HYPERNATREMA

Weapon · Undetermined

Shredder

In the extracted data; current availability not verifiedAdded in 2.2_event· data from build 2.9.0.41

Type
Undetermined
Size
4
Price
$500
Ammo
Sawblade
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
Yes
Ammunition pool
special

Stats as displayed

Damage (displayed)
300The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Sawblade
Magazine
6
Reserve ammunition
6
Rate of fire (displayed)
48 rpm
Cycle time
0.35 sTime between shots; not sustained fire including reloads.
Reload time
4.5 s
Muzzle velocity
115 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
50 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
25
Sway (displayed)
77
Vertical recoil (displayed)
2
Light melee damage
27
Heavy melee damage
54
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

No resolvable ammunition is listed for this weapon.

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Basic (no ammunition record)

Base damage per projectile
375 (before hit-zone multipliers)
Velocity
115 m/s
Range in the source data
310 m (the calculation's limit, not lethal range)
37500 m300 m
Base damage 375 at 0 m, falling to 150 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–310 m)
chest1 (0–33 m), 2 (33–310 m)
stomach1 (0–33 m), 2 (33–310 m)
arms1 (0–14 m), 2 (14–89 m), 3 (89–310 m)
legs2 (0–57 m), 3 (57–310 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–310 m)1 (0–310 m)1 (0–310 m)1 (0–310 m)1 (0–310 m)1 (0–310 m)
chest1 (0–33 m), 2 (33–310 m)1 (0–61 m), 2 (61–310 m)1 (0–89 m), 2 (89–310 m)1 (0–310 m)1 (0–310 m)1 (0–310 m)
stomach1 (0–33 m), 2 (33–310 m)1 (0–61 m), 2 (61–310 m)1 (0–89 m), 2 (89–310 m)1 (0–310 m)1 (0–310 m)1 (0–310 m)
arms1 (0–14 m), 2 (14–89 m), 3 (89–310 m)1 (0–22 m), 2 (22–310 m)1 (0–52 m), 2 (52–310 m)1 (0–89 m), 2 (89–310 m)1 (0–310 m)1 (0–310 m)
legs2 (0–57 m), 3 (57–310 m)1 (0–12 m), 2 (12–81 m), 3 (81–310 m)1 (0–21 m), 2 (21–310 m)1 (0–57 m), 2 (57–310 m)1 (0–310 m)1 (0–310 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 225, velocity 115 m/s, drop 54 m, cycle 1.75s, size 4, price 500. Sites define some of these differently, so small differences aren't evidence of a balance change.

Sources