
- poison
- Weapons
- 1
Ammunition
Wildland FMJ Ammo
- Price
- $50
- Effects
- None listed
- Weapons
- 1
bleed
Wildland Dumdum Ammo
- Price
- $50
- Effects
- bleed
- Weapons
- 1
Ammunition
Wildland High Velocity Ammo
- Price
- $60
- Effects
- None listed
- Weapons
- 1
silent
Wildland Subsonic Ammo
- Price
- $10
- Effects
- silent
- Weapons
- 1
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Wildland Medium Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 650 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–97 m), 3 (97–501 m) |
| stomach | 2 (0–79 m), 3 (79–501 m) |
| arms | 2 (0–50 m), 3 (50–106 m), 4 (106–501 m) |
| legs | 2 (0–35 m), 3 (35–79 m), 4 (79–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–97 m), 3 (97–501 m) | 1 (0–31 m), 2 (31–501 m) | 1 (0–59 m), 2 (59–501 m) | 1 (0–97 m), 2 (97–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–79 m), 3 (79–501 m) | 2 (0–120 m), 3 (120–501 m) | 1 (0–50 m), 2 (50–501 m) | 1 (0–79 m), 2 (79–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–50 m), 3 (50–106 m), 4 (106–501 m) | 2 (0–70 m), 3 (70–501 m) | 2 (0–106 m), 3 (106–501 m) | 1 (0–50 m), 2 (50–501 m) | 1 (0–106 m), 2 (106–501 m) | 1 (0–501 m) |
| legs | 2 (0–35 m), 3 (35–79 m), 4 (79–501 m) | 2 (0–57 m), 3 (57–120 m), 4 (120–501 m) | 2 (0–79 m), 3 (79–501 m) | 1 (0–35 m), 2 (35–501 m) | 1 (0–79 m), 2 (79–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Wildland Poison Ammo
- Base damage per projectile
- 95 (before hit-zone multipliers)
- Velocity
- 650 m/s
- Range in the source data
- 501 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–501 m) |
| chest | 2 (0–93 m), 3 (93–501 m) |
| stomach | 2 (0–78 m), 3 (78–501 m) |
| arms | 2 (0–47 m), 3 (47–101 m), 4 (101–501 m) |
| legs | 2 (0–32 m), 3 (32–78 m), 4 (78–501 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| chest | 2 (0–93 m), 3 (93–501 m) | 2 (0–501 m) | 1 (0–56 m), 2 (56–501 m) | 1 (0–93 m), 2 (93–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| stomach | 2 (0–78 m), 3 (78–501 m) | 2 (0–115 m), 3 (115–501 m) | 1 (0–47 m), 2 (47–501 m) | 1 (0–78 m), 2 (78–501 m) | 1 (0–501 m) | 1 (0–501 m) |
| arms | 2 (0–47 m), 3 (47–101 m), 4 (101–501 m) | 2 (0–67 m), 3 (67–501 m) | 2 (0–101 m), 3 (101–501 m) | 1 (0–47 m), 2 (47–501 m) | 1 (0–101 m), 2 (101–501 m) | 1 (0–501 m) |
| legs | 2 (0–32 m), 3 (32–78 m), 4 (78–501 m) | 2 (0–55 m), 3 (55–115 m), 4 (115–501 m) | 2 (0–78 m), 3 (78–501 m) | 1 (0–32 m), 2 (32–501 m) | 1 (0–78 m), 2 (78–501 m) | 1 (0–501 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Wildland FMJ Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 510 m/s
- Range in the source data
- 505 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–505 m) |
| chest | 2 (0–106 m), 3 (106–505 m) |
| stomach | 2 (0–89 m), 3 (89–505 m) |
| arms | 2 (0–60 m), 3 (60–115 m), 4 (115–505 m) |
| legs | 2 (0–45 m), 3 (45–89 m), 4 (89–505 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) |
| chest | 2 (0–106 m), 3 (106–505 m) | 1 (0–41 m), 2 (41–505 m) | 1 (0–69 m), 2 (69–505 m) | 1 (0–106 m), 2 (106–505 m) | 1 (0–505 m) | 1 (0–505 m) |
| stomach | 2 (0–89 m), 3 (89–505 m) | 2 (0–128 m), 3 (128–505 m) | 1 (0–60 m), 2 (60–505 m) | 1 (0–89 m), 2 (89–505 m) | 1 (0–505 m) | 1 (0–505 m) |
| arms | 2 (0–60 m), 3 (60–115 m), 4 (115–505 m) | 2 (0–80 m), 3 (80–505 m) | 2 (0–115 m), 3 (115–505 m) | 1 (0–60 m), 2 (60–505 m) | 1 (0–115 m), 2 (115–505 m) | 1 (0–505 m) |
| legs | 2 (0–45 m), 3 (45–89 m), 4 (89–505 m) | 2 (0–67 m), 3 (67–128 m), 4 (128–505 m) | 2 (0–89 m), 3 (89–505 m) | 1 (0–45 m), 2 (45–505 m) | 1 (0–89 m), 2 (89–505 m) | 1 (0–505 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Wildland Dumdum Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 510 m/s
