HYPERNATREMA

Weapon · Rifle

Mosin-Nagant Bayonet

In the extracted data; current availability not verifiedAdded in Early Access· data from build 2.9.0.41

Type
Rifle
Size
4
Price
$630
Ammo
Special Long
Minimum bloodline rank
Unknown
Dual wield
No
Scarce
No
Ammunition pool
special

Stats as displayed

Damage (displayed)
136The figure shown in game. For shot ammunition it counts every pellet together; it is not the extracted per-projectile base damage.
Ammunition type
Special Long
Magazine
5
Reserve ammunition
10
Rate of fire (displayed)
26 rpm
Cycle time
1.9 sTime between shots; not sustained fire including reloads.
Reload time
3.7 s
Muzzle velocity
615 m/sSpeed leaving the barrel, not throughout the flight.
Drop range
135 mWhere the projectile starts to drop noticeably. It is not effective range or lethal range.
Spread (displayed)
35
Sway (displayed)
77
Vertical recoil (displayed)
10
Light melee damage
27
Heavy melee damage
168
Stamina per light melee
25
Stamina per heavy melee
25
Slot size (displayed)
Size 4

Ammunition

Compare this weapon with others

Ballistics

Community-calculated reference values from the extracted data. Base damage here is before hit-zone multipliers, so it won't match the displayed damage above, and you shouldn't multiply the displayed figure again. What these numbers mean.

Mosin-Nagant Special Long Ammo

Base damage per projectile
105 (before hit-zone multipliers)
Velocity
615 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
10500 m300 m
Base damage 105 at 0 m, falling to 55.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–176 m), 3 (176–501 m)
stomach2 (0–120 m), 3 (120–501 m)
arms2 (0–67 m), 3 (67–501 m)
legs2 (0–54 m), 3 (54–120 m), 4 (120–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–176 m), 3 (176–501 m)1 (0–51 m), 2 (51–501 m)1 (0–75 m), 2 (75–501 m)1 (0–176 m), 2 (176–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–120 m), 3 (120–501 m)1 (0–41 m), 2 (41–501 m)1 (0–67 m), 2 (67–501 m)1 (0–120 m), 2 (120–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–67 m), 3 (67–501 m)2 (0–85 m), 3 (85–501 m)2 (0–501 m)1 (0–67 m), 2 (67–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–54 m), 3 (54–120 m), 4 (120–501 m)2 (0–74 m), 3 (74–501 m)2 (0–120 m), 3 (120–501 m)1 (0–54 m), 2 (54–501 m)1 (0–120 m), 2 (120–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Mosin-Nagant Incendiary Ammo

Base damage per projectile
105 (before hit-zone multipliers)
Velocity
615 m/s
Range in the source data
501 m (the calculation's limit, not lethal range)
10500 m300 m
Base damage 105 at 0 m, falling to 55.6 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–501 m)
chest2 (0–176 m), 3 (176–501 m)
stomach2 (0–120 m), 3 (120–501 m)
arms2 (0–67 m), 3 (67–501 m)
legs2 (0–54 m), 3 (54–120 m), 4 (120–501 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)1 (0–501 m)
chest2 (0–176 m), 3 (176–501 m)1 (0–51 m), 2 (51–501 m)1 (0–75 m), 2 (75–501 m)1 (0–176 m), 2 (176–501 m)1 (0–501 m)1 (0–501 m)
stomach2 (0–120 m), 3 (120–501 m)1 (0–41 m), 2 (41–501 m)1 (0–67 m), 2 (67–501 m)1 (0–120 m), 2 (120–501 m)1 (0–501 m)1 (0–501 m)
arms2 (0–67 m), 3 (67–501 m)2 (0–85 m), 3 (85–501 m)2 (0–501 m)1 (0–67 m), 2 (67–501 m)1 (0–501 m)1 (0–501 m)
legs2 (0–54 m), 3 (54–120 m), 4 (120–501 m)2 (0–74 m), 3 (74–501 m)2 (0–120 m), 3 (120–501 m)1 (0–54 m), 2 (54–501 m)1 (0–120 m), 2 (120–501 m)1 (0–501 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Mosin-Nagant Spitzer Ammo

Base damage per projectile
90 (before hit-zone multipliers)
Velocity
820 m/s
Range in the source data
504 m (the calculation's limit, not lethal range)
9000 m300 m
Base damage 90 at 0 m, falling to 52.2 at 300 m. Community-calculated reference shot, not a live measurement.

Shots to kill a full-health Hunter (150)

Hit zoneShots (distance band)
head1 (0–504 m)
chest2 (0–87 m), 3 (87–504 m)
stomach2 (0–80 m), 3 (80–504 m)
arms2 (0–50 m), 3 (50–98 m), 4 (98–504 m)
legs3 (0–80 m), 4 (80–504 m)
Other target health
Zone150 health125 health100 health75 health50 health25 health
head1 (0–504 m)1 (0–504 m)1 (0–504 m)1 (0–504 m)1 (0–504 m)1 (0–504 m)
chest2 (0–87 m), 3 (87–504 m)2 (0–504 m)1 (0–59 m), 2 (59–504 m)1 (0–87 m), 2 (87–504 m)1 (0–504 m)1 (0–504 m)
stomach2 (0–80 m), 3 (80–504 m)2 (0–504 m)1 (0–50 m), 2 (50–504 m)1 (0–80 m), 2 (80–504 m)1 (0–504 m)1 (0–504 m)
arms2 (0–50 m), 3 (50–98 m), 4 (98–504 m)2 (0–70 m), 3 (70–504 m)2 (0–98 m), 3 (98–504 m)1 (0–50 m), 2 (50–504 m)1 (0–98 m), 2 (98–504 m)1 (0–504 m)
legs3 (0–80 m), 4 (80–504 m)2 (0–57 m), 3 (57–504 m)2 (0–80 m), 3 (80–504 m)2 (0–504 m)1 (0–80 m), 2 (80–504 m)1 (0–504 m)

Number of shots, not seconds. Clean hits on an unpenetrated target; cover, armor and bosses aren't modelled.

Independent cross-check

Bayou Index reports (patch 2.9.1): damage 136, velocity 615 m/s, drop 136 m, cycle 1.8s, size 4, price 630. Sites define some of these differently, so small differences aren't evidence of a balance change.

Other variants of the Mosin-Nagant

Skins (2)

All of them use these stats.

Sources