Weapon · Undetermined
Shredder
In the extracted data; current availability not verifiedAdded in 2.2_event· data from build 2.9.0.41
- Type
- Undetermined
- Size
- 4
- Price
- $500
- Ammo
- Sawblade
- Minimum bloodline rank
- Unknown
- Dual wield
- No
- Scarce
- Yes
- Ammunition pool
- special
Stats as displayed
- Damage (displayed)
- 300The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
- Ammunition type
- Sawblade
- Magazine
- 6
- Reserve ammunition
- 6
- Rate of fire (displayed)
- 48 rpm
- Cycle time
- 0.35 sTime between shots; not sustained fire including reloads.
- Reload time
- 4.5 s
- Muzzle velocity
- 115 m/sSpeed leaving the barrel, not throughout the flight.
- Drop range
- 50 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
- Spread (displayed)
- 25
- Sway (displayed)
- 77
- Vertical recoil (displayed)
- 2
- Light melee damage
- 27
- Heavy melee damage
- 54
- Stamina per light melee
- 25
- Stamina per heavy melee
- 25
- Slot size (displayed)
- Size 4
Ammunition
No resolvable ammunition is listed for this weapon.
Ballistics
Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.
Basic (no ammunition record)
- Base damage per projectile
- 375 (before hit-zone multipliers)
- Velocity
- 115 m/s
- Range in the source data
- 310 m (the calculation's limit, not lethal range)
Shots to kill a full-health Hunter (150)
| Hit zone | Shots (distance band) |
|---|---|
| head | 1 (0–310 m) |
| chest | 1 (0–33 m), 2 (33–310 m) |
| stomach | 1 (0–33 m), 2 (33–310 m) |
| arms | 1 (0–14 m), 2 (14–89 m), 3 (89–310 m) |
| legs | 2 (0–57 m), 3 (57–310 m) |
Other target health
| Zone | 150 health | 125 health | 100 health | 75 health | 50 health | 25 health |
|---|---|---|---|---|---|---|
| head | 1 (0–310 m) | 1 (0–310 m) | 1 (0–310 m) | 1 (0–310 m) | 1 (0–310 m) | 1 (0–310 m) |
| chest | 1 (0–33 m), 2 (33–310 m) | 1 (0–61 m), 2 (61–310 m) | 1 (0–89 m), 2 (89–310 m) | 1 (0–310 m) | 1 (0–310 m) | 1 (0–310 m) |
| stomach | 1 (0–33 m), 2 (33–310 m) | 1 (0–61 m), 2 (61–310 m) | 1 (0–89 m), 2 (89–310 m) | 1 (0–310 m) | 1 (0–310 m) | 1 (0–310 m) |
| arms | 1 (0–14 m), 2 (14–89 m), 3 (89–310 m) | 1 (0–22 m), 2 (22–310 m) | 1 (0–52 m), 2 (52–310 m) | 1 (0–89 m), 2 (89–310 m) | 1 (0–310 m) | 1 (0–310 m) |
| legs | 2 (0–57 m), 3 (57–310 m) | 1 (0–12 m), 2 (12–81 m), 3 (81–310 m) | 1 (0–21 m), 2 (21–310 m) | 1 (0–57 m), 2 (57–310 m) | 1 (0–310 m) | 1 (0–310 m) |
Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.
Independent cross-check
Bayou Index reports (patch 2.9.1): damage 225, velocity 115 m/s, drop 54 m, cycle 1.75s, size 4, price 500. Sites define some of these differently, so small differences aren't evidence of a balance change.
Sources
- Kamille Arsenal · Community-extracted data
- Source record · the page this entry was extracted from