- Range in the source data
- 505 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–505 m) |
| chest | 2 (0–97 m), 3 (97–505 m) |
| stomach | 2 (0–79 m), 3 (79–505 m) |
| arms | 2 (0–50 m), 3 (50–106 m), 4 (106–505 m) |
| legs | 2 (0–35 m), 3 (35–79 m), 4 (79–505 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) | 1 (0–505 m) |
| chest | 2 (0–97 m), 3 (97–505 m) | 1 (0–31 m), 2 (31–505 m) | 1 (0–59 m), 2 (59–505 m) | 1 (0–97 m), 2 (97–505 m) | 1 (0–505 m) | 1 (0–505 m) |
| stomach | 2 (0–79 m), 3 (79–505 m) | 2 (0–120 m), 3 (120–505 m) | 1 (0–50 m), 2 (50–505 m) | 1 (0–79 m), 2 (79–505 m) | 1 (0–505 m) | 1 (0–505 m) |
| arms | 2 (0–50 m), 3 (50–106 m), 4 (106–505 m) | 2 (0–70 m), 3 (70–505 m) | 2 (0–106 m), 3 (106–505 m) | 1 (0–50 m), 2 (50–505 m) | 1 (0–106 m), 2 (106–505 m) | 1 (0–505 m) |
| legs | 2 (0–35 m), 3 (35–79 m), 4 (79–505 m) | 2 (0–57 m), 3 (57–120 m), 4 (120–505 m) | 2 (0–79 m), 3 (79–505 m) | 1 (0–35 m), 2 (35–505 m) | 1 (0–79 m), 2 (79–505 m) | 1 (0–505 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Wildland High Velocity Ammo
- Base damage per projectile
- 90 (before hit-zone multipliers)
- Velocity
- 775 m/s
- Range in the source data
- 508 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–508 m) |
| chest | 2 (0–80 m), 3 (80–508 m) |
| stomach | 2 (0–72 m), 3 (72–508 m) |
| arms | 2 (0–40 m), 3 (40–89 m), 4 (89–508 m) |
| legs | 3 (0–72 m), 4 (72–126 m), 5 (126–508 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–508 m) | 1 (0–508 m) | 1 (0–508 m) | 1 (0–508 m) | 1 (0–508 m) | 1 (0–508 m) |
| chest | 2 (0–80 m), 3 (80–508 m) | 2 (0–121 m), 3 (121–508 m) | 1 (0–50 m), 2 (50–508 m) | 1 (0–80 m), 2 (80–508 m) | 1 (0–508 m) | 1 (0–508 m) |
| stomach | 2 (0–72 m), 3 (72–508 m) | 2 (0–104 m), 3 (104–508 m) | 1 (0–40 m), 2 (40–508 m) | 1 (0–72 m), 2 (72–508 m) | 1 (0–508 m) | 1 (0–508 m) |
| arms | 2 (0–40 m), 3 (40–89 m), 4 (89–508 m) | 2 (0–62 m), 3 (62–128 m), 4 (128–508 m) | 2 (0–89 m), 3 (89–508 m) | 1 (0–40 m), 2 (40–508 m) | 1 (0–89 m), 2 (89–508 m) | 1 (0–508 m) |
| legs | 3 (0–72 m), 4 (72–126 m), 5 (126–508 m) | 2 (0–48 m), 3 (48–104 m), 4 (104–508 m) | 2 (0–72 m), 3 (72–508 m) | 2 (0–126 m), 3 (126–508 m) | 1 (0–72 m), 2 (72–508 m) | 1 (0–508 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Wildland Subsonic Ammo
- Base damage per projectile
- 97 (before hit-zone multipliers)
- Velocity
- 336 m/s
- Range in the source data
- 497 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–497 m) |
| chest | 2 (0–97 m), 3 (97–497 m) |
| stomach | 2 (0–79 m), 3 (79–497 m) |
| arms | 2 (0–50 m), 3 (50–106 m), 4 (106–497 m) |
| legs | 2 (0–35 m), 3 (35–79 m), 4 (79–497 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–497 m) | 1 (0–497 m) | 1 (0–497 m) | 1 (0–497 m) | 1 (0–497 m) | 1 (0–497 m) |
| chest | 2 (0–97 m), 3 (97–497 m) | 1 (0–31 m), 2 (31–497 m) | 1 (0–59 m), 2 (59–497 m) | 1 (0–97 m), 2 (97–497 m) | 1 (0–497 m) | 1 (0–497 m) |
| stomach | 2 (0–79 m), 3 (79–497 m) | 2 (0–120 m), 3 (120–497 m) | 1 (0–50 m), 2 (50–497 m) | 1 (0–79 m), 2 (79–497 m) | 1 (0–497 m) | 1 (0–497 m) |
| arms | 2 (0–50 m), 3 (50–106 m), 4 (106–497 m) | 2 (0–70 m), 3 (70–497 m) | 2 (0–106 m), 3 (106–497 m) | 1 (0–50 m), 2 (50–497 m) | 1 (0–106 m), 2 (106–497 m) | 1 (0–497 m) |
| legs | 2 (0–35 m), 3 (35–79 m), 4 (79–497 m) | 2 (0–57 m), 3 (57–120 m), 4 (120–497 m) | 2 (0–79 m), 3 (79–497 m) | 1 (0–35 m), 2 (35–497 m) | 1 (0–79 m), 2 (79–497 m) | 1 (0–497 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 126, velocity 650 m/s, drop 157 m, cycle 1.55s, size 4, price 350. Sites define some of these differently, so small differences aren't evidence of a balance change.
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